ArtsAutosBooksBusinessEducationEntertainmentFamilyFashionFoodGamesGenderHealthHolidaysHomeHubPagesPersonal FinancePetsPoliticsReligionSportsTechnologyTravel

D20 RPG Monsters - Yuan Ti of Yig the Serpent Lord; From Barnsey's Yuan ti Tribes and Clans

Updated on July 31, 2012

Please Note

You can find all the pertinent and juicy goods on the Yuan ti servants of Yig in my Hub, Yuan ti Tribes and Clans. This hub is concerned with Statistics only.

Domain Spells listed only, add spells from the D20 Chtulhu handbook for true Yig magic!

Bulkaharn the Enraged, Male Yuan-Ti, Halfblood, Common Monstrous Humanoid7/Ftr9/Clr18: CR 32; Medium Monstrous Humanoid ; HD 7d8+35(Monstrous Humanoid) , 9d10+45(Fighter) , 18d8+90(Cleric) ; hp 425; Init +8; Spd 20; AC:44 (Flatfooted:41 Touch:25); Atk +31/26/21 base melee, +29/24/19 base ranged; +26/+37 (1d6+3, Bite; 2d4+16, +5 Adamantine Falchion); +35/30/25/+26 (2d4+13, +5 Adamantine Falchion; 1d6+3, Bite); SA: Spell-like Abilities Animal Trance 8 3 Cause Fear 8 3 Entangle 8 3 Deeper Darkness 8 1 Neutralize Poison 8 1 Suggestion 8 1 , Poison (Ex) , Produce Acid (Sp) ; SQ: Alternate Form (Sp), Darkvision (Ex): 60 ft., Detect Poison (Sp), Scent (Ex), Spell Resistance (Ex): 16, Chameleon Power (Sp); AL NE

SV Fort +22, Ref +21, Will +26; STR 22, DEX 18, CON 20, INT 21, WIS 30, CHA 16.
Skills: Bluff +12, Climb +11, Concentration +42, Diplomacy +32, Handle Animal +20, Heal +32, Hide +27, Intimidate +16, Jump +3, Knowledge (History) +7, Knowledge (Religion) +20, Listen +32, Move Silently +7, Ride +12, Spellcraft +38, Spot +32, Swim +2, Tumble +7.

Feats: Alertness, Armor Proficiency: heavy, Armor Proficiency: light, Armor Proficiency: medium, Automatic Quicken Spell, Blind-Fight, Combat Casting, Empower Spell, Enhance Spell, Greater Spell Penetration, Improved Combat Casting, Improved Critical: Falchion, Improved Initiative, Improved Metamagic, Improved Spell Capacity, Maximize Spell, Mobile Spellcasting, Monkey Grip: Falchion, Power Attack, Practiced Spellcaster:Cleric, Quicken Spell, Reach Spell, Shield Proficiency, Simple Weapon Proficiency, Spell Penetration, Tower Shield Proficiency, Weapon Focus: Falchion, Weapon Specialization: Falchion.
Spells Known (Clr 6/8/8/7/7/6/6/4/4/3)

Spells Prepared (Clr 6/8/8/7/7/6/6/4/4/3): 1st - Disguise Self (d); 2nd - Invisibility (d); 3rd - Nondetection (d); 4th - Death Ward (d); 5th - Slay Living (d); 6th -- Mislead (d); 7th - Destruction (d); 8th - Polymorph Any Object (d); 9th - Wail of the Banshee (d)
Weapons: +5 Adamantine Falchion (53,375 gp).
Armor: +5 Adamantine Breastplate: Cold Warding (NaN gp).
Shields: Winged Shield (34,514 gp).
Coin: gp (4705311)
Magic: Ring: Epic Protection +6 (720,000 gp); Ring: Energy Resistance, Fire, Greater (44,000 gp); Wondrous: Belt of Spell Resistance (90,000 gp); Wondrous: Boots of Teleportation (49,000 gp); Wondrous: Cloak of Displacement, Major (50,000 gp)

Yuan ti Hexblade anyone?

Alabaxtor the Unmerciful, Male Yuan-Ti, Halfblood, Common Monstrous Humanoid7/HexBl20/Ftr4: CR 29; Medium Monstrous Humanoid ; HD 7d8+42(Monstrous Humanoid) , 20d10+120(Hexblade) , 4d10+24(Fighter) ; hp 428; Init +11; Spd 30; AC:43 (Flatfooted:37 Touch:28); Atk +30/25/20 base melee, +30/25/20 base ranged; +30 (1d6+10, Bite); +37/32/27/+25/20/+35/30 (2d4+20+3d6, +8 Adamantine Falchion; 1d6+3, Bite; 2d4+13+3d6, +8 Adamantine Falchion); SA: Spell-like Abilities Animal Trance 8 3 Cause Fear 8 3 Entangle 8 3 Deeper Darkness 8 1 Neutralize Poison 8 1 Suggestion 8 1 , Poison (Ex) , Produce Acid (Sp) ; SQ: Alternate Form (Sp), Darkvision (Ex): 60 ft., Detect Poison (Sp), Scent (Ex), Spell Resistance (Ex): 16, Chameleon Power (Sp); AL CE

