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Cybernations: a Quick Guide

Updated on December 5, 2010

What is Cyber Nations?

Cyber nations is an online text based multiplayer game. It revolves around the player developing and running a virtual nation. The player's nation shares an online world with thousands of other nations created by players from around the world. Players must carefully balance developingment while also managing trade agreements with other nations. The military is also important with the player being able to command soldiers, tanks, navy vessels, aircraft and even nuclear weapons.

The game was designed to require little time to play. 15 minutes a day is usually enough to keep a player's nation running. However the nature of the game has created the need for massive alliances with hundreds, sometimes thousands of players. Politics within the alliances have created a massive meta game, and some players have found that the game can take as much time to play daily as a mainstream MMORPG.

Getting Started

First you'll want to head to cybernations.net.

Once there create a new account. You'll be asked several questions about how to customize your nation. These don't have any bearing on how your nation will turn out, it's just for fun and is simply a matter of personal taste. You can change all of these settings later on. 

Team color is again not so important. It is a simply a way to divide nations up into regions that have some of their own politics. When starting out this will not matter to your nation. Team color can also be changed later depending on what alliance you join. 

You are also allowed to place your nation on a map of the world. This again has no bearing on anything in the game but is simply fun.

Joining an Alliance

The very first thing you should try to do is join an alliance. I can't stress this enough. Without an alliance, after the initial starting period is over, you will be fair game for anyone. You will be attacked and destroyed quickly without the backup of a strong alliance. I recommend going to the cybernations wiki and looking up some of the bigger alliances. You can usually find a fair amount of information about the well established ones and from here you can join the alliance that fits best with your style of play and personality.

Joining a small weak alliance is not advisable. Especially when starting out. After you get established and learn more, it can be fun to help found a new alliance but this is not recommended for the starting player.

Beyond protection, alliances can provide you wit guidance in constructing your nation. Alliances also work together to insure that everyone gets stable, long term trade deals. On top of this many alliances have aid programs for their weaker members. They will supply you with huge amounts of monetary aid to build your nation up quickly. Finally, once you are powerful enough on your own they will set you up with tech deals, which will help your nation grow further.

7 Starting Tips

  1. Listen to your alliance mates. The won't lead you astray, and will probably give you valuable advice and a huge amounts of cash in the form of aid if you follow their recommendations. 
  2. Buy infrastructure. The amount of infrastructure your nation has is what determines your nations over all size and strength. The more infrastructure you have, the more citizens will be able to live in your nation, allowing you to build a bigger army and get more tax money from your people.
  3. When first starting out, make sure to pay attention to your people's desires when it comes to religion and government. You will gain a bonus to happiness buy selecting the right government and religion settings which will help your cyber nation's economy. 
  4. Only buy land when your nation's description says that the country is overcrowded. Extra land is a waste early on.
  5. When it comes to your nations military, only buy enough soldiers to keep your citizens happy. Your military's size should be about 20% of your nation's civilian population.  Don't buy tanks, missiles, or aircraft unless you are in a conflict. 
  6. Do not buy technology for yourself. Buy technology and then trade it to bigger nations in your alliance. The reason is that tech is not useful for new nations. It is for big nations. However, the more tech you have the more expensive it becomes to buy for yourself. Big nations will therefore give you big bucks for your inexpensive technology. Everybody wins!
  7. Try to find trades with nations within your alliance, and team color. You will get a bonus for trading within your team color, and alliance trade groups are always more stable than random trades with other nations.

Comments

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    • profile image

      Thomas 

      6 years ago

      Hmm, aren't games supossed to entertain in boring times?...

    • vaguesan profile imageAUTHOR

      vaguesan 

      8 years ago from Osaka, Japan

      Thanks Dobson. Yeah cybernations can get boring, but I like the fact that it doesn't take much time to play each day. 15 minutes is really all it usually ever takes each day. It leaves me open to do other things.

    • Dobson profile image

      Dobson 

      8 years ago from Virginia

      I was on CyberNations for a while, but it got too boring for me. I like the games with actual figures to watch. You have done a great job describing it though. Cheers!

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