AN "IRON MAN" FOR HERO 6th EDITION
There are many characters in CHAMPIONS that wear battle armor not unlike the world-famous Iron Man. Many of these suits are explained using a series of Multipowers -- one for Offensive Powers, one for Defensive Powers, and so on. That's great for one suit. It's also expensive as all get out.
What if your character has dozens of suits, just like Iron Man himself? A Multiform might make sense. A Summon, at a stretch, could work. But what if I told you there was a simple solution that makes logical sense and includes the whole list of Limitations you would have to get anyway?
How about taking a look at the Vehicle section?
E2 186, Vehicles and Bases, gives you the ability to make a Vehicle designed as a suit of powered armor. All of the Limitations one would expect are included in the very definition of a Vehicle, such as Independent Focus, and its characteristics make its abilities easier to define. Also, you can buy more for less. I would encourage GMs to limit the number of points that can be spent on each suit, just as you would limit the points of characters. For example, if you are using the 400-point limit for your heroes, it should apply for the suits as well.
Now, Iron Man has about 50 suits of powered armor. We're not going there. Tony is a very experienced character, with possibly a thousand points at his disposal. But a similar character can have a good number of suits using this method.
What we'll do is create a 400-point Vehicle based on the Mark-IV version of Iron Man's armor. While horribly low-powered, it gives a great example of how to create powered armor as Vehicles.
The version above isn't designed with JARVIS included. If you have the points, here's an example of Tony's AI.
This way, I can buy 16 suits with an additional 20 points and simply vary them a bit. As long as I remain within the same 400-point limit, if that's the agreement with the GM, then I can have specialized suits just like Mister Stark himself.
The obvious limitation is that I would have to go back home and change into another suit if I wanted to change Powers. For example, my stealth suit might have to get switched up for my underwater suit for a particular part of an adventure. The suit as a Vehicle can be damaged and can need repair from time to time. Also, if I wanted a JARVIS for each of my suits, I would suggest that the GM calculate the costs of both the suits and the computers, then divide the complete total by five. It keeps things fair and balanced. In the above example, you would add the total cost of the suit (400) and the AI (123), then divide by five for the final cost (523/5=104.6, or 105).
This is a very tricky business for GMs. On the one hand, it's accurate and makes sense. On the other hand, one player gets dozens of characters. For the sake of realism, one can use this method. For the sake of fair play, this should be considered carefully and deemed a "rules rape" if the GM feels it will be abused.
Enjoy!! As always, leave your questions and comments below!