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10 Things Call of Duty: WW2 Needs to Do in 2018 to Succeed
Call of Duty: WWII has finally launched, and we are now a week into the games life-cycle, an exciting time of the year when hardcore Call of Duty gamers and newcomers to the franchise alike get to waste some precious time alive on earth playing what is the saltiest, yet still greatest video-gaming week of the year. “WWII” launched on November 3rd (just one week ago), and this comes right after the closing holiday for Halloween, and the beginning time for the festive winter holiday for Christmas. In mentioning Christmas, this may be the day when you first get your hands on a copy of “WWII”, and let me just say that you are in for a treat. Offline, there is the epic World War 2 campaign that takes place mostly on the European theatre of the war, and online you have the epic endless entertainment that is multiplayer, and for those looking for a few jump scares you also get the all-new zombies mode. Played everything the game has to offer on its initial launch week, and I have to put it out there, in that this is the best Call of Duty game (all-round) since 2008’s Call of Duty release of World at War. Is this really true (you might be asking)? Yep, and the truth behind this little known fact - is the ‘war’ mode in the “WWII” multiplayer playlist, and this mode has not been seen in the Call of Duty franchise since almost a decade ago in World at War (funnily enough, the last World War 2 set Call of Duty title). What is the “war’ mode (you might be asking)? War is the definitive word here, and in the newly added multiplayer game mode it requires the friendly players team to do something that they have never been asked to do before in past Call of Duty online titles, and that is to move through a story progressional system. Not quite as vast and exciting as it may first sound, but the end result is somewhat groundbreaking (yeah, there is still little to no innovation, but we have been given a progressional system multiplayer mode that focuses on objectives and not the amount of kills you get when comparing those to your deaths). In war, there are a total of 3 large maps that are all exclusive to this mode, and this is due to the storyboard progression of objectives that you will be assigned to complete, and with a strong team of equally adaptive players this can be the game mode that you dominate.
Top 10 Things Call of Duty: WW2 Must Do in Order to Achieve Success in 2018
No.10 - Fix the Bugs and Glitches: Its the opening week for “WWII”, and the multiplayer has been functioning on one leg for the entirety of this time, and this has meant there have been all sorts of inconveniences in-game and waiting in lobbies trying to get in games. Sledgehammer Games (the “WWII” developers) have been working tirelessly to solve all of the server difficulties on “WWII”, and this has been noticeable given that at one point (I believe it was on the day of launch) there were even cues to wait in before gaining access to a matchmaking lobby. Never seen that before, and I suppose we never will again, as most of the servers for “WWII” are successfully up and running now. There was even an update just a couple of days ago (update 1.05) for “WWII”, and this was the first - fixing server problems, matchmaking errors, in-lobby waiting times, leaderboards, the headquarters social space, and in the update they also nerfed and boosted certain things in multiplayer. Meanwhile, the online multiplayer functioning is not all but without its various troubles, and these include the following: player lag when spawning, lag that only affects the host (sorry, this one could be my wi-fi connection malfunctioning), and the sub-machine guns (since they have been nerfed) feel off for some reason. There has been some speculation from “WWII” players that Sledgehammer Games may be boosting the performance for the sub-machine guns slightly, as they felt more prominent in the original “WWII” multiplayer BETA.
No.9 - Bump Up the Performance for the Sub-Machine Guns: This point has been discussed in short in the previous statement, but still stands as one of the biggest faults in “WWII”’s multiplayer, as the sub-machine guns were far more fun to use in the BETA than they are in the actual full-game itself. Perhaps the sub-machine guns were nerfed because they were overused, but with them being bumped down in quality of use (accuracy, flinch, handling) they have become somewhat lost in their practicality purposes in the competitive multiplayer zone. It has been argued again and again that Sledgehammer Games have been worsening the general functioning of the sub-machine guns in hopes that they will be used as a last result, as most gamers are using the assault rifles, or more specifically the STG-44. Look at the assault rifles (when compared to the sub-machine guns), they have far better accuracy at medium to long ranges, they work almost as well as the sub-machine guns at close range gun fights, and they even come with an attachable bayonet. The worst benefit to the assault rifles in “WWII” is the attachable bayonet, as not only is this rifle-attached knife deadly, it is also insanely difficult to avoid a death by. The damned bayonet can be charged at you with extreme brutality, and before you can ever punch the enemy opposing player in the face with your sub-machine gun handle you have just been the impaled by a pushing force. Bayonet charges are deadly at close encounters (used in the assault rifle class-setup), whereas the sub-machine gun user is ill-equipped for the bayonet-using opposition as it is going to take two punches with the blunt side of their weapon to cause a kill like reaction.
