Asteroid Challenge Missions - Solar 2 Guide
This Solar 2 walkthrough and strategy guide covers the Asteroid Stage challenge missions, Stay Young and Zombie Geometry. Within this guide you will find strategies and tactics along with playthrough videos. These challenges are new single task missions that were added in a recent patch of the game, v1.07 that present a more strict approach at overcoming specific obstacles that are thrown at you.
Asteroid Challenge Missions:
- Stay Young
- Zombie Geometry
If you are looking for more guides covering the rest of Solar 2, click here to be taken to the Asteroid Stage Index where you can find more links to the other guides.
In the first Asteroid challenge mission, Stay Young, you are tasked with keeping your rock within a large circle drawn in space while wave after wave of piles of asteroids are thrown at you and inside the ring in general. The trick here is that you have to keep from evolving to a Small Planet for as long as possible, made difficult by having to avoid collisions with other asteroids in order to do so.
Easy Score: 15 seconds
Medium Score: 25 seconds
Hard Score: 40 seconds
The general idea to beating the hard score in Stay Young is to move in a circular pattern, taking advantage of your quick acceleration while still a small rock to dodge the incoming waves. The asteroids will come at you in a spiral pattern that centers on your current location when the wave spawns. Pick either clockwise or counter-clockwise rotation for your path and duck and dodge as necessary. If you become to large of an asteroid, you will find yourself having a progressively more difficult time preventing further collisions due to your size and gravity well. Finally stay away from any planets that manage to spawn, which can happen at the center of the spirals where the asteroids all collide with each other, as their gravity will pull you in and throw off the precise movements you need to pull off.
Stay Young - Solar 2 Video Guide
The second challenge mission available in the Asteroid Stage is Zombie Geometry, which involves you dodging obstacles again, much like in the previous challenge, however with it's own special twists. Again you will have to wait out a timer to reach the score you need.
Easy Score: 30 seconds
Medium Score: 1 Minute
Hard Score: 1:30 (1 Minute, 30 Seconds)
The general trick to this level is quickly determining the path of the obstacles that are flying at you in each wave while looking for an appropriate opening as soon as possible. All the items you find will annihilate you in a single hit, so you will have to avoid any collision whatsoever. Another unique twist here is that you're screen will be looked to one section of space, with obstacles spawning at the edges, thus your mobility is limited to a degree, having to stay within the confines of the screen itself. Since the majority of objects flying at you will be missiles, you can use their trails to give you an early idea of where they will be flying. Finally, take not that the waves are the same in each play through and won't change depending on your location in space, so trying multiple times will also allow you to predict what you need to do in order to make it further.