ArtsAutosBooksBusinessEducationEntertainmentFamilyFashionFoodGamesGenderHealthHolidaysHomeHubPagesPersonal FinancePetsPoliticsReligionSportsTechnologyTravel

How to Make 8-bit Music

Updated on July 14, 2013

The tools and knowledge you need to get started writing chiptune music

Learning how to make 8-bit music is a journey into a magical realm of retro video games and electronic media. First you must understand what 8-bit music is. If you've ever played an NES video game console, you've heard it, but too few people have actually thought about how to make 8-bit music, let alone actually try it. Back when they were making the first widely commercialized video games, they didn't have the music creation technology that we do today. No FL Studio. No Garage Band. Nothing except a little computer chip in the console that could process 8 bits of information at a time. And so, the sound engineers of the day had very strict limitations on what they could and could not create using only 4 channels of sound, two of which were devoted to treble voices, one to bass, and the sole purpose of the fourth was to make gritty sounding noises.

Now that we have the technology to create higher quality music and not nearly as many restrictions on the instrumentation, why would anyone want to limit themselves in that way? Believe it or not, There are a lot of games still being made that use 8-bit music, also called "chiptunes" in reference to the computer chip that originally contrived them. It may be the nostalgia for a simpler time, or it may be that some just prefer the sound and style, but whatever the reason, some games today are even being created entirely for the purpose of experimenting with 8-bit music.

Note: This tutorial delves into a number of subjects surrounding 8-bit music, but focuses on how to create it as authentically as possible with modern software. If you came here looking for a plugin for your DAW, I'd recommend YMCK's Magical 8bit Plugin. However, you should still give this page a read-through. You might learn something cool ;)

8-bit Basics

Understanding soundwaves and channels

Introduction to Soundwaves

No, we're not going to the beach. I'm talking about how sound ripples through the air. Understanding the basic forms of soundwaves is the first major step towards learning how to make 8-bit music.

If you've ever even played around with any sort of recording software, you've probably seen them. They are a visual representation of the velocity and pitch at which sound is traveling. Seeing recorded sound waves may look a little complicated, but we're talking about computer emulation, so hopefully it will be a little easier to understand.

In 8-bit music there are four basic types of sound waves: Sine, Saw, Square, and Triangle.

Each one produces a different type of sound, and they are all malleable to conform to whatever effects like tremolo or delays that the composer wishes to produce.

Sine Waves
Sine Waves

Sine Waves

You may remember seeing these in physics class in high school or if you took any trigonometry or calculus courses. This wave shows as a perfect curve that runs up and down like a rollercoaster.

As can be expected, the sound is sweet and smooth, almost like a flute.

Saw Waves
Saw Waves

Saw Waves

These types of waves are a bit gritty. They are also referred to as "sawtooth", because the waveforms look like the teeth of a saw, sharply falling and slowly rising. These types of waves are very commonly used for melodies or counter melodies in 8-bit music. They can be thought of as the alto of the chiptune choir.

Saw waves sound dirty and have a bit of a buzz to them (go figure).

Square Waves
Square Waves

Square Waves

This is my favorite kind of wave. It represents a good blend between the sine wave and the saw. It's a bit buzzy, but maintains a smoothness at the same time. This is also commonly used for lead voices in 8-bit music, especially the main melody.

This wave is very malleable and lends itself well to effects and alterations.

Triangle Waveform
Triangle Waveform

Triangle Waves

This sound is about as smooth as the sine wave. It moves steadily up and down with single points as peaks and valleys instead of curves, creating a shape that looks like a bunch of triangles.

This sound wave does not work well with sound effects, so it does not fill the role of lead very effectively. It is frequently used for bass lines. Since it can reach low pitches easily without creating any buzzing or feedback effects, it is well suited to low ranges.

How Soundwaves Work

Learn More About Soundwaves - Here's a great book if you're interested in the science behind waveforms

8-Bit Sound Channels

Because of the limitations of technology back in the NES era, there could only be four to five tracks, or "channels," of sound at any given time. This means that the composers and designers of NES games had to get creative with whatever they wanted to convey with the music, often relying more heavily on strong melodies and effects like vibrato that could be carried out by one or two channels in order to free up space for other things. If you go back and play one of your favorite NES games, you'll notice that whenever a sound effect is heard (like the warning beeps of low health in Zelda or the charged up shooter of MegaMan) one of the channels drops out in order to free up a channel for the sound effect to be played through.