No.8 - Keep Adding New Maps: "Yeah, yeah, yeah, “WWII” has only just released and we’re already talking about them adding new maps. Come on man, enjoy what Sledgehammer Games has already given you in the barebones form for the game." Sure, there are some great maps in “WWII” multiplayer, and then there are the remaining good maps, and that is somewhat breathtaking, as there are literally no bad maps in Call of Duty: WWII. “Surely, there must be at least one bad map?” Not at all. Every single dang-flang-it map in “WWII” is basically the best map that I have ever played on in any multiplayer video-game in my entire life, and I have played basically every hit gaming franchise title that there has ever been. The only time that I have doubts is when I play a different “WWII” map, and are left wondering whether this is the greatest multiplayer map of all time, and not the one that I was just recently playing on. The maps are nuts on “WWII”, but there is only a grand total of 9 multiplayer maps, and this is simply not enough. It sounds like a fair few, but there are so many repeated matches on the same dang-flang-it map that it calls into question the pitiful selection of maps that Sledgehammer Games have revealed in the full-game, but you never care about the repeat matches on the same maps because they are all so god-dang-flang-it fun to play on. The storyboard maps are without a doubt the best maps of all time to release onto a Call of Duty multiplayer title, and these can all be found exclusively on the “WWII” war multiplayer game mode. These greatest multiplayer first-person-shooter maps of all time include Operation Neptune, Operation Breakout and Operation Griffin. Playing out some of World War 2’s greatest battles in the war mode is simply epic, and the experience is only more fun after re-plays on the same maps, and the freedom of not worrying about kill-to-death ratios in match is just great. Now, the good news. Call of Duty: WWII has officially received an announcement date for the release of their first DLC map pack that is due for release on 30th January called The Resistance. This will likely include prominent maps for the regular multiplayer game modes, but you can expect to see at the very least one new large (operations-oriented) map for the war mode. Sledgehammer Games “WWII” multiplayer maps are all small to medium sized (except the war exclusive maps that are large in size), and this adopts the headless chicken formula at most times in the key game mode Team Deathmatch, as the spawn spots are randomly set all across the map at various points. When the map is medium sized players usually camp around the middle areas to get some easy kills after knocking someone off their guard, and the smaller maps tend to have a lot of players rushing key spawn locations. Overall, having now prestiged and played for over a day in real-world time, the maps designs are a spectacle to behold, and the gameplay experiences on each map are better than any multiplayer game that I have ever played before (and as I have mentioned earlier, I have played a lot of first-person-shooter franchise games), and that is saying something.
No.7 - Keep Adding New Camos (Everything Else Cosmetic Sucks): Right now, the only camos on “WWII” multiplayer are the ones that you earn through weapon challenges, and these requirements include weapon (specific) headshot’s, and thereafter a set of varying, yet simple to achieve challenges to complete the weapons camo collection, and this will award the gold camo. Then, collect all of the gold camo challenges for every weapon in a weapon category (assault rifle, sub-machine gun, etc.) and you will unlock diamond (the wackiest, yet still time relevant and real) camo for all of these weapons. Now, the “WWII” gaming community are left wondering when the first operation supply drop bundle is going to drop, and this is highly likely given Activision’s track record with the supply drop system for the Call of Duty franchise in recent years. Sledgehammer Games have put it out there on multiple occasions that they will be keeping the supply drops completely cosmetic-only, and that basically reassures the hardcore Call of Duty gaming community that they will not be adding any new weapons through the supply drop system. What is wrong with adding new guns to the game, you ask? Well, the supply drop system is notorious for its use of the micro-transactions system that it similar to the micro-transactions system that game apps use for smart phones, and Call of Duty gamers feel as though it is simply a money-grabbing opportunity for the company to squeeze a few extra bucks out of the consumers. Great, micro-transactions equals more money for the owner of the Call of Duty IP, Activision. Exactly, but many Call of Duty gamers are above paying out to get ahead on all of the best gear, as the game on the side almost becomes a pay-to-win game. This label attached back in 2015 for Black Ops 3’s micro-transaction supply drop system, and because it was in poor taste no one has let Call of Duty forget about it. Things are on the up and up for supply drops in Call of Duty 2017, as for the first time the supply drop system is actually fair, and it is extremely easy to earn a ton of supply drop crates in “WWII” without having to break your back.
