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Car Interior Sketches
Car Interior sketches are not easy to draw and render, it is true if designers say that car interiors are more difficult to draw compared to car exteriors. While exteriors have some basic important rules to be respected having the ellipses for wheels being the most difficult to learn and apply, car interiors are more complicated for 2 reasons:
1. perspective drawing multiple volumes and shapes including the empty spaces
2. rendering and illustrating are harder because of depth and shading
This interior line drawing sketch has been done with a black ball point pen on white paper, the view has been chosen to show well driver and passenger side including the full dashboard and one door panel (driver).
It is like drawing in an empty box with a transparent top, sections are added on main shapes and volumes mainly to keep control of all interior in terms of proportions and perspective. This method gives also a good control to apply shadows according to our light source.
The side passenger seat usually is not indicated to show full dashboard and also center console, the light drawing of the car structure and pillars is done to give an exterior/interior relation to the drawing, some details make the sketch more realistic and also fun to do.
I used the cross-hatching technique to make a nice simple shading to create an effective depth to the drawing.
Now we can move on to render it or a part of it, here next step I made.
The first thing I did was to scan my car interior line drawing and prepare myself to apply some color using a digital device (Paint 6 in this case).
Before starting to render I organized my composition on the page, I cut my drawing to create a real center of interest the Focal Point, you can see that I concentrated the interior shading on my dashboard.
I applied colors following my beloved classical method: warm and cold color tones, the dashboard is warm and all plastic elements will be a medium dark cold gray, the rest is easy if you learned about theory of reflections on objects (it is something we learn in school at the very beginning of our career).
Details are very important to give quality and realism to our rendering. You can see a nice shading around the center dash console (storage space), air vents indications, and navigation system.
I would like to end this Hub with this early sketch of the latest Renault Clio 4 made by Matteo Piguzzi ( former senior designer at Renault Design and today at Alfa Romeo Design Studio)
This rendering is a very good example of how you should draw and render an interior using a simple and strong technique, a very expressive perspective and a very good focal point (driver side).
I hope you enjoy!
© 2012 Luciano Bove