8-bit melody
8-bit melody

Channel 1 - Treble

The first channel to be discussed is almost always used for treble melody lines. It is usually produced as either a square or saw wave, although sine would work well too. This channel should be paid the most attention to detail. Effects like tremolo, vibrato, and delay can really shine. so when creating your main lead, treat it with the love and affection that it deserves. After all, it can be the tune that people walk away humming for days, or it can be the main reason that people turned the game off in the first place.

Channel 2 - Mid-Range

This channel is usually the backup to the melody. I like to think of it as the alto to channel 1's soprano. The line should be somewhat simple, but the main job of this channel is to fill out the harmony. With channel 1 singing the melody, and channel 3 pumping out bass notes, this channel has to pick up the harmonization left between.

Good waves to use for this are sine and saw, although square can be used as well. Some good effects to use on this channel are arpeggios and delays. In 8-bit music, the arpeggio effect creates rapidly played broken chords, perfect for filling out the harmony.

Channel 3 - Bass

Although we can't make it thump like Dubstep, we can still make a sweet bassline to complement any song. The best wave for this channel is the triangle. The nice thing here is that the triangle is very similar to a sine wave, so it can dip into the upper registers without impedance. This is great if you just need a couple more notes to create a tight rich sound up top.

Since this line does not stand out to the average gamer's ear as much as the melody voices, it is a good opportunity to emphasize the rhythm. Bass does not have to be intricate or overly complicated. It can be perfectly content to pluck out some syncopated root notes.

Channel 4 - Noise

While you were playing your favorite NES games, you may have noticed that those percussion sounds you were hearing were really just noises. This channel can't make any of the waves we've talked about, but it can make scraping sounds, pops, clicks, and other noisy effects at different pitches and velocities. You can still add effects to this channel, but they will react differently than on the others, so it may take some playing around with it to get the desired effect.

Extra Channel - DPCM

This channel can be used to import sound files. It will however play them at a much lower quality than they originally were, so don't expect to get some awesome voice-overs for your next NES style game. It's not used very often, so you shouldn't have to worry about it to much. If you're curious or intent on using it however, there's a great explanation of it in FamiTracker's Help files. Just click Help > Help Topics or press F1. The expand the folder that says "Interface" on the left, and click DPCM Editor at the bottom of the list.

Applied Knowledge

Learning to use soundwaves, channels, and effects in FamiTracker

8-bit Music Makers

Now that you know all the basics behind how chiptune tracks work, it's time to start making your own. FamiTracker is one of the best tools out there for creating 8-bit music. Basic knowledge of how to play the piano is a plus, because it is designed to use your computer keyboard to enter notes corresponding to the keys on a piano. But don't worry, there's no need to go out and get lessons if you don't know how to play. You'll pick up the program soon enough.

Tracker Programs

The beauty about trackers is that they can export to NSF format. That means that you can actually use them in creating the music an NES cartridge game. "Do they even still make those?" you ask? Why, yes they do! If you don't believe me, just check out Battle Kid.

- FamiTracker is free and open source. My personal choice for creating chiptune tracks, and what we'll be using for the rest of this tutorial.

- If you don't think FamiTracker is quite your thing, you can also try MilkyTracker. This program is also free and open source.

Other Resources

- If you're looking for a retro sounding plugin for your DAW (e.g. Reason, FL Studio, etc.), YMCK's Magical 8bit Plugin is pretty darn good.

(If you want to use this plugin but can't because you're DAW of choice is Pro Tools, you might be interested in checking out this tutorial on converting VST to RTAS.)

- If you're just looking for some quick 8-bit sound effects without all the hassle of learning one of the above programs, or if you just want some quick inspiration to get started writing your own chiptune track, you might want to try out SFXR. It is free, open source 8-bit music creation software designed to help developers who are trying to quickly make a retro game.

FamiTracker

FamiTracker
FamiTracker

Setting up FamiTracker

Since this is my program of choice, I'm going to show you the basics of it, including setting up, entering notes, and adding effects.

