ArtsAutosBooksBusinessEducationEntertainmentFamilyFashionFoodGamesGenderHealthHolidaysHomeHubPagesPersonal FinancePetsPoliticsReligionSportsTechnologyTravel
  • »
  • Games, Toys, and Hobbies»
  • Role Playing Games

D20 RPG Monsters; Epic Frost Folk with Mighty Steeds

Updated on July 11, 2012

The Nodawn family legacy

The frost folk were an interesting cold dwelling race of humanoids introduced in 3.5 D&D Frostburn: Mastering the perils of Ice and Snow. This is one hell of a game supplement which I may review in the near future. The frost folk introduced are a human-like race which is basically infused with the element of cold. To fit my campaign I presented them as an elder race, recently returned from banishment to the Dreamlands. Those scattered tribes of Frost folk that were known were left behind when their grand blue ice city had vanished 15,000 years before.

When the city reappeared with its original inhabitants none the worse for wear the clarion call was made throughout the vast planet. Frost folk who had hid themselves away among the realms of other races were called home and ice carved Spelljammers were sent out to gather them. There was much rejoicing and celebration as the 15,000 year curse was lifted and the Frost folk could once more lift themselves out of obscurity. Rather than the savage race presented in Frostburn I had decided to make them a more magically advanced species.

Like all species though there are always troublemakers and/or naysayers. The Nodawn clan had turned to an elder god of cold long ago. This is the same elder god of cold who had banished the Frost folk in the first place. The Nodawns are not aware of this fact and simply fell prey to the evil god's enticing offers of arcane rewards. The only true rewards they ever received were arcane secrets stolen from their own ancestors still alive in the dreamlands living an eternal existence in a single long, cold night. They had no way of knowing this either.

With their stats provided below they will make a fine addition to your roster of foes or NPC's.

Like Father Like Daughter

Kallevar Nodawn, Servant of ILbignon, Male Frost Folk Monstrous Humanoid4/Ftr6/Mnk22/UrPriest7: CR 39; Medium Outsider (Cold); HD 4d8+20(Monstrous Humanoid) , 6d10+30(Fighter) , 22d8+110(Monk) , 7d8+35(Ur-Priest) ; hp 555; Init +11; Spd 100; AC:41 (Flatfooted:34 Touch:25); Atk +32/27/22/17 base melee, +33/28/23/18 base ranged; +38/33/28/23 (1d3+13, Unarmed strike); SQ: Darkvision (Ex): 60 ft., Immunity: Cold (Ex), Vulnerability: Fire (Ex), Resistance: Electricity (Ex): 15, Resistance: Acid (Ex): 15, Damage Reduction (Su): 10/Magic, Alternate Form (Su), Spell Resistance (Ex): 10 + Class Level; RF: Snowsight (EX) No Snowstorm can obscure their vision, Ice Blast (SU) THey can Produce a 20 ft cone of Icy Mist from their left eye. This deals 2d6 hp dmg ref. vs half DC base 13, save is Con. Based. Use again 1d4 rds later., +8 Hide Bonus when in snow; AL LE;

SV Fort +30, Ref +33, Will +30;

STR 23, DEX 24, CON 20, INT 15, WIS 18, CHA 20.
Skills: Balance +16, Climb +16, Concentration +26, Craft (Leatherworking) +12, Craft (Trapmaking) +9, Diplomacy +25, Escape Artist +16, Handle Animal +17, Hide +16, Intimidate +13, Jump +36, Listen +16, Move Silently +16, Perform (Oratory) +15, Ride +20, Sense Motive +16, Spot +16, Survival +8, Swim +10, Tumble +22.

