3D digital art models in Cinema 4D
Cinema R15 is the latest edition to Maxon's 3D software programme. It is filled with fantastic features.These are some of the new feature listed on their website (Maxon.net)
- Completely new interactive Bevel tool with highly improved functionality and dramatically higher quality
- Bevel: Mitering options
- Bevel: User defined Spline shape
- Bevel: Offset modes
- Bevel: Limit function
- Bevel: Depth definition with concave and convex modes
- Bevel: Tension options
- Bevel: Ending options
- Improved Slide tool
- Automatic deformer alignment and size adjustment via keyboard shortcut
- Fit to object button for deformers
- New Align Normals algorithm
- Pose Morph poses can be edited directly using the Sculpt brushes
- Masks with equal subdivision levels can be copied and pasted
- Masked sculpting regions can be hidden
- Sculpt brushes now also affect normal polygonal objects
- Commands for quickly accessing brush, stamp and stencil presets via hotkeys
- Several new brush paint modes
- Inflate Interactive Flood
- New option for Flatten brush (Workplane integration)
- Several new settings for the Inflate brush
- New Amplify brush
- New options for the Mask brush
- Symmetry function for subsequently mirroring all types of elements
- New Sculpt function for projecting any mesh onto another mesh
- Faster Subpolygon Displacement (in particular in conjunction with the Physical Renderer)
- Bake improvements
- Stamp & stencils popup for quick access
- Kerning Function for all Text Spline functions and MoText
- Typo Tools: additionally to the kerning functions you can edit the horizontal, vertical and general scale, the tracking, basline shift and many more of single letters
- Real time 3D GUI in editor window
- Kerning: Change selection behavior when editing text
Workflow & Interface
- Create grass quickly and easily with new grass shader
- New tag for simulating real camera crane movements
- New Texture Manager for easily switching textures and locating and assigning missing textures
- Numerous OpenGL shaders are calculated via OpenGL in the graphics card for the Viewport
- MacBook Pro Retina support for the whole CINEMA 4D interface
- Escape Key to hide the Preset Popup windows
- Interface of Motion Camera is now collapsible
- Added blinking text-cursor for several text-gadgets
- Make the license URL in the serial collision warning clickable
- Alembic - show SDK version in import/export dialog title
- Manual kerning for Text Spline / Text Object
- Support Python Eggs
- Add Mac OS Crash Log
- Speedup of Hair rendering with Physical Render with Caches
3D digital art
I have started working with Cinema 4D software as it's versatile, easy to use, and packed full of amazing tools. I got to grips with the basics very quickly, but it will take more time to master.
I really enjoy creating 3D digital art and can't wait to show you what I have achieved so far. You can start with the primative objects i.e. spheres, cubes, pyramids etc and move on from there, modelling the shape using the knife tool or molding it by pulling and pushing the polygons that make up the structure of all your shapes.
Some of the things I have been looking at:
Spline manipulation, Primative Modelling, HyperNURBS objects, Deformers, Textures, MoGraph, Cloth, Dynamics, Hair, Mesh tools, Selection tools (this is as important to learn as modelling itself), Animation
3D N97 phone
This did not take me long to model and I got it right the first time around, but it was the most fun. I spent a bit of time getting a realistic look and feel, playing with lights, reflection and illumination. I had to redo the model since the angles were all wrong. I started off by trying to get the shape of the phone by using a cube and using the fillet tool, this gave it a really nice look, but it was wrong, so had to draw a spline from the top view and then dropped it into the extrudeNURBS to get a more accurate shape for the phone.
This model took ages to get right and if I was being honest it's still not how I want it. The colours I had to play with were amazing, both vibrant and realistic, I loved it. Modelling the lizard was tricky though. When it came to modelling the legs and feet I decided to extrude all 4 limbs at the same time and then make some more intricate and individual movement afterwards. The tail and head were quite easy to model but I was struggling to get the legs and eyes exactly as I wanted. If anyone has any tips on a quick and easy way to model eyes I would be grateful, and I thank you in advance.
What can I say? I created this in a competition with a friend of mine to find out which one of us could build the best model of a toilet. It took me less than 30 minutes to build, and I won the competition (my friend declined my offer to display their work alongside so you will have to take my word for it), I also learned how fast you can work in Cinema 4D to create models. Needless to say I could now build it much faster as I have had more practice and learned a lot more about the tools.
The Living Room
I definitely learned how powerful Cinema 4D really is when I built this living room with all its lighting and features. I started building the sofa after learning from a friend how to create the cushions. I then went on to create a crude wall around it and put my earlier model of the phone on the sofa to get a more natural feel.
I have to be honest with you here and admit that I didn't model the whole fireplace myself. I actually used a pre-made model :( which made me feel a bit lazy, but it is a handy bit of the programme which is there to be used to help complete a scene you have been creating. After finishing the modelling in this scene, I completed the overall look with a light which set the room off nicely. I am pleased with the way this turned out.
Who doesn't like golf? I simply followed a tutorial for this one because I wanted to know how to animate a flag. The end result is ok, but there is nothing special about the modelling. What I got from following the tutorial though, was learning how to model and animate a flag and apply the same methodology to other things such as curtains that I can use in future projects. Whenever you are stuck with something I would always advise doing a quick search for a tutorial, I can almost guarantee that someone else somewhere has stumbled over the same problem, and can usually provide quite a neat solution.
Model Pool Table
I was keen to build a pool table from the start, and animate it, which I have done successfully. I will at some point upload the animation. The balls were just a sphere primitive object with a little texture on it.
The pool table itself was difficult to model, and I spent huge amount of time trying to get the pockets to look right (they still look a little odd = once again I am grateful for any tips or ideas). Once I made the table I realised I had to make all the holes bigger so the balls would fit once I animated it. Maybe something to note here is to concentrate on accurate scale and measurements and not do it all by eye. Still good fun though.
Christmas Tree Baubles
This was inspired by someone else's work and tutorial, but I did my own little thing with baubles. To my surprise they were simple to model, the trick here is that you only model the one object, then the rest you just copy and paste (shhh no one will ever be able to tell if you do a little bit of tweaking afterwards).
What an amazing picture though, I was very pleased with the result.
Staring at my computer wondering what I could model and challenge myself with, I found the answer right under my nose. I decided to turn my hand to modelling my very own speakers. None of the shapes were hard make, so I spent more time playing with textures and creating a life like scene. Noticing detail is very important, and getting the lighting right is the best way to bring any scene to life.
Snake in the grass
This was my first attempt at creating grass, which I ended up perfecting with the hair tool. I was thrilled with the end result and I got very excited when I saw the effects of this wonderful, diverse, and powerful tool.
Snake in the grass was inspired by an amazing picture I saw of a snake with its mouth wide open, it was prominent and fabulously shocking and I had to try and model it. Even though it took a long time to get the snake modelled just right I am over the moon with the overall mood of the scene. The realistic look isn't bad either.
- MAXON | 3D FOR THE REAL WORLD: Who should use it?
MAXON Computer is the developer of professional 3D Software, modeling, painting, animation and rendering solutions. Its award-winning products have been used extensively in the film, television, science, architecture, engineering and other industries