When you first start the program, you will be shown the blank slate of a new song. Notice that the different channels are already set to certain waveforms. Channels 1 and 2 are set to "Square," channel 3 is set to "Triangle," channel 4 is set to "Noise," and there's an extra channel set to "DPCM." The large area in which all these are laid out is the Pattern Editor.

At the top left you will see a small box with a bunch of zeroes. This is the Pattern Selector. Next to that are the Song Settings and Song Information although those are pretty simple to figure out.

Editing an Instrument

Editing an Instrument
Editing an Instrument

[Video] Editing an Instrument

Creating a Melody

Making and editing a new instrument

Maybe you've already written a song and you'd just like to make it 8-bit. If you haven't, you should at least go write a main tune right now or pick your favorite song from an NES soundtrack to replicate. If you need a little help understanding the theory behind writing a good melody, be sure to check out this page.

Once you have a good melody figured out, it's time to punch it in. First, we must create a new instrument, so we can edit the sound and effects. To do this, click on the leftmost icon in the row underneath the top left black box. After you do that, something should pop up in the black box that says "00 - New Instrument." Double click those words or click the rightmost icon in the same row.

A new dialog box will appear with several options. Check the box next to volume to turn it on. Now click the plus sign a few times where it says "Size." You can now click within the large lined area to edit the volume of this instrument as it plays each note. As you click, notice the numbers that pop up underneath the size editor. These tell what effect each line will have. For instance, if you have a sequence of numbers that read "10, 8, 6, 4, 2" whenever this instrument plays a note, the volume will start out at a rather loud 10 and work its way down to a gentle 2 where it will stay until the next note is played.

The effects other than volume can be useful too, but are a bit less rare for a melody line. Feel free to play around with the other effects. You can always easily undo anything if you add something unintentional.

The Keyboard Keyboard

The Keyboard Keyboard
The Keyboard Keyboard

Entering Notes

To start adding notes for our new instrument to play, first you must press "Space." This makes the program go into edit mode. Now you can start playing your keyboard as if it were a piano. The diagram above shows how the bottom two rows of keys correspond to the notes on the piano. It works the same for the top two rows as well, but those will enter notes that sound an octave higher. So at any given point, you have two full octaves to work with. You can change your range at any time by selecting an octave from the dropdown list in the top left of the program.

Think of each dashed row as a sixteenth beat, so every highlighted row represents a quarter beat. If for some reason you need to use thirty-second notes, just mentally halve the value of each line, so the highlighted rows will represent an eight beat. As you are entering notes, if you run out of space to work with, just press the plus sign next "Frames" under Song Settings.

Prefer to play on a real piano? - Get a MIDI controller!

First of all, let me say that I've been using Alesis MIDI keyboards for years. They're absolutely wonderful. Check out this lens on Alesis MIDI Controllers.

Make your life 100 times easier with a MIDI controller. It makes entering and editing notes so much faster that you'll want to make music all day and night. It's works with any music creation software too, including FamiTracker, GarageBand, MuseScore, and more.

Alesis QX49 49-Key Advanced USB MIDI Keyboard Controller with Trigger Pads and Faders
Alesis QX49 49-Key Advanced USB MIDI Keyboard Controller with Trigger Pads and Faders

This is one of the most powerful and versatile MIDI keyboards offered by Alesis.

 

[Video] Entering Notes

Effects

Effects
Effects

Adding Effects

There are several effects you can add or take away from any instrument at any time. Each effect is assigned a number or letter that you need to enter followed by two numbers that serve as parameters. First however, let's discuss a little more about layout of the note entering area.

You will notice that in each channel's column has a whole bunch of dots in it. Look closer and you will see that some of the dots are grouped together into columns of their own. The leftmost column has a group of three dots. When you click on these and enter notes, the dots will show what note, a dash, and what octave. If you entered notes, you'll also see the next column over with a group of two dots will say "00." These numbers represent which instrument is set to play the notes. If you had multiple instruments, whichever one was selected would play the notes. This is useful if you want to have different instruments with differing effects such as volume arpeggios, which can easily be edited in the instrument editor.