Feats: Armor Proficiency: heavy, Armor Proficiency: light, Armor Proficiency: medium, Axiomatic Strike, Blind-Fight, Combat Reflexes, Deflect Arrows, Epic Toughness, Fists of Iron, Great Fortitude, Improved Combat Casting, Improved Critical: Unarmed strike, Improved Grapple, Improved Initiative, Improved Trip, Improved Unarmed Strike, Leadership, Legendary Leaper, Legendary Rider, Mounted Combat, Pierce Magical Concealment, Ride-By Attack, Shield Proficiency, Simple Weapon Proficiency, Spectral Strike, Tower Shield Proficiency, Unholy Strike, Weapon Focus: Greataxe, Weapon Focus: Unarmed strike, Weapon Specialization: Unarmed strike.
Spells Known (UrPriest 6/5/4/4/4/2/1): .
Spells Prepared (UrPriest 6/5/4/4/4/2/1):

Coin: gp (3415300) (NaN gp).
Magic: Wondrous: Amulet of Mighty Fists +5 (150,000 gp); Wondrous: Boots of Speed (12,000 gp); Wondrous: Bracers of epic armor (+14) (NaN gp); Wondrous: Cloak of Charisma +6 (36,000 gp); Wondrous: Ioun Stone, Iridescent [Spindle] (18,000 gp); Wondrous: Necklace of Fireballs, Type VII (8,700 gp).

Malyn NoDawn, Daughter of Kallevar, Female Frost Folk Monstrous Humanoid4/Rog6/Ftr2/Wrlck21: CR 31; Medium Monstrous Humanoid (Cold); HD 4d8+16(Monstrous Humanoid) , 6d6+24(Rogue) , 2d10+8(Fighter) , 21d6+84(Warlock) ; hp 313; Init +10; Spd 30; AC:35 (Flatfooted:35 Touch:16); Atk +25/20/15 base melee, +28/23/18 base ranged; +27/22/17 (1d6+6, Staff of the Summoner); SQ: Darkvision (Ex): 60 ft., Immunity: Cold (Ex), Vulnerability: Fire (Ex); RF: Snowsight (EX) No Snowstorm can obscure their vision, Ice Blast (SU) THey can Produce a 20 ft cone of Icy Mist from their left eye. This deals 2d6 hp dmg ref. vs half DC base 13, save is Con. Based. Use again 1d4 rds later., +8 Hide Bonus when in snow; AL NE; SV Fort +22, Ref +28, Will +24;

STR 16, DEX 23, CON 18, INT 16, WIS 15, CHA 18.
Skills: Appraise +6, Balance +14, Bluff +8, Climb +12, Concentration +34, Decipher Script +8, Diplomacy +12, Disable Device +12, Disguise +8, Escape Artist +8, Gather Information +14, Handle Animal +6, Hide +14, Intimidate +8, Jump +18, Knowledge (Arcana) +20, Knowledge (Religion) +12, Knowledge (The Planes) +12, Listen +12, Move Silently +10, Open Lock +10, Ride +7, Search +10, Sense Motive +14, Sleight of Hand +10, Spellcraft +24, Spot +17, Survival +9, Swim +4, Tumble +14, Use Magic Device +21, Use Rope +7.

Feats: Armor Proficiency: heavy, Armor Proficiency: light, Armor Proficiency: medium, Combat Casting, Damage Reduction x2, Dodge, Epic Spell Penetration, Extraordinary Spell Aim, Great Fortitude, Greater Spell Penetration, Improved Initiative, Improved Mounted Archery, Legendary Rider, Mobility, Mounted Combat, Ride-By Attack, Shield Proficiency, Simple Weapon Proficiency, Spell Penetration, Spring Attack, Tower Shield Proficiency, Weapon Focus: Spell - Ray.
Spells Known (Wrlck --/2/2/2/2/1/1/1/1/1): 1st -- Breath of Night, Hideous Blow; 2nd -- Eldritch Spear, Spiderwalk; 3rd -- Fell Flight; 4th -- Flee the Scene, Hellrime Blast; 5th -- Eldritch Cone; 6th -- Retributive Invisibility, Vitriolic Blast; 7th -- Path of the Shadow; 8th -- Dark Discorporation.
Weapons: Staff of the Summoner (73,600 gp).
Coin: gp (3674420) (NaN gp).
Magic: Wondrous: Amulet of epic natural armor (+7) (980,000 gp); Wondrous: Bracers of epic armor (+12) (NaN gp); Wondrous: Boots of the Unending Journey (23,600 gp); Wondrous: Cloak of Shelter (12,080 gp); Wondrous: Elhonna`s Seed Pouch (93,800 gp); Wondrous: Eyes of the Eagle (2,500 gp).

