Call of Duty: World War 2 is Back!
2017 has been filled with all sorts of video-game surprises, and against all of my negative thinking towards the Call of Duty franchise over the past few years, I am still relatively pleased with the launch last Friday for the 2017 launch of Call of Duty: WWII. Now owning the title on the PlayStation 4, having waited all day on Friday for the game to download fully, this Saturday has been filled with all of my best efforts to do my very best on the Call of Duty: WWII multiplayer mode.
World War 2 is Back Baby… sorry, just really wanted to say that. And, who better to stand at the helm of this era creation than Activision’s Sledgehammer Games developing team for their Call of Duty title launch (last seen in 2014’s COD: Advanced Warfare). “Sledgehammer Games, I regret to inform thee that this is the first Call of Duty title of theirs that I have played since their 2011 collaboration on the Call of Duty title, Modern Warfare 3. Oh, how the times have changed, as Sledgehammer Games have gone solo on their Call of Duty development projects, and the glorious conclusion is magnificent.
Call of Duty: WWII has finally been given its true reception, a well-deserved turnout that has literally caused yesterdays midnight online matchmaker server to become unresponsive. As it turns out, there is not yet any official sales figures for the Call of Duty: WWII (here-on-out referred to as simply “WWII”) game, but yesterday late evening the servers collapsed due to the vast numbers of WWII gamers trying to enter the online gaming space. Sounds promising, as the overall consensus from sales/marketing analysts, is that this may be the best selling Call of Duty game ever.
Playing Call of Duty: WWII Multiplayer Game Mode - First Impressions
The “War” game mode was the go-to for the most part of the day playing the WWII multiplayer experience. In the game mode “War", there are three maps; Operation Breakout (the one from the WWII multiplayer BETA), Operation Griffin (the one in the snow), and Operation Neptune (the one on the Normandy beach).
In “War”, these maps are entirely unique to the game mode, and the team objectives are to either defend locations on the map or attack these locations as the opposing team in the match. When defending, it is worthwhile building the wall defences, preparing the light-machine guns that are perched on the sandbag walls, and covering all lines of sight between yourself and the rest of your team. As the attacking team, make sure to watch your back as the enemies come out of all various alleyway directions, and always stick close to the tank (when there is a tank escort map), and use various obstructions to stay out of the line of sight of sniping enemies.
The second most played multiplayer game mode of the day today was “Domination”, and this varies entirely as an online experience to the mode “War”, as in Domination it is important to do the usual COD multiplayer job of capturing all three flags that spread across the map. Plus, in “War” the maps are large, whereas in all other multiplayer game modes (including Domination) the maps are small to medium sized. When first playing WWII it might be advisable to start yourself out on Domination or War, as these modes are notorious for clumsy gameplay’s from the opposing teams, and this makes for some easy gameplay practice for the online gaming space.
Team Deathmatch and Kill Confirmed are also great multiplayer game modes to play as a newbie on the WWII online space, as in Team Deathmatch the rules are simple (kill the entire enemy team, again and again), and in Kill Confirmed the rules are also simple but somewhat more satisfying than TD, in that enemy and friendly dog tags must be picked up after they die to confirm/or deny kills.
Perhaps the biggest change to the WWII multiplayer experience is the headquarters home space, and this is a third-person mode where gamers can open supply drops, buy cosmetic items, open new challenge contracts, test scorestreaks, and have your max rank (rank 55) prestiged by the general. This is actually cooler than it first sounds, as your friends can all rally together in the headquarters online space to watch each other open supply drops and join one another at the shooting range to have a little bit of a bonding sessions between one-another.
The minor things, but they can make all the difference to an individuals experience in playing the games multiplayer. The emblem is customisable, but does come with a whole ton of pre-selected emblems to choose from, but the calling cards are all pre-set, but this is something that many would prefer anyways. The weapon camos vary from multiplayer specific ones, and then to the zombies specific ones. Now, the zombies camos are lit-up like a Christmas tree (a tad overreaction, I’m sure), but the multiplayer camos are still awesome, but they have remained true to the era that the war has been set in. World War 2 clearly had some interesting weapon camos from the era, and this is a lesson in learning within the camo selection for WWII multiplayer weapons.
The gameplay experience is where the magic lyes for “WWII”: The multiplayer gameplay experience in WWII is truly magnificent, and has given me (personally, at this point) the best first impressions since as far back as Black Ops 2, perhaps even further back to Modern Warfare 2. This surely says something, as the Modern Warfare Remastered, Infinite Warfare, Black Ops 3, and Advanced Warfare all steep below the WWII online experience. Only thing that I would say about the WWII online gaming space is that the zombies key game mode was somewhat disappointing, but awesome in design. Clearly Sledgehammer Games had some really neat ideas, and the horror theme in the zombies mode is gorgeous in design, but the actual gameplay experience as not quite as stellar as the normal multiplayer mode.
WWII has the best multiplayer gameplay experience (and overall good feeling) since as far back as Modern Warfare 2, and there is positively nothing that I could find myself getting frustrated over in the WWII multiplayer experience, and the ranking up experience has been great. The zombies mode provides some awesome ideas, and even has a story-like progression (to the main zombies map), and that is all great, but the gameplay experience does get boring quick (in my humbled opinion, after playing it for a couple of hours late last night).
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