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365 Days of MWR: Join Online and Become a Recruit Today
What is MWR?
MWR is the abbreviation for Call of Duty's 2006 title release of Modern Warfare Remastered, an essentially remastered version of 2007's Call of Duty 4: Modern Warfare. Bringing the classic game back to life in a full remaster, including everything that came with the original, such as the single player campaign, multiplayer and multiplayer DLC maps.
The remaster brought the COD 4 game back to life in next-generation gaming style, updating the graphics, sharpness of colours, map/gun designs, and have even gone as far as to bring all new features to the MWR games multiplayer.
The additional features added to the MWR multiplayer includes the supply drops, Wolf, Lion Strike and Copperhead. All of these are permanent supply drop options that are filled with all kinds of bounty unlocks, meaning that the player must earn depot credits through the minutes played in game to be in the chance of unlocking - common, rare, epic and legendary items. These come in the form of weapons, weapon kits, camos, calling cards, emblems, characters and uniforms.
MWR has been out since November 3rd, 2016 when it was released alongside Infinite Warfare in the deluxe edition for the futuristic title release. Assumptions have been made that this happened because Call of Duty fans were positive that they wanted a boots-on-the-ground game and were not willing to compromise. Hence, MWR was released as a goodwill gesture that COD was going to go back to its routes.
Not played Modern Warfare Remastered or Call of Duty 4: In buying MWR you are in for a treat, heck, even going back to play Call of Duty 4 on the old-generation consoles you are in for a good time, as the PC community for COD 4 is still in good shape. However, Xbox 360 and PS3 leaderboards will be tough going if you plan on buying Call of Duty 4 for online usage given that these leaderboards dropped off long ago.
Modern Warfare Remastered is our first recommendation if you are going to take the dive back into the traditional settings for Call of Duty. MWR, despite what many fans are ranting and raving about online through fan forums, critical review gaming sites and the unofficial MWR reddit page about the game being ruined by supply drops.
The reality for the MWR game as a whole is that many of these players complaining are not dedicated advocates to the cause, as they likely have not even passed the first prestige. Sure, if you are zero prestige to fourth prestige then chances are that you have not unlocked all too many bounties, but at this stage in honesty the supply drop weapons would be of little use because there is still so much that can be done with the standard weapon load outs, challenge wise and practice wise.
Dedication is the Key to Call of Duty Success, Online - MWR is Traditionalist War Based - Giving the Overwhelming Sense of an Iraq War
Many Call of Duty fans in the wake of the 2016 announcement for Modern Warfare Remastered were thrilled at the idea of having a classic Call of Duty title brought back into the modern era of first-person shooting gaming. It delivered better than any remaster, remake or rehashed style of video-game that I have ever come across in my entire time video-gaming online in FPS.
In reality, the problems that gamer fans for the Call of Duty franchise were facing in this great moment in first-person online shooting history was, "should we be paying $80 for two titles, when all that we want is the second title that has no solo release". Many lesser/casual fans for the Call of Duty franchise will have made the wise decision to do what made best sense, either buy Infinite Warfare because you like the futuristic setting, or not buy a Call of Duty game at all in 2016.
Coming from someone who had absolutely no interest in owning Infinite Warfare, it has positively not even crossed my mind once over the issue that I basically spent an additional $40 for a game that I would never play. Infinite Warfare was that game.
Then again, I would consider myself a dedicated fan of the traditionalist side to the Call of Duty community, as I only find enjoyment in playing boots-on-the-ground multiplayer warfare. No interest in the single player campaign, but I do play a lot of the game online. The last Call of Duty multiplayer content I played was Black Ops 2 before MWR, and the last Call of Duty campaign that I played was World at War.
In dedicating my gaming time to only Modern Warfare Remastered in 2016 and 2017 (so far) in my spare time I have managed to make it to prestige 16, and will probably go all the way to 20th prestige. This, in days plaid, adds up to about 12 days play time.
MWR has been regularly updated by Raven Software, the games developer, ever since the game was released. These includes patches for certain glitches, buffs for sniper collaterals to work, seasonal events (each lasting 5 weeks each), and in the end there were supply drops.
