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7 Reasons to Be Excited About Far Cry 5
Far Cry is one of Ubisoft’s most successful franchises, with every new release delivering gorgeous open worlds and exciting gameplay to millions of franchise’s fans. And while the previous main title, Far Cry 4 was received positively by critics and gamers, it was criticised for, dare I say it “recycling” a lot of stuff from its predecessor. Ubisoft is looking to change that with Far Cry 5, by switching series traditional setting and refining some of its core mechanics.
In this article, I’ll go over 7 reasons, of why I think you should get excited about Far Cry 5.
Reason 1: Setting.
Far Cry series is best known for its interesting settings and detailed open worlds, usually set in exotic locations, you wouldn’t dare to visit.
In Far Cry 5 however, Ubisoft is presenting us, with a completely different type of open-world, set in fictional Hope County Montana. The setting will provide us with new toys to drive around in, or blow stuff up with. In the game trailers, we’ve seen drivable 18-wheelers, pick-up trucks, muscle cars, and planes. The new setting will also provide us with new quests and new types of wildlife we haven’t seen before in a Far Cry game.
Additionally, with the game set in rural America, it is likely to be more relatable for the players, rather than being stuck on a pirate-infested island with a bunch of rich kids to take care of, like you did in Far Cry 3.
Reason 2: Character Customisation.
In Far Cry 5, you will be playing as sheriff’s deputy, tasked with taking down a radical preacher and a leader of a militaristic doomsday cult: Joseph Seed.
Since a sheriff’s deputy can be practically anyone, this story setup will allow you to have a custom character, without interfering with the main story, similar to what we’ve seen in another Ubisoft title, Ghost Recon: Wildlands. At the moment, Ubisoft hasn’t quite revealed how detailed the character customization will be, however it is known, that you will be able to choose deputy’s gender.
The way I see it: it has two main benefits for the players. One is that customization is always a welcome feature in an open-world game, and two is that if you end up with a character as unremarkable as Ajay Ghale (protagonist of Far Cry 4) you’ll only have yourself to blame.
Reason 3: Companion system.
If you’ve played Metal Gear Solid 5, you know that video game companions can be a lot of fun. They’ll help you on any mission, they always have you covered, they can even eliminate an entire enemy base, without taking any credit for their heroic actions.
In-game companions will make traveling through the Hope County, a more relaxing experience and will help you get through particularly difficult missions in the campaign.
While Ubisoft has only shown us 3 companions so far, a dog, a sniper and a pilot, they’ve promised that you will be able to tame most of the animals and hire other characters.
Reason 4: Air combat.
Far Cry 4, series previous main title, had a vehicle called Buzzer, a small helicopter flying on low altitudes, with moderate speed. It was the fastest way to get around Kyrat and could be utilized in combat using single-handed weapons, but it had no onboard weapons and it wasn’t really fun to fly.
Far Cry 5 will try to fix that by adding new planes and helicopters fixed with machine guns and rockets. In the official gameplay trailer, we see a crop-duster taking down a cult’s plane and dropping bombs on the bad guys that try to kill us.
Right now we can only speculate how much aerial combat will affect the rest of the game, but so far it looks like a welcome change of pace.
Video from TetraNinja, showcasing the plane gameplay.
Reason 5: New weapons and vehicles.
Far Cry 4 borrowed a lot of guns and vehicles from Far Cry 3. It wasn’t a problem on its own, but it was one of the issues that contributed to Far Cry 4 feeling somewhat recycled from previous titles.
Far Cry 5, judging by what Ubisoft has shown us so far, will mostly feature toys we haven’t played with yet. New vehicles like the muscle car and an 18-wheeler appropriately named the “WidowMaker” should bring additional variety to the gameplay and new guns, mostly American made will fit the setting much better.
Ubisoft is also going to introduce a variety melee weapons, for players who would like to add a personal touch to the combat.
Reason 6: Fishing.
Okay, fishing minigame, while pretty cool, on its own is not going to be a game-selling feature, but hear me out on this one.
Ubisoft’s games always had interesting worlds, which were both cool to explore and provided players with additional activities to do in between campaign quests. Take original Watch Dogs for example, with its digital drugs being a game within a game.
Remarkably, Far Cry 4, while offering some pretty decent sidequests, didn’t not any mini-games to play whatsoever. Which was quite baffling, since mini-games like poker in Far Cry 3 have been one of the most fun things to do in the game.
So far, Ubisoft has only confirmed 3 different side activities: hunting, fishing, and skydiving.
Fishing makes an introduction to the franchise, being a quiet and relaxing alternative to killing religious fanatics. This move shows that Ubisoft is open to the new ideas for the franchise and will make likely make them happen if fits the game’s setting.
Reason 7: No Tower progression system.
If you’ve played any Ubisoft open-world game you’ve likely encountered a bunch of towers you had to climb or secure, or hack in order to unlock some sections of the map. The tower progression has become a chore with Ubisoft games, it was a routine that you had to complete in order to know where you are and where to go. While it was really cool to climb up a tower, observe a beautiful landscape and parachute down, the novelty quickly wore off, usually before you’ve climbed all of them.
The bigger issue with that, however, was that it felt out the place and didn’t make a lot of sense in most of the games, except for Assassin’s Creed set in Abstergo storyline.
The new Far Cry will feature a different progression system, which revolves around completing quests to either uncover useful information or gain it as a reward. That is not only refreshing for the series but also makes sense and fits the game setting perfectly.
Although I admit, I will somewhat miss climbing those stupid towers.