No.6 - Add More Material for the War Mode in Multiplayer: This is perhaps the most pointless of all points listed here today, as it is almost definite in that there will be no further alterations for the multiplayer mode, war. That means the way the war mode is now is the way the war mode will be on the game forever, but what would be great is if they offered more material to the existing “WWII” war content, and this may become somewhat confusing (I’ll try my best to divert away from creating confusion) as I go into detail more. The war mode consists currently of 3 rotating cycled large maps that each have four objectives that must be systematically completed, and each mode is set in such a way that the entire team must work effortfully in order to get the job done so that they can make their way further into the map. There is also the opportunity to play on the opposing teams side, and it is now your job to prevent the enemy from capturing each of the various points around the map. War is basically the single greatest thing that has ever happened to the Call of Duty multiplayer franchise, and it could get even better. What would improve the war mode experience almost entirely is if Sledgehammer Games were to add more AI players into the game to simulate the feeling of intense pressure from the opposing force (representing a nation), and this would also be great for boosting XP earned rates. This happened somewhat in the opening scene for Operation Neptune in the war game mode, but once the AI players were all dead it was basically down to the official team of players to win the objective. This was clearly done to cleverly disguise the team of actual players as they make their way up the bloody beach, but should be incorporated into the rest of the war mode in general. Sure, the XP earn rate could be dropped considerably when killing AI players, but it would be insanely exciting to see so many players on a single team, but this may affect the fairness of the game mode when compared to the other more expected multiplayer game mode, but the overall consensus on “WWII” is that everyone loves war.
No.5 - Alter the Headless-Chicken Formula for all Future Maps: There are actual chickens storming around the map in “WWII”, but then again this might just be the newbie players that are still figuring things out for themselves. The maps are typically small to medium in size, and yet there are still players running in the completely opposite direction to where the enemy team is shooting from. Perhaps these are newbie players, but then again they might just be a tad scared of the ruthless force that stands ahead of them, and at times watching these teammate players can be somewhat entertaining for a short while - that is until you both get your helmets shot off. The headless-chicken formula may only be relevant for the Team Deathmatch multiplayer game mode, but it is ridiculously entertaining to see newbie players run around the map with not a clue as to where the enemy are at any one time, as literally moments after the pursuit begins for kills the spawns have completely flipped. Then suddenly the pursuer has become the pursued. How to solve this conundrum? The answer is simple, and it requires you to maintain elegance in the match whilst hanging around a certain area that you lock down, almost as though you would if you were playing free-for-all, but it would be best that this area be located somewhere in the middle of the map, as it will make for far better ambush tactics.
No.4 - Add New Game Modes (Hint, Hint: Groundwar - Or Better Yet - ‘War’ Mode Groundwar): There has been zero doubts in the minds of “WWII” gamers for as to how the multiplayer playlist was going to turn out, as it is flawless in every game mode design, and therefore the players flourish as a response. The newly added war game mode has changed the very nature of “WWII” online, and stands as the one thing that may be in any way a form of innovation in the works of modern Call of Duty. War is a great game mode, but this is a mode that we already have in the ‘WWII” playlist online. A game mode however that we do not have in “WWII”’s multiplayer is Groundwar, and this is a mode that has never not been in a Call of Duty multiplayer title, but perhaps all is not lost. It is only the first week of release for “WWII”, so it is still in its baby teething process where it still needs to nurtured to a stage where it is able to stand without collapsing through the lacking thereof. Groundwar is the one multiplayer game mode that usually gives the match a total amount of players of 18 (9v9), and this jumps considerably from the normal multiplayer game mode of having a maximum of 12 players (6v6). Anyway, teething, and so it is still a possibility that Sledgehammer Games might add the legendary Groundwar multiplayer mode at some later stage.
