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Constraining in AutoDesk Inventor
In this tutorial you'll learn how to ground objects and constrain the motion of other objects. We're still using the same shelf that we made earlier, and the light that we added in the last tutorial. We'll take this light and make it ride along the rod it was designed for, and show you how it rotates and slides.
0 commentsStrong Technology Stocks
Looking to invest? You may want to consider diversifying your portfolio with a few technology stocks. Check out this Hub to learn more about a few technology stocks that may have some strong potential.
2 commentsAdding Materials and Exporting Images in AutoDesk Inventor
In this tutorial, you'll learn how to assign material to each feature of a part, or to parts as a whole. Then you'll learn how to render the assembly and see how Inventor adds detailed textures to each part. After that, backgrounds can be added, and you'll learn how to render in perspective and export the images. It's the last tutorial in the series, and it's time to see some results!
0 commentsSketching in AutoDesk Inventor
In this tutorial, you'll learn how to use the sketching commands in Inventor, like line, box, trim, fillet, and offset. Using just these basic tools, you can draw just about anything. When you're done, move on to the next tutorial to make it 3D!
0 commentsExtrusion in AutoDesk Inventor
In this tutorial, you'll learn how to extrude in a multitude of different ways. Sometimes I wish I could make up a use for some of these cool-looking shapes. Whether you're extruding with distance, "To Next" or extruding with "Cut." "Combine" or "Intersect," you'll soon be able to quickly make great looking parts.
0 commentsHow to solve a simple Move Tool problem in Autodesk Maya
The Problem Have you ever entertained a dark thought about what to do with Maya when this dear monster of a 3d package balks at you unexpectedly? I have. Let's say you are a Maya newbie, or even an...
2 commentsDynamic Simulation in AutoDesk Inventor
In this tutorial you'll learn how to add a force to an object, play the animation, and then see where the object goes. We'll be using the lamp that we added to our shelving system to test out the dynamic simulation. We'll also be tracking the location, velocity, and acceleration of the lamp so we can graph them at the end.
0 commentsHow to be a Successful Graphic Designer
How to be a successful graphic designer? With art schools and universities focusing on digital art, along with the talented self-taught geniuses, graphic designers are a dime a dozen. For example, there are dedicated digital art universities in...
3 commentsAutocad 2012 Free Download
Yay! The new AutoCad 2012 is now available to everyone. Download it for Free. Experience the perfect and genuine software only from AutoDesk. If you’re a student or Cad lover, you can have an awesome beta test and trial to try the newly released...
43 commentsHow to work with Alias modeling in Car Design
Luciano Bove gives some tips about how to work with Alias modelers.
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