Top 3 Drinking Card Games.
Remember these are strictly games for adults of the legal drinking age, who can drink legally and responsibly. If you are not 21, discontinue reading. :p Oh and yes, I chose the top Three. Ha.
There are multiple sets of rules for this game, which can make playing with different groups of people very difficult. But for the most part, here’s my understanding of the official rules.
The general gameplay is to rid yourself of all your cards before anyone else. There is a ranking system based on the order in which people are “out”. Ranking 1st to last: President, Vice President, Treasurer, Secretary, and so on until last place (As$hole).
Card values from low to high are: 3, 5, 6, 7, 8, 9, 10, J, Q, K, A, with 2 and 4 being special cards. 2’s will beat and clear any cards in play, those cards will then be cast to the side. The player that laid the 2 will then lay their next low card(s). 4’s are known as “socials”. A 4 can be played on anything and be counted as that players turn. A “social” is carried out by every player taking a drink. Now, a pair of two cards (identical) beats a single (two 3’s will beat a single ace). A triple will beat any double, and four of a kind will beat all (except higher four of a kind) and clear the round.
To start out, deal a full deck (except jokers) clockwise amongst players. After doing so, the first person dealt will start the game. That player will lay down the lowest card(s) they possess while stating the quantity of that card laid. Try to save your special and paired cards for later on. Next player will lay down his/her lowest card(s) while still beating the previous player’s card(s). Continue this trend until everyone is out of cards. Whenever a player can’t play, that person will drink and carry’s on to the next person. If the same card is played on top of another with the same value, it skips the next persons turn. If you are skipped, you drink.
After the first game is over, everyone will switch seats in the order in which they went out. The As$hole of the previous game will deal, starting with the president down the chain of command. As$hole is now also responsible for clearing cards at the right time. If not done quickly, As$hole drinks. President will now (if desired) call a “new rule”. These rules can be anything the President wants. Common rules are below.
Thumb Master: The President lays his/her thumb on the table, last to do so must drink.
Moose Antlers: President will mock moose antlers, others must do so. Last to pose must drink. Pretty much whatever you want to do will work.
Wilds: President can choose any card(s) to be wilds. Pretty much whatever you want to do will work.
This game is very simple, yet extremely fun. To start off, place a full, unopened beer can in the middle of the table. Next, spread the entire deck (besides jokers) around the beer can. Starting with one person, draw a card from the stack and carry out what the card represents. After doing so, place that card under the tab of the beer can. Continue this clock or counterclockwise. Players will discard their cards under the beer can tab until it pops open, in which the player that popped it will chug the beer (You can play with this rule if you want). As for what the cards represent, they go as shown:
· Ace (In Your Face) - Person across from you takes a drink.
· 2 (Two for You) - You give two drinks to anyone person.
· 3 (Three for Me) - You take three drinks.
· 4 (Four for Whores) – All the ladies playing take a drink.
· 5 (Make a Rule) – Make any rule you desire.
· 6 (Six for Dicks) – All the guys playing take a drink.
· 7 (Waterfall!) - Everyone starts drinking when the person that drew the card tips up his brew. The second person to the left can't stop until the first person does and so on. The person on the opposite side is the last to put his/her drink down.
· 8 (Bathroom Pass) – Nobody can leave the table unless they have an 8. It can be used whenever, however only once.
· 9 (Rhyme Time) – The person that drew the card has to say a phrase to the next person. The second person has to say another phrase that rhymes off of the previous and so on. The person that fails to rhyme or takes too long has to chug.
· 10 (Categories) – Name something like “car brands” and name them off until someone gets stuck. They also get stuck drinking.
· Jack (Social) – Everybody cheers and chugs.
· Queen (Questions) - The person that draws the card ask anyone any question if they respond or laugh they drink if not that person continues to ask another person a different question and so on.
· King – Whoever picks the last king must chug the rest of their beer. (If you did not play with the beer tab rule, then this player will also chug the middle beer).
I'm not exactly sure what this ones called, but it is an extremely addictive game.
This game is best played with four or more people; however, you can still play with two or more. To start, one person must be the dealer. Whoever is deemed dealer will start by asking the first player: “black or red?” This is asking the player if the first card flipped will be black or red (obviously). Keep your cards in front of you. This will be repeated to every player, including the dealer who deals him/herself. If the player guesses right, they distribute ONE drink to any player. If wrong, guesser takes the drink.
Next question to each player is: “high or low?” The guesser has to guess if the next card will be higher or lower in value than the previous card from the first question. Again, correct response will allow the guesser to pass out drinks. Since this is the second question, the guesser will give TWO drinks to any player(s). Same for guessing wrong.
The third question is: “in or out?” The guesser will have to guess if the next card value will be between or outside the values of the two previous cards. If correct, distribute THREE drinks, if wrong drink 3.
The fourth question: “what suit?” Players will have to guess if the next card will be either a Heart, Spade, Diamond, or Club. This one is hard since it only gives you a ¼ chance. Again, the distribution of drinks increases, being FOUR drinks.
Now, for the fifth and final round. Place five cards from the deck upside down in a straight row. Underneath that row place another five cards upside down in a row. It should look like this:
Once you have done that, designate one row to be “TAKE” and the other row “GIVE”. Next step is to start on one side and flip one for the “GIVE” row. Now look at your previous 4 cards lying in front of you. If one or more of your cards match the flipped card, give one drink per card to any player. Now flip the first card for the “TAKE” row. Again, check to see if your cards match. If you have matching cards, you will take one drink per match. Continue doing this, but with increasing the drinks per column. You should be up to five drinks per matching card by the last 2 cards of each row.
If anyone knows the name of this, please let me know. Thanks. If there's any questions, feel free to ask.