The next column contains a single dot. This is for the volume. Most everything in this program works based on hex. So the value for the volume could be anywhere from 0 to F. In case you're not familiar, basically it's like having everything set on a scale of 16. 0 is the quietest. As the value increases, so do the numbers until you get to 9. After that you start with the letter A and keep going until you have the highest value F.

(0, 1, 2, 3, 4, 5, 6, 7, 8, 9, A, B, C, D, E, F)

Volume Changes

This is one of the easiest and most useful effects you can use in FamiTracker. At any point through your song, you can change the value in the volume column, whether a note is being played at the same time or not. This is how we can create a delay effect. If you have the volume when a note is played set to F, you can drop it by a few degrees at a time, then spike it, and drop it again. For example, F, B, 7, 3, D, 8, 4, 1.

Other Effects

In addition to being able to change the volume on each line of the song, you can do the same to many other effects. The last column of dots is grouped in three. Here you can add and edit almost any effect you desire. The first dot tells what effect will be applied. The next two are for parameters that vary depending on the effect. We'll try adding tremolo here. So, pick a line and on the first dot of the effects column, type "7." In this case the next dot will represent speed. The third dot represents depth. If you're not sure what those mean, try playing around with them to see the changes they make.

In my example "Chippy" below, I entered "777" at first, "755" a little later, and "733" after that. If you try this, you will hear a great difference between the three.

As mentioned, there are many other effects you can add in. To many to talk about here in fact. To see the full list of effects and what to enter for them, click Help > Effect Table.

[Video] Adding Effects

Continue Making Glorious Chiptunes!

That's about all you need to know to get started making 8-bit music. Just repeat all the steps we just did for the other channels, and before long you'll have a fully fledged 8-bit song to show off to your friends!

If you feel you need a little more knowledge about music and how to write a great song, be sure to check out How to Write a Melody.

Whenever you're done, FamiTracker's so nice it will let you export your song as either NSF or WAV. You've probably heard of WAV before, and that's the format you'll want to choose if you want to spread your creation around the internet, but if you really want to be authentic, you can save it as an NSF file. Then you can only play it in emulators and other such programs.

Example

Here's a song I made using FamiTracker.

8-Bit Music Examples - If you're still not sure what 8-bit music is, here are some examples.

Mega Man X - Boomer Kuwanger - 8-bit Remake

Final Fantasy VII - JENOVA - 8-bit Remake

Journey - Don't Stop Believing - 8-Bit Cover

Some Awesome Stuff

Get the boost you need to start making great music in a flash!

Comments

    0 of 8192 characters used
    Post Comment

    • jasonkropp profile image

      jasonkropp 3 years ago

      8-bit music brings back such great memories of playing video games as a child. I think it's great that it has come back in style.

    • village madman profile image

      Jacob Peoples 3 years ago from Ontario, Canada

      Since I don't have a midi controller keyboard, nothing beats the tracker interface. Glad to see a lens about Famitracker. Have you ever tried Klystrack? It's got a neat instrument editor that I really like.

    • orandze lm profile image
      Author

      orandze lm 3 years ago

      @aminebombom: I personally like using pro tools and reaper for most everything. But for 8-bit famitracker is my favorite.

    • aminebombom profile image

      Amine 3 years ago from Doha, Qatar

      you can make some really good music with those kind of software, thank you for sharing with us those great tips, by the way what are your favorite software of making music?

    • Alberto-K profile image

      Alberto-K 3 years ago

      A very very interesting lens!

    • Egils Petersons profile image

      Egils Petersons 3 years ago from Latvia

      Thank you, good information!

    • profile image

      HearDaBeat 3 years ago

      Making great beats can be pretty simple with sonicproducer.org I've used it in the past and for the money and ease of use, you can't "beat" it, pun intended!

    • rrnbob lm profile image

      rrnbob lm 4 years ago

      This is amazing. :D I love you for this. I can't believe how much effort and detail you put into this lens. It's crazy!

    • profile image

      angelatvs 4 years ago

      Really, really interesting! Great job!

    • profile image

      anonymous 4 years ago

      This is such an awesome guide, thanks so much for making it =D

    • profile image

      anonymous 4 years ago

      brilliant! just what i was looking for

    • profile image

      anonymous 4 years ago

      Wow this is an AMAZING and IMPRESSIVE tutorial to chiptunes! this is quite comprehensive, thank you!

    • profile image

      anonymous 4 years ago

      Great Job!!! Thanks a lot!!

    • profile image

      Shinkarom 4 years ago

      Nice lens. I have to learn from you how to make easy to read and pleasant lenses

    • orandze lm profile image
      Author

      orandze lm 4 years ago

      @Shinkarom: Thank you. Squidoo is all about writing from your heart about what you know and love. Possibly something about Russian culture? ; )

    • profile image

      Unchain3dAuthor 4 years ago

      Having used Famitracker and being super confused!!!!! As well as my work with FL studio over the years, I have tinkered with chiptune, and replicating 8bit sounds. The information you provided is absolutely wonderful! I forgot a few things, and learned some new things as well. Great job, very well put together and super informative.

    • rewindtimegames profile image

      rewindtimegames 4 years ago

      Extremely detailed and informative.

    • profile image

      anonymous 5 years ago

      thanks man

    • profile image

      maxidef 5 years ago

      very helpful!

      thanks!

    • profile image

      zachery-oliver 5 years ago

      Cool! Had no idea how it worked even though I listen to it.

    • spids1 profile image

      spids1 5 years ago

      great lens thanks for the info, congrats on lotd :)

    • BestMusicGear profile image

      BestMusicGear 5 years ago

      Very cool lens!

    • profile image

      kayla_harris 5 years ago

      Very useful Lens about making music!

    • JohnGcorner profile image

      JohnGcorner 5 years ago

      ...or you could just do that in FL studio with some bitcrushing.

    • profile image

      anonymous 5 years ago

      exceptional lens. Thanks

    • TinasCraft profile image

      TinasCraft 5 years ago

      Amazing lens...good job!!!

    • Keith J Winter profile image

      Keith Winter 5 years ago from Spain

      Excellent Lens. I will be coming back regularly. Many thanks for the info.

    • drs2biz lm profile image

      David Schroeter 5 years ago from St Kilda, Victoria, Australia

      I can see why you won LOTD. Congratualtions and well done!

    • profile image

      anonymous 5 years ago

      Great lens, congrats!

    • profile image

      anonymous 5 years ago

      This is an amazing lens, learned so much, thanks for this information. Congratulations on lens of the day.

    • orandze lm profile image
      Author

      orandze lm 5 years ago

      As the day comes to a close, I'd like to extend my deepest gratitude to the Squidoo team for choosing this lens for such a distinguished honor, and I'd like to thank everybody who took the time to give this lens a look and leave such kind and encouraging words. Enjoy your music, everyone!

    • profile image

      jammarti 5 years ago

      Congratulations on being LOTD! Enjoyed reading it and I learned a lot. Full of information.

    • profile image

      jammarti 5 years ago

      Congratulations on being LOTD! Enjoyed reading it and I learned a lot. Full of information.

    • profile image

      SteveKaye 5 years ago

      Wow! You have built a comprehensive set of directions. I'm very impressed. Congratulations on getting the Lens of the Day.

    • profile image

      cabletiesandmore 5 years ago

      Very interesting lens ! Deserving for lens of the day... very good illustration. Thanks !

    • Elsie Hagley profile image

      Elsie Hagley 5 years ago from New Zealand

      Congratulations on LotD. Nice lens. I like music but this is beyond me. Thanks for sharing.

    • EdwardCarr profile image

      EdwardCarr 5 years ago

      Awesome lense! Congrats on lense of the day. Looks like I've found something new to try.

    • orandze lm profile image
      Author

      orandze lm 5 years ago

      @Kathleen Hiler: It's not that hard once you get into it :)

    • orandze lm profile image
      Author

      orandze lm 5 years ago

      @pml1981: like, thanks :)

    • evelynsaenz1 profile image

      Evelyn Saenz 5 years ago from Royalton

      Congratulations on lens of the day!

    • Kathleen Hiler profile image

      Kathleen Hiler 5 years ago from Mountain Home

      I would love to be ab;e to make music like this..looks like a lot o finfo to learn though:)

    • dalerogers lm profile image

      dalerogers lm 5 years ago

      Excellent tutorial! Thanks

    • ClassyGals profile image

      Cynthia Davis 5 years ago from Pittsburgh

      Great information here. Congrats on LOTD

    • lbrummer profile image

      Loraine Brummer 5 years ago from Hartington, Nebraska

      Congratulations on LOTD. I have to admit this stuff is way over my head. But, by reading the comments, I see other folks understand, so kudoos to you.