From an Experienced MWR Gamer: Is Modern Warfare Remastered Worth Buying Now That There is Less Than 54 Days Until the Release of Call of Duty: WW2?
A resounding, yes. There has been much confusion over the matter of how many players are still playing MWR, especially now that there is less than 2 months until the release of the next Call of Duty title, WW2.
Many hardcore Call of Duty purist, even with having additional weapons and weapon kits in MWR that makes the game feel fresher, in that it feels a tad different now to the original, Call of Duty 4, it is still for the traditionalist fans of the COD franchise. Or, at least the closest that we have seen to a Call of Duty game that is from where it all started.
These hardcore players who still fantasise about MWR being supported throughout winter 2017 and into 2018 are delusional. This is what the neigh-sayers will gladly tell you wherever you wonder around the internet to corners of MWR fan forums, but we are here because it seems almost too likely that MWR will survive the wave of COD switchers to WW2. The franchises "so called" new awakening.
Modern Warfare Remastered is set around Call of Duty 4, only in 2007 they did not offer continued support to online video gaming platforms, due to the struggles with weaker servers that would have been seen as too expensive to keep up to date after the release of a new Call of Duty title.
Only now, Call of Duty as a brand is worth so much more than it was back in 2007, and the streams of revenue that Activision can make from simply giving the fans of previous current COD developers titles is astounding. Supply drops is one of the ways that previous current COD titles could continue making money even after its life-cycle, because there would be a ridiculous amount of schmucks, young people, and aspiring video-streamerswho would spend more than they did on the game on COD points.
Then, everyone stood to one side and said together, "we hate Infinite Warfare". This never actually happened, but the impression that the wider Call of Duty community got was that YouTube's official trailer for Infinite Warfare got a trash ton of thumbs down and negative comments that clearly Infinity Ward were going to lose money. Not in 2016, nor throughout 2017 did Infinite Warfare lose any money, as there sales were down from previous title releases the years prior, but this should not be used as a gage to see if they were profiting, as 2017 has been a very profitable year for Infinity Ward.
The continued support, going by what we have seen from Activision in 2016/17, is that they are quite willing to support more than one Call of Duty title. They can keep making money through supply drops (micro-transactions, optional), DLC maps and by bringing out new events even after the games one-year-cycle. That way, they can still keep sales steady as they head into their second year cycle.
This is why Activision were wise to wait until June/July to release the standalone copy of MWR, as that way they can keep releasing new events, re-hashing out old events throughout the second year of its life-cycle with a whole new set of gamers. Perhaps those who have not taken to COD: WW2, or have both games, or simply loved the original format for multiplayer franchises.
What is Going to Happen in the Second Year for the Life-Cycle of MWR?
Modern Warfare Remastered, we believe has potential to still be alive and kicking into the second-year of its life-cycle. Forget WW2, everyone will be speaking about the game from a standpoint, but there will definitely be a community left of players who are willing to stick around on MWR after November, 2017.
The player base is currently dropping in MWR: This is something that many fans of the franchise have been speaking about, but this is mostly in the higher prestige columns of players, as they typically wait for weekend warfare double XP events, and seasonal events. This brings back a whole wave of players who were playing the game 9 months ago.
The player base will pick back up next year for MWR as they will likely have a few surprises up their sleeve that they have kept hush-hush. This will be in the form of new attachments (holographic, thermal), weapons (continually cycling through in new updates, more events (seasonal, otherwise), and through the likelihood of a DLC map pack 2 as we head into the second year cycle for MWR.
Unlikely, they say. But, Modern Warfare Remastered is still a top played online multiplayer game, and whether or not the game will last past November 3rd, 2017, when Call of Duty: WW2 is released, only the future will tell.
This is why it is worth fighting the commonly followed cause, as sometimes the lesser few may be onto something as not everyone, especially positive thinkers, take to the internet to rant about how a game is not 'fair', 'unoriginal' and has less players (supposedly) than Black Ops 2 has.