No.3 - Have Seasonal Maps (Hint, Hint: A Snow-Falling Map in Germany SS Headquarters Base, or a Re-Skin of the World at War Map “Dome”): This may be wishful thinking, but the seasonal maps were brilliant in Raven Software’s well-done Call of Duty: Modern Warfare Remastered that released in November 2016. Now, Modern Warfare Remastered may not have resinated with everybody, but there is no arguing that certain elements to their multiplayer experience was consumable-and-fascinating, all at the same time. That of which I am referring to is the MWR seasonal maps, and this all started with the MWR multiplayer map called Winter Crash, and this theme was somewhat wacky for a Call of Duty game, but certainly added to the overall experience on the game. Sledgehammer Games however remain to be extremely hellbent on keeping “WWII” as realistic as it is humanly possible for them to do so, and this would rule out any wacky gameplay quirks for Christmas, and would certainly alleviate any and all stress from the Call of Duty traditionalist that would be sickened by a Christmas season map that took the player away from the World War 2 theme in any way. That isn’t to say that Sledgehammer Games shouldn’t add seasonal maps to their “WWII” multiplayer, as there must have been Christmas and festive celebrations during the war in Europe, and maybe some of this could be incorporated into the games added extras to celebrate Christmas time on “WWII”.
No.2 - Keep Double XP Permanent for the War Multiplayer Mode: Honestly, the best thing to come out of “WWII” is the war game mode in multiplayer, and since day one of “WWII”’s launch there has been double XP online, and that all ended on November 13th, and in that short span of time there have been the nerds on Call of Duty: WWII really showing the rest of us “WWII” gamers what for, as there have been a lot of accounts hitting the tenth prestige mark. Sounds amazing, but “WWII”’s multiplayer has remained relatively consistent for earning good XP in each match, and with the double XP it has been insanely easy to rank up relatively quickly if you put the time into the multiplayer features. However, switching to normal XP earning in the multiplayer features feels like its forcing the grind in order to rank up substantially in a short span of real-world time, and this should not be the case in the war online game mode. Why support war with double XP? Well, the war mode is that small piece of heaven that shines through a dark, mysterious cloud, and to support the war mode with permanent double XP will keep the larger player base constantly active on the game, and also gives the selling point for “WWII”. In saying all that has been said, it seems somewhat unlikely that Sledgehammer Games would want to favour one game mode (even one as good as ‘war’) over all of the rest, but it would stand as good reasoning to keep double XP permanent on areas of the multiplayer where there are not as many players actively using the mode.
No.1 - Add 10 New Prestiges - All Level 1000: It’s time to make the impossible game in “WWII”, as is there ever really too many prestiges or levels in respective prestiges on a Call of Duty multiplayer games? We think not. There is always room for more prestiges in “WWII”, and if you think back to Black Ops 3’s multiplayer prestige system it was fantastic, as there was a surreal elements of having to keep levelling up and to keep prestige hunting to stay ahead of your friends on the leaderboards. Looking for some inspiration to get your level grinding brain in gear for “WWII”? Then, go check out some of the guys that have already reached master prestige, as they have all of the information, advice and techniques to get your levels in boost in the right direction: so simply head over to YouTube and search for Korean Savage, the DooM clan (might I recommend DooM Lucky Girl), Nerd Plays, and any member of the Faze clan. If you are baffled over the prestige system for “WWII” multiplayer, then let me simplify things; there are 55 levels in total per prestige, you start at prestige zero, then after hitting level 55 and completing the additional XP requirements you can then proceed to prestige to prestige one, and this process must be completed ten times. After hitting prestige ten (by the way, each prestige comes with its own unique emblem, all except for prestige zero), you will have to reach level 55 like normal. Now, you are ready to rank up to level 56 for the first time as you are now on to master prestige, and you will unlock a new emblem (representing master prestige), and from here you must work your way up to level 1000. After hitting the max level of 1000 for master prestige you have now officially completed the multiplayer experience for “WWII” - congratulations soldier, you are now officially a “WWII” badass. The point that I am making here is that there should be a whole new set of prestiges after master prestige, and now for every prestige you unlock you must reach level 1000 before you can prestige again. “Insanity, no one will ever reach prestige 20 - level 1000 without cheating, boosting or hacking?” Maybe, but doing this legitimately would be some good fun.
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