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D20 RPG Monsters; Half Fiend Yuan Ti Abomination

Updated on July 11, 2012

Half Fiend Yuan Ti Abomination

With levels of fighter to add some useful combat feats and four levels of rogue to add evasion the half fiend abomination is a nasty foe. This is not something PCs will find alone in a dungeon somewhere. It will surely have some minions hovering about awaiting commands or simply as bodyguards.

Make sure at least one of his minions is a Spellcaster. Place superior invisibility upon them and let them augment the Abomination during the battle. This will confound players who will think they know what this creature should be capable of.

Male Yuan-Ti, Abomination Monstrous Humanoid9/Rog10/Ftr4: CR 24; Large Outsider ; HD 9d8+54(Monstrous Humanoid) , 10d6+60(Rogue) , 4d10+24(Fighter) ; hp 310; Init +15; Spd Climb 20, Swim 20, 30;

AC:40 (Flatfooted:40 Touch:21); Atk +26/21/16 base melee, +25/20/15 base ranged; +21/+32 (2d6+4, Bite; 2d6+19+1d6, +5 Iron, Cold Falchion);

SA: Spell-like Abilities Animal Trance 10 At Will Entangle 10 At Will Deeper Darkness 10 3 Neutralize Poison 10 3 Suggestion 10 3 Baleful Polymorph 10 1 Fear 10 1 , Aversion (Sp) , Constrict (Ex) , Improved Grab (Ex) , Poison (Ex) , Produce Acid (Sp) , Smite Good (Su) ; SQ: Alternate Form (Sp), Chameleon Power (Sp), Darkvision (Ex): 60 ft., Detect Poison (Sp), Scent (Ex), Spell Resistance (Ex): 18, Damage Reduction (Su): 10/Magic, Spell Resistance (Ex): 23 + 10;

AL CE; SV Fort +19, Ref +24, Will +19;

STR 26, DEX 24, CON 22, INT 24, WIS 20, CHA 20.

Skills: Balance +18, Bluff +12, Climb +22, Concentration +32, Decipher Script +30, Diplomacy +14, Disable Device +24, Disguise +12, Escape Artist +16, Gather Information +20, Handle Animal +20, Hide +24, Intimidate +18, Jump +14, Listen +14, Move Silently +34, Open Lock +24, Ride +12, Search +12, Sense Motive +12, Sleight of Hand +16, Spot +18, Swim +12, Tumble +16, Use Magic Device +20.

Feats: Alertness, Armor Proficiency: heavy, Armor Proficiency: light, Armor Proficiency: medium, Blind-Fight, Combat Casting, Combat Reflexes, Dodge, Extraordinary Spell Aim, Faster Healing, Great Fortitude, Improved Critical: Falchion, Improved Initiative, Mobility, Quicken Spell-Like Ability, Shield Proficiency, Simple Weapon Proficiency, Spring Attack, Tower Shield Proficiency, Weapon Focus: Falchion, Weapon Specialization: Falchion.

Weapons: +5 Iron, Cold Falchion: Ghost Touch, Icy Burst (130,525 gp).
Armor: +5 Studded leather: Silent Moves, Improved (40,200 gp).
Goods: Coin: gp (262275) (262,275 gp).
Magic: Wondrous: Gloves of Dexterity +6 (36,000 gp); Ring: Epic Protection +7 (980,000 gp); Ring: Mind Shielding (8,000 gp); Wondrous: Ioun Stone, Pale Blue [Rhomboid] (8,000 gp); Wondrous: Ioun Stone, Pink [Rhomboid] (8,000 gp); Wondrous: Periapt of Proof against Poison (27,000 gp).


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