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A Street Light Named Audrey

Updated on April 9, 2012
gposchman profile image

As a programmer, I played reviewed and designed adventure games. I have studied graphics and multiple game development engines.


In The Sandbox

Clearly this is not a Tennessee Williams' play nor is it a satire upon same, though there are times when I feel it is a satire upon itself. What this is about is the development process of a 3d Video game. No groaning, I promised that I would continue to document my journey from inception to finished game, and when one is doing a lot of it himself, it takes time.

I needed a street light, actually I need a lot of street lights. I decided to look on line to see what was available, and there are a lot of street lights, but I am on a limited budget, and for now my time is free, to me, others pay between $35 to $100 an hour. I get more of the former and less of the latter. But I needed a street light. After a fair amount of searching and working from a 2D model I have in a drawing I created myself, I started to develop Audrey.

Concept Art of Audrey
Concept Art of Audrey

The Begining as a Concept

A street light in the 2D world is less difficult because it is viewed form a single angle and one need only to adjust color to create an effect of a lighted street light. In her 2D form, Audrey was not all that impressive, but the image is conceptual after all. Once I had down the general look and feel I went into Unity 3D and looked for what I could use to create her.

Development in the Sandbox

Initially the primitives available in Unity 3D were insufficient to create Audrey, especially with my limited skill set. Fortunately there were extra prefab primitives available for Unity 3d and I had needed them for some other assets for my game, so I used them to create Audrey. The extra primitives cost about $45 USD but as they will be useful in my game development needs, they were well worth the price.

As you can see Audrey in much different than my concept drawing, and she has some attributes that make her far more viable for my game needs. Audrey consists of two cylindrical shapes, three triangular shapes, one cube, one sphere and of course a couple of textures, materials, and two light sources. It took me a couple of hours to put Audrey together but I believe she provides a needed ambiance for the street in front of the haunted house, the bridge before the graveyard, and strategic locations through out the graveyard and the backyard labyrinth.

Audrey On The Set of The Game

This final image image of a couple of Audrey's in front of the bridge over a river, that leads to the graveyard, the bridge, not the river, leads to the graveyard. Of course, it is still a work in progress, and I hope to provide you a brief journey on the set when more has been completed.


Bridge Over the River Styx??
Bridge Over the River Styx??


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    • gposchman profile imageAUTHOR

      Gene Poschman 

      4 years ago from San Francisco Bay Area

      Thank you very much. Yes I did, in Unity. I'm not nearly talented as it looks, Unity is a 3d development software package. What is cool about it, is you can get it for free. It is easy to learn, and it provides you with all the basic geometries to build anything. Plus there are a myriad of available objects available on the internet for free. Once you have created something you can screen shot images, or you can create a 3d computer game. It is that sophisticated.

    • peachpurple profile image


      4 years ago from Home Sweet Home

      you made this yourself? talented.


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