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D20 RPG Monsters; Epic Corpse Tearer Linnorm and his Chimera Skeleton Guards

Updated on July 11, 2012

Epic Monsters

Lets get to some of the big stuff. The more powerful something is themore time it takes to create it. Here we have a super advanced Linnorm of the Corpse Tearer type originating from the D&D MMII given my own 3.5 update and advancement.

Note the monster only carries two magic items but it may have any you desire according to the challenge he is facing and the end rewards you want your PC's walking away with after the battle.

This Linnorm can cast spells as a 17th level Cleric and a single precast spell is reflected in his stats already. i.e. - Divine Agility(+10 to Dex)

He will usually be accompanied with some undead minions. Here I have provided the stats to Advanced Chimera skeletons. Add an appropriate number of them and beware fallen PCs getting turned into undead creatures by the wily Linnorm. His spell selection shows he is prepared to do so.

Meet big Zeth

Zethimuntziminipithicus or Zeth: CR 46; Gargantuan Dragon ; HD 52d12+416 (Dragon) ; hp 756; Init +3; Spd 60, Burrow 50, Fly, Good 90, Swim 50; AC:38 (Flatfooted:38 Touch:5); Atk +61 base melee, +47 base ranged; +61/+60/+59 (4d6+13, Bite; 2d8+6, 2 Claw; 2d8+6, Tail Slap);

SA: Crush (Ex) , Spells as Cleric 17 , Spell-like Abilities Fly/At Will; 1xDay Animate Dead, Control Undead, Darkness, Dimension Door, Enervation, Etherealness, Polymorph Self, Protection from Good, Speak with Dead, Spectral Hand, Vampiric Touch, Water Breathing, ; SQ: Blindsight (Ex): 120 ft., Damage Reduction (Su): 10/Cold Iron, Damage Reduction (Su): 10/Good, Keen Senses (Ex), Spell Resistance (Ex): 39, Immunity: Paralysis (Ex), Immunity: Sleep Effects (Ex), Darkvision (Ex): 120 ft., Low-light Vision (Ex); RF: Breath Weapon(EX) 60ft cone or 120ft lineof Disease or ParalysisDC 32 Fort; Linnorm Fever incubates for 12hrs and the disease deals 1d6 pts of Strength Damage and 1d3 pts of Constitution Damage; Paralysis Lasts for 1d6 + 12rds, Energy Drain(SU) Each claw attack Deals Energy drain damage. Linnorm heals 5hp per level drained. Victims must succeed at a Fortitude save(DC 28) to remove it. Failure means the victims are drained of one level permanently., Tail Sweep 2d6 + 19; AL NE;

SV Fort +20, Ref +13, Will +17;

STR 36, DEX 9, CON 26, INT 17, WIS 20, CHA 19.
Skills: Bluff +48, Concentration +63, Diplomacy +31, Hide +42, Intimidate +50, Jump +25, Knowledge (Arcana) +58, Knowledge (Religion) +58, Listen +43, Spellcraft +60, Spot +44, Use Magic Device +38.

Feats: Alertness, Blind-Fight, Cleave, Clinging Breath, Combat Casting, Empower Spell, Enlarge Spell, Flyby Attack, Greater Spell Penetration, Improved Combat Casting, Improved Initiative, Improved Metamagic x2, Lightning Reflexes, Maximize Spell, Mobile Spellcasting, Multiattack, Power Attack, Quicken Breath, Quicken Spell, Quicken Spell-Like Ability, Reach Spell, Snatch, Spell Penetration, Split Ray, Toughness, Weapon Focus: Claw. Spells Known (SA Spells: Clr 6/7/6/6/6/5/4/3/2/1)

Spells Prepared (SA Spells: Clr 6/7/6/6/6/5/4/3/2/1): 1st - Bane, Comprehend Languages, Deathwatch, Detect Law, Obscuring Mist, Protection from Good, Shield of Faith; 2nd - Align Weapon, Bull`s Strength, Hold Person, Remove Paralysis, Restoration, Lesser, Silence; 3rd - Animate Dead, Blindness/Deafness, Invisibility Purge x2, Wind Wall, Wrack; 4th - Cure Critical Wounds x2, Freedom of Movement, Poison, Revenance, Sending; 5th - Command, Greater, Divine Agility, Flame Strike, Insect Plague, Slay Living; 6th -- Blade Barrier, Create Undead, Energy Immunity, Harm; 7th - Destruction, Regenerate, Symbol of Stunning; 8th - Create Greater Undead, Inflict Critical Wounds, Mass; 9th - Summon Elemental Monolith.

Possessions:
Magic: Ring: Evasion (25,000 gp); Ring: Protection +5 (50,000 gp).

Zeth's mindless pets

Chimera Skeleton: CR 15; Huge Undead ; HD 27d12 (Magical Beast) ; hp 175; Init +5; Spd 30, Fly, Poor 50; AC:21 (Flatfooted:20 Touch:9); Atk +38 base melee, +31 base ranged; +38/+33/+33/+33 (2d8+8, Bite; 2d6+4, Bite; 2d6+4, Gore; 1d10+4, 2 Claw); +31 (6d6, Breath Weapon), Darkvision (Ex): 60 ft., Low-light Vision (Ex), Immunity: Stun (Ex), Immunity: Paralysis (Ex), Damage Reduction (Su): 5/Bludgeoning, Immunity: Cold (Ex), Immunity: Ability Damage (Physical Scores), Immunity: Sleep Effects (Ex), Immunity: Poison (Ex), Immunity: Fortitude Save-Based Attacks (Ex), Immunity: Critical hits (Ex), Immunity: Ability Drain (Ex), Immunity: Death Effects (Ex), Immunity: Nonlethal Damage (Ex), Immunity: Raise Dead (Ex), Immunity: Energy Drain (Ex), Immunity: Mind-Affecting Attacks (Ex), Immunity: Death from Massive Damage (Ex), Immunity: Disease (Ex), Racial Traits: Undead, No Natural Healing (Ex), Immunity: Reincarnate (Ex); AL CE;

SV Fort +16, Ref +17, Will +11;

STR 27, DEX 13, CON --, INT --, WIS 13, CHA 1.
Skills: Listen +3, Spot +3.
Feats: Improved Initiative.

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