SV Fort +23, Ref +28, Will +31; STR 25, DEX 24, CON 22, INT 18, WIS 24, CHA 28.
Skills: Bluff +18, Climb +14, Concentration +35, Diplomacy +28, Handle Animal +14, Hide +33, Intimidate +28, Knowledge (Arcana) +38, Listen +23, Profession (Herbalist) +13, Ride +16, Spellcraft +32, Spot +28, Swim +9.

Feats: Alertness, Armor Proficiency: heavy, Armor Proficiency: light, Armor Proficiency: medium, Blind-Fight, Cleave, Combat Casting, Epic Weapon Focus: Falchion, Great Cleave, Greater Spell Penetration, Greater Two-Weapon Fighting, Improved Critical: Falchion, Improved Initiative, Improved Two-Weapon Fighting, Monkey Grip: Falchion, Oversized Two-Weapon Fighting, Overwhelming Critical: Falchion, Perfect Two-Weapon Fighting, Power Attack, Shield Proficiency, Simple Weapon Proficiency, Spell Focus: Necromancy, Spell Penetration, Tower Shield Proficiency, Two-Weapon Fighting, Weapon Focus: Falchion, Weapon Specialization: Falchion, Wield Oversized Weapon.
Spells Known (HexBl --/6/5/5/5): 1st -- Cause Fear, Charm Person, Expeditious Retreat, Read Magic, Tasha`s Hideous Laughter; 2nd -- Blindness/Deafness, Bull`s Strength, Mirror Image, See Invisibility, Touch of Idiocy; 3rd -- Magic Weapon, Greater, Protection from Energy, Slow, Stinking Cloud, Vampiric Touch; 4th -- Break Enchantment, Dimension Door, Dominate Person, Enervation, Invisibility, Greater.
Weapons: +8 Adamantine Falchion: Acidic Blast (NaN gp); +8 Adamantine Falchion: Acidic Blast (NaN gp).
Armor: +8 Bone exoskeleton: Acid Warding (NaN gp).
Coin: gp 154355
Magic: Wondrous: Gloves of Dexterity +6 (36,000 gp); Wondrous: Amulet of Proof against Detection and Location (35,000 gp); Ring: Epic Protection +8 (NaN gp); Ring: Energy Resistance, Fire, Greater (44,000 gp); Wondrous: Boots of the Mountain King (48,810 gp); Wondrous: Cloak of Resistance +5 (25,000 gp); Wondrous: Belt of Spell Resistance (90,000 gp); Wondrous: Testing Chalice (4,000 gp).

An Alienist and Mage of the Yuan ti Arcane Order

Ss'Ilyyindol the Unwise, Male Yuan-Ti, Pureblood Monstrous Humanoid4/Wiz15/Alnst8/MgArcnOrd7: CR 35; Medium Outsider ; HD 4d8+24(Monstrous Humanoid) , 15d4+90(Wizard) , 8d4+48(Alienist) , 7d4+42(Mage of the Arcane Order) ; hp 400; Init +13; Spd 20; AC:49 (Flatfooted:46 Touch:29); Atk +21/16/11 base melee, +26/21/16 base ranged; +26/21/16 (1d6+8, Quarterstaff of Alacrity); SA: Spell-like Abilities Animal Trance 4 1 Cause Fear 4 1 Charm Person 4 1 Darkness 4 1 Entangle 4 1 ; SQ: Darkvision (Ex): 60 ft., Alternate Form (Sp), Detect Poison (Sp), Spell Resistance (Ex): 14, Resistance: Electricity (Ex): 15, Resistance: Acid (Ex): 15, Damage Reduction (Su): 10/Magic, Alternate Form (Su), Spell Resistance (Ex): 10 + Class Level; AL NE

SV Fort +20, Ref +24, Will +22; STR 14, DEX 24, CON 22, INT 27, WIS 11, CHA 16.
Skills: Concentration +43, Decipher Script +30, Disguise +13, Gather Information +35, Hide +11, Knowledge (Arcana) +45, Knowledge (Dungeoneering) +15, Knowledge (History) +21, Knowledge (Local) +14, Knowledge (Nobility and Royalty) +11, Knowledge (Psionics) +11, Knowledge (Religion) +31, Knowledge (The Planes) +13, Listen +23, Speak Language +3, Spellcraft +47, Spot +29, Tumble +19, Use Magic Device +11.

Feats: Alertness, Augment Summoning, Automatic Quicken Spell, Blind-Fight, Combat Casting, Cooperative Spell, Empower Spell, Energy Substitution:Sonic, