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Adventures in DDO's House Deneith
The Fighters' Guild
Dungeons and Dragons Online players, that have chosen as their character a fighter, will find themselves right at home in House Deneith. Players can enter this spacious zone from Stormreach Marketplace's northern end. This is a public area where players can talk to NPCs (non-player characters) and learn interesting information about a variety of plot lines around the world of Xen'drik.
Though it's the fighter class that's featured in this enclave, other player characters will find much to do in House Deneith, too. There are several free to play quests to explore and useful locales, like the Temple of the Sovereign Host, to interest non-fighters.
Just viewing the layout of this adventure area will lead to questions. Why's this enclave so well-defended compared to other enclaves in Xen'drik? Is there a reason the soldiers of Stormreach built House Deneith into a mountain fortress?
What threats outside the gates would warrant a need for such defenses?
House D (as it's called by most players) is a nicely detailed area with two taverns, mailbox, auctioneer, and many other features to investigate. There's a few NPCs that more inquisitive explorers will find in remote areas of the enclave. For VIPs, there's two low level adventure packs available, Sentinels of Stormreach and Sorrowdusk Isle. These pay to play quests are awesome ways to gain some extra experience, and both quest packs are fun to play.
For free to play or premium ddo players that haven't purchased the House Deneith adventure packs, there are still free to play quests available. These are listed and described below.
Free to Play Quests in House Deneith
The Depth Series - This is a group of four quests that players can run in succession or separately. These quests aren't difficult. They're perfect for low level free to play adventurers, as they offer decent experience and solid treasure. Adventurers that tackle these quests with a party will find elite level of difficulty particularly rewarding.
Long adventures can take a toll on weapons and armor. If they aren't repaired regularly, they could suffer permanent damage when they finally do make it to an armorer. The Depths series of dungeons allows players to recall after finishing any of the four parts, and they, or their party, can enter the next dungeon from the surface.
The Bounty Hunter - This is a long quest that, if explored properly, can yield more than fair rewards. The dungeon, Knave's Hollow, is cleverly designed. Players that try to travel here without the aid of a skilled rogue or artificer could find themselves in trouble almost immediately. This quest offers a serious challenge on elite level of difficulty, even for battle-hardened veterans.
The Pit - First off, players can't complete this quest without companions. That's made clear when the quest is given. However, players can enter this quest on casual level of difficulty to get a feel for the harrowing and narrow ramps that travel up and down four main towers - all in a frustrating lack of light.
The monsters in the Pit are challenging, too. What generally happens with inexperienced adventurers is that one of more of them gets separated from the rest of the party, or he or she falls off one of the towers into the pit below. Players that refuse to follow an experienced Pit leader, or guide, are going to cause trouble for the entire party.
This is one of the most difficult quests in all of the Eberron game world. The mere mention of it will cause old hands to laugh knowingly when a group of newbies talk about exploring it. Yet, approached with caution and wit, party adventurers will have a blast figuring out how The Pit can be beaten.
Stormcleave Outpost - An excellent quest, though players will need to set aside a good chunk of time to complete it. It's long and it's difficult. There are a variety of creatures to defeat and an ending that requires some clear thinking under fire. Dungeonraider advises getting a full and diverse party together for Stormcleave Outpost. It's also a good idea to bring a guide, for players that haven't experienced this quest. Though not a particularly complex map, much of the adventure takes place outdoors and the landmarks look similar in many places.
Dungeons and Dragons giants, and there are some giants outside the Outpost, are foes that require some preparation by those planning to face them in battle. Toons with low hit points need to stay well clear of the great, swinging weapons and powerful magic some of these giants can cast. Giants often use other creatures to aid them in battle. Players will want to remember that when it comes time to use the shards they've found.
A Relic of a Sovereign Past - This quest is obtained in the Temple of the Sovereign Host. Players then must travel to the Black Anvil forest from House Deneith. Within are the Black Anvil Mines, home of a hateful race of dwarves known as duergar.
The duergar, like most dwarves, desire rare and valuable treasure. Such a treasure, a sword, is what players need to find and retrieve from the dark mines. This is a long quest - it requires players to progress carefully, even with a rogue or artificer. The monsters within the mines, particularly the duergar, can seem to be easy opponents, but their ability to do large amounts of damage when attacking in groups could surprise adventurers. Adventure parties showing the duergar proper respect in battle, and not underestimating them, will find this quest enjoyable and rewarding.
There are many other problems to solve for the leaders of House Deneith, but they're pay to play quests. Still, the above free to play (f2p)adventures are valuable to f2p players. It's not as easy for a low level f2p player to advance as it is for a VIP player. These free to play quests, especially when tackled on elite difficulty, can yield some surprisingly valuable rewards.
Dungeonraider Tip: Finding players that will open a dungeon on elite is usually not too difficult. Players can advertise their group by pressing 'o' on their keyboards and following the instructions for groups. LFM (Looking for more) group leaders can add 'elite opener needed' to the text in their group advertisement. By doing so, players that aren't able to open elite level of difficulty can access these dungeons for an experience boost, and even a bravery experience boost. That being said, players with little experience will enjoy quests more on casual, normal or hard difficulties before joining others on elite difficulty quests.