Why your Service Orientated Architecture (SOA) needs to be like a VW Beetle

Herbie?
Herbie?

While driving to work one morning, I was behind an old Volkswagen (VW) Beetle, one of those originals form the 60’s, proudly emblazoned on the back was the bumper sticker “Old beetles never die”.

This of course this got me thinking, why don’t old Beetles die, most modern cars end up in a scrap heap within 20 years of production, OK, in Africa we tend to squeeze a bit more life out of them, but here was an oldie, and one of many you can still see still driving around as reliable as it was 35 years ago when it rolled off the production line.

So why has the VW Beetle proved so resilient? I think it solved a definite need at the time, a cheap car that was reliable and functional, it was constructed out of simple components that were easy to manufacture, copy and maintain. Along with this, its design was based on sound mechanical principles and concepts.

The Beetle by virtue of its design is easy to maintain, the owner being able to perform most basic functions without the need of a specialist mechanic.

So, how does any of this relate to software design?

I believe that the currently popular Agile processes for the design and construction of software have been very good at addressing the quality aspect of software construction, but have quite often been misinterpreted by practitioners when it comes to addressing design issues.

All other engineering disciplines place a strong focus on the design and modeling aspects of the construction process especially in the initial stages; perhaps software designers are becoming too separated from the other engineering disciplines as a reaction to the explosion in complexity within our domain of knowledge. We as developers and designers need to remember that design and upfront system decomposition will pay dividends; the tricky part is finding the right balance.

In the engineering around the Beetle each component has a clear purpose to the whole and its relationship to the other pieces is well defined by the way it connects to them via a set of common connections i.e. nuts, bolts, hydraulic fluid, oil etc. Pieces that perform similar functionality live together in a single component that can be replaced as a unit without replacing other dependent pieces in the process. The testing of the components can be done in a black box fashion.

The bigger the problem, the bigger the hammer
The bigger the problem, the bigger the hammer

But what has this to do with building good software architectures?

Well nothing is ever clear cut, I believe a good architecture would benefit from clear units of packaging these are akin to the big components of the Beetle like the fuel pump, oil filter; they should have a clear responsibility within the architecture and help to reduce complexity within the whole.

By providing the ability to work at these varying levels of abstraction one can really get to the essence of a problem without the need to get bogged down in the detail at every level. The detail comes later, as part of the implementation.

If internal components of these units of packaging and deployment are designed in a self-contained process centric manner every piece can be easily exchangeable with other components that have the same interface.

In the design of software components the interface is the unit of reuse, not the object (Lowy), reuse is achieved via the delegation of functionality not via reuse of code. This is a common misconception that many in the object orientated world have, it's the interface to the object and never the object itself that is inherently reusable.

Thus in modern software design the use of interfaces and interface driven design becomes really important, but we see the same thing in the Beetle, non VW oil filters fit and work just fine as they have the same interface as the original, even if they perform the filtering of oil in a completely different way.

The interface forms part of the common connection, the other being the use of a Service Bus pattern to reduce the need for internal point to point connections. The Service Bus is like the oil or hydraulic fluid in the Beetle, it handles the connections between the internal components.


SOA Composition
SOA Composition

Bus, what Bus?

The use of a Service Bus pattern helps to decouple the pieces from each other, messages are passed between the components in the form of asynchronous event topics in a publish/subscribe pattern, that allows every part to be decoupled from the other part and we do not need to span transactions or hold connections between the internal components that would ultimately cause a degradation in the performance of the system.

The Service Bus should also perform the routing of messages between the components so no components would have to be dependent on the knowledge of the location of another component.

Connections between the user interface, in the Beetle think speedometer and oil gauge, will and should be point to point as this is required for the component to perform its duty within the constraints that are imposed upon it, the same holds true for software architectures.

The reduction of dependency on other parts should be driven as far down into the architecture as is reasonable, as this will lead one down the path of flexibility and testability.

The mechanical concepts that went into the design and construction of the Beetle allowed its designers to focus on the important things like meeting the needs of the public and all the requirements in the design brief.

They did not need to reinvent things like hydraulics again, a thing we seem to like doing in software design, we have a set of evolving patterns that are designed to solve certain problems, learn them, keep up to date with them and use them.

Vendors are providing some great off the self plumbing for our applications, security, synchronization, transactions, instrumentation, instancing are common requirements of all our projects we should not be recreating these solutions every time.

Good ole Clippy... So remember
Good ole Clippy... So remember

In Summary

So this is what your architecture can learn from a VW Beetle;

  • Simply defined working parts with common connections.
  • Pieces that can snap in and out.
  • No dependency on a particular brand of part by using interfaces and a clear separation of concerns within the design as a whole.
  • Speed of production and predictability achieved by the application of custom plumbing.
  • Inherent maintainability built into the lowest level component.
  • Ease of testing.

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4 comments

Angelllite profile image

Angelllite 6 years ago from United States

Wow! Interesting! Looks like you gave this a lot of thought!


Karl 20 months ago

Can you please elaborate a bit more on the following:

Connections between the user interface, in the Beetle think speedometer and oil gauge, will and should be point to point as this is required for the component to perform its duty within the constraints that are imposed upon it, the same holds true for software architectures.

How does this related to Service Bus? I'm having a bit of trouble understanding this contrasting statement about need for being point-to-point (vs. your opening statement on Service Bus pattern promoting a non-point-to-point design).

Thanks,

Karl


MetalLemon profile image

MetalLemon 20 months ago from Brisbane, Australia Author

Hi Karl

In many systems the client portion is not in the control of the service provider. Thus from the clients viewpoint there is a one to one link between the service endpoint and the client proxy. The requirement is not a mandatory one, just how it is commonly perceived, you could implement it in numerous ways. An event driven UI to service interface is a fantastic option if that is what the problem you need to solve dictates.

Cheers

Allan


Qing Yang Tan 16 months ago

Still doesn't really explain

"Connections between the user interface, in the Beetle think speedometer and oil gauge, will and should be point to point as this is required for the component to perform its duty within the constraints that are imposed upon it, the same holds true for software architectures."

Can you give an example how point to point is acceptable in software development?

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