Favored Frigid Steeds

DoomSwift: Kallevar's Steed; CR30 Gargantuan Dragon - Tundra Land Wyrm ; HD 42d12+420 (Dragon) ; hp 723; Init +7; Spd 35, Burrow 15; AC:40 (Flatfooted:37 Touch:9); Atk +52 base melee, +41 base ranged; +53/+51 (4d6+14, Bite; 2d8+7, 2 Claw); SA: Blood Drain (Ex) , Frightful Presence (Ex) , Improved Grab (Ex) , Snatch (Ex) ; SQ: Resistance: Cold (Ex): 20, Tremorsense (Ex): 60 ft., Darkvision (Ex): 120 ft., Low-light Vision (Ex), Immunity: Sleep Effects (Ex), Immunity: Paralysis (Ex); AL N; SV Fort +37, Ref +25, Will +26; STR 39, DEX 16, CON 31, INT 12, WIS 19, CHA 14.
Skills: Diplomacy +26, Gather Information +22, Hide +35, Intimidate +20, Knowledge (Nature) +8, Knowledge (The Planes) +8, Listen +40, Move Silently +7, Search +12, Sense Motive +40, Spot +40, Survival +44.
Feats: Armor Proficiency: heavy, Armor Proficiency: light, Armor Proficiency: medium, Blind-Fight, Cleave, Combat Reflexes, Dash, Dodge, Epic Toughness, Great Cleave, Improved Bull Rush, Improved Critical: Bite, Improved Initiative, Improved Natural Attack: Bite, Improved Natural Attack: Claw, Mobility, Multiattack, Power Attack, Snatch, Stealthy, Track, Weapon Focus: Bite, Weapon Focus: Claw.
Armor: +4 Breastplate, Barding: Fire Resistance, Improved (61,350 gp).

Seiluminonifarlaganis: Malyn's Steed and Companion; CR 34; Gargantuan Rust Dragon (Extraplanar); HD 48d12+432 (Dragon) ; hp 744; Init +7; Spd 60, Fly, Average 100, Burrow 45; AC:56 (Flatfooted:53 Touch:36); Atk +59 base melee, +47 base ranged; +60/+58/+57/+57 (4d6+15, Bite; 2d8+7, 2 Claw; 4d6+7, Tail Slap; 2d8+7, 2 Wing); SA: Breath Weapon Type: 40 ft. Cone of Caustic Liquid , Breath Weapon Type: 60 ft. Line of Acid , Rust (Ex) , Bite (Ex) ; SQ: Spell Resistance (Ex): 13, Darkvision (Ex): 120 ft., Low-light Vision (Ex), Immunity: Sleep Effects (Ex), Immunity: Paralysis (Ex); RF: see page 186 for rust dragon stats, Draconomicon; AL LN; SV Fort +30, Ref +25, Will +26; STR 40, DEX 16, CON 28, INT 18, WIS 19, CHA 18.
Skills: Climb +20, Concentration +12, Diplomacy +32, Hide +3, Intimidate +29, Jump +29, Knowledge (Local) +12, Knowledge (Nobility and Royalty) +12, Knowledge (Religion) +12, Listen +29, Search +29, Sense Motive +12, Spellcraft +12, Spot +29, Survival +10, Tumble +13, Use Magic Device +28.
Feats: Blind-Fight, Cleave, Clinging Breath, Eyes in the Back of Your Head, Flyby Attack, Hover, Improved Bull Rush, Improved Critical: Bite, Improved Critical: Claw, Improved Initiative, Insightful Reflexes, Maximize Breath, Multiattack, Power Attack, Quicken Breath, Track, Weapon Focus: Bite, Weapon Focus: Claw.
Magic: Ring: Protection +5 (50,000 gp); Wondrous: Gloves of Dexterity +6 (36,000 gp); Wondrous: Ioun Stone, Pearly White [Spindle] (20,000 gp).

Comments

    0 of 8192 characters used
    Post Comment

    No comments yet.