    • Erebos411 profile image

      Erebos411 5 years ago

      Congratulations on being LOTD! Well deserved. Very well written lens and tons a information.

    • hubleigh profile image

      hubleigh 5 years ago

      I always admired what the electronic musos could do with the technology they had. That still didn't stop me from turning off the in game music however (if I could, and I didn't like it if I couldn't). Always found the 8 bit sounds to harsh for my listening pleasure. Nicely detailed lens for those who are interested though, good job.

    • profile image

      edisonmindset 5 years ago

      I remember constructing Lassigous figures on a scope memories

    • Scotties-Rock profile image

      Clairissa 5 years ago from OREFIELD, PA

      Very interesting lens. Congrats on Lotd!

    • profile image

      pml1981 5 years ago

    • orandze lm profile image
      Author

      orandze lm 5 years ago

      @Mystico: Wonderful! I'm glad it's sparking some creativity for you :D

    • orandze lm profile image
      Author

      orandze lm 5 years ago

      @cstrouse lm: I have given it a good bit of consideration, and I'd love to do it, but sadly I just don't have the time right now :(

    • Mystico profile image

      Mystico 5 years ago

      Pretty interesting stuff! I like it. Thanks for a very informative lens. Everything I see that's different from the last ... leads my imagination in whole new directions. Thanks.

    • WriterJanis2 profile image

      WriterJanis2 5 years ago

      Wow. Such great detail. Congrats on LOTD.

    • markadamdouglass profile image

      markadamdouglass 5 years ago

      Great lens. Fascinating concept that I might use for a project I'm currently developing. Thanks for the inspiration.

    • cstrouse lm profile image

      cstrouse lm 5 years ago

      I love the old nintendo music. Have you ever thought of building a SID-based hardware synth instead of doing your work in trackers?

    • profile image

      anonymous 5 years ago

      Congrats on Lens of the Day!

    • profile image

      soaringsis 5 years ago

      Congratulation on your LotD. Great lens.

    • orandze lm profile image
      Author

      orandze lm 5 years ago

      @MartieG: Thanks! ~@:-)

    • CCTVwebmaster profile image

      CCTVwebmaster 5 years ago

      Great lens, very interesting!

    • profile image

      dwightsamazingstuff 5 years ago

      That Mega Man brings back memories. Great job on the lense

    • charles frazer profile image

      charles frazer 5 years ago

      Very nicely written and VERY informative loved it will come back again. =)

    • KimGiancaterino profile image

      KimGiancaterino 5 years ago

      Nice! Congrats on LOTD!

    • profile image

      KarenCookieJar 5 years ago

      I love old video game music, especially final fantasy.

    • MartieG profile image

      MartieG aka 'survivoryea' 5 years ago from Jersey Shore

      So interesting! Bookmarked so I can come back and really get into this-thanks and blessed :>)

    • robertzimmerman2 profile image

      Robert Zimmerman 5 years ago from SE Florida, USA

      Analogily Awesome!

    • orandze lm profile image
      Author

      orandze lm 5 years ago

      @TheMotionCrafters: Thank you!

    • orandze lm profile image
      Author

      orandze lm 5 years ago

      @glassdabber: Carpe Diem! Send me a link to what you make :)

    • orandze lm profile image
      Author

      orandze lm 5 years ago

      @JoshK47: Thank you very much :D

    • orandze lm profile image
      Author

      orandze lm 5 years ago

      @DundeeP: I'm glad I could help :)

    • Heather426 profile image

      Heather Burns 5 years ago from Wexford, Ireland

      wow! amazing lens! congrats on lotd!

    • orandze lm profile image
      Author

      orandze lm 5 years ago

      @aka-rms: Thank you so much!

    • orandze lm profile image
      Author

      orandze lm 5 years ago

      @MrInfopreneur: Haha, and now you know ;)

    • orandze lm profile image
      Author

      orandze lm 5 years ago

      @Kapalbility: Thank you so much :)

      Please do make your own. Inspiration is the best gift I could have given.

