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Lost Planet 2
Lost Planet 2 is set on the planet of E.D.N. III, which has been colonised by humans for about 100 years. There are several factions in place on the planet including, but not limited to, Snow Pirates, Mountain Pirates, Jungle Pirates, Carpetbaggers and NEVEC. The planet was originally wrapped in snow and ice, but the evil corporation (there is always one) NEVEC has been pestering the indigenous and extremely large insects known as Akrid in order to harvest their thermal energy. The original Lost Planet centred on a somewhat ambiguous hero – Wayne, and while his dialogue and exploits weren’t always exciting or memorable, Wayne grounded the campaign with a semi-established narrative that gave you a sense of your purpose in the game. LP2 scrapped all known characters and replaced them with multiple factions for a scenario that takes place about 10 years after the first game’s conclusion.
The expansion of the original’s thin competitive modes comes in the form of a single player campaign that is problematic to locate the first time around. The vast arrays of menus, sub-menus, and pages of stats that need to be navigated are almost enough to put one off. To top that off, playing on your own means you have to rely on up to three of the biggest morons found in a gaming cast.
Your AI buddies will stand still as they absorb bullet after bullet. They will refuse to help you complete mission ending objectives that are almost impossible to do by yourself. They stand and stare and your character gets killed time after time during the boss fights. It’s as if they have never seen a giant bug! Co-operative gaming should be a choice, not a necessity.
It’s not all bad though; when the boss battles against larger Akrids kick in, it’s hard not to be impressed.
Gigantic, multi-screen filling beasts from a wildly wonderful imagination are the order of the day. There is a satisfying need to devise strategies, whether it’s tackling the beast’s organs from the inside or eventually working out how to arm and fire a massive rail gun to combat the equally massive earthworm hurtling towards you.
The best part of Lost Planet 2 has got to be the Vital Suits. They remain one of the more interesting elements in the series. As with the rest of the game, the Vital Suits are much more fun this time around when you are playing multiplayer. Many of them allow a player to grab onto a handle and cling onto the suit as its stomps around on the map. The luxury model is wearable armour that carries three gamers, allowing one to control the suit and fire auxiliary weapons while two other players control larger shoulder-mounted weapons.
In the human multiplayer mode, Lost Planet 2 becomes closer to the game it was meant to be, and yet still can’t resist shooting itself in the foot. For example, there is a limit to how many times the player can die and respawn, which means a lot of replaying thanks to both accidents and really badly explained objectives. Instead of encouraging the player to act as a team, it makes one angry every time someone else screws up. Missions go on for far too long, fighting the tougher bosses quickly becomes tiring, and the increasing cheap deaths mean that your best chance of getting satisfaction out of the later levels is to buy a keyboard that looks fun to smash.
Whether you’re battling for kills or capturing Akrid eggs or data posts, the option of using Vital Suits and grappling hooks still gives the game a unique flair that doesn’t exist in other online shooters. New character customization options and unlock-able abilities offer fresh and stylish ways to enter the battlefield, though you’ll have to play through the campaign stages to earn credits for many bonuses. Lost Planet 2 has most of the pieces needed for the making of a great game – it just doesn’t put them all together correctly.
At A Glance:
There is no such thing as a single player campaign. The player will need to rely on unreliable AI.
Distributor: Nu Metro
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