    • orandze lm profile image
      Author

      orandze lm 5 years ago

      @danielmccarthy lm: Thanks. I don't believe too much of this corresponds to FL (it's not my DAW of choice, but I know my way around it), but you can definitely make songs/riffs in FamiTracker, sample them and use them for awesome retro melodies or sfx in your tracks :)

    • orandze lm profile image
      Author

      orandze lm 5 years ago

      @jazziyarbrough: As a teacher, this is probably my favorite comment so far :)

      Let me know if he has any questions.

    • PastorCher profile image

      Pastor Cher 5 years ago from United States

      Very unique. I can see why this won LOTD and a purple star. Nicely done.

    • orandze lm profile image
      Author

      orandze lm 5 years ago

      @AmandaTWaH: Arigato gozaimasu!

    • orandze lm profile image
      Author

      orandze lm 5 years ago

      @Deadicated LM: Thanks!

    • orandze lm profile image
      Author

      orandze lm 5 years ago

      @laetusviator lm: I'm glad that helped you. I think it's a necessary aspect of understanding music in general, even though they never taught us that in college, haha.

    • profile image

      TheMotionCrafters 5 years ago

      Wow! I have to say one of the most unique and interesting lenses Ive seen today

      I loved it!

    • profile image

      glassdabber 5 years ago

      Love your lens. Makes me want to start recording right now.

    • orandze lm profile image
      Author

      orandze lm 5 years ago

      @AlexTedford: Thanks! I sure surprised me :D

    • orandze lm profile image
      Author

      orandze lm 5 years ago

      @trucklicense: I've just always been fascinated by video games and music. After playing Chrono Trigger and hearing how Yosunori Mitsuda got his start, I knew that I wanted a career as a composer for video games. My love of retro games led me to explore this aspect, and after finding that there wasn't a whole lot of documentation on it, and a lot of people asking for it, I decided to just make it :)

    • profile image

      trucklicense 5 years ago

      This is pretty cool. What motivated you to get started with this?

    • AlexTedford profile image

      AlexTedford 5 years ago

      Simply incredible lens. In all my days on Squidoo, I haven't seen a lens as unique or yours. Nor did you just scratch the surface of this topic--no, you plunged right in and gave us every scrap of info. I am in no way surprised that you won LOtD. congrats, by the way.

    • profile image

      anonymous 5 years ago

      Interesting information. Congratulations on getting LoTD!

    • besttechgadgets profile image

      besttechgadgets 5 years ago

      This is really impressive! Great Lens!

    • profile image

      pawpaw911 5 years ago

      Great lens. That is what I like about Squidoo. I can always learn something new. Thanks for teaching me. And congrats on LOTD.

    • profile image

      Ladybird 5 years ago

      Great lens. Congrats on getting LOTD.

    • Gypzeerose profile image

      Rose Jones 5 years ago

      Really interesting lens, I had no idea.

    • profile image

      anonymous 5 years ago

      cool lens I've never heard of 8-bit music and I pride myself on knowing music...so thanks for sharing something new for me

    • agoofyidea profile image

      agoofyidea 5 years ago

      Congratulations on LOTD! My brother loved to do this kind of stuff. It's rather amazing.

    • Tamara14 profile image

      Tamara Kajari 5 years ago from Zagreb, Croatia, Europe

      So well deserved LOTD. Great lens!

    • hntrssthmpsn profile image

      hntrssthmpsn 5 years ago

      Awesome! Forwarded this to my son. Tonight we'll fire up the old Atari ST version of The Black Cauldron and I'll show him what his mom's video games sounded like.

    • GabStar profile image

      GabStar 5 years ago

      Great page, you really are an expert on this - thank you

    • KandDMarketing profile image

      KandDMarketing 5 years ago

      Very nice lens!

    • SusanDeppner profile image

      Susan Deppner 5 years ago from Arkansas USA

      Cool! Very fun Lens of the Day. Congratulations!!

    • profile image

      aardvarkapparel 5 years ago

      like the Journey cover. someone should cover Flight of the Bumblebee in 8-bit!

    • profile image

      bdkz 5 years ago

      This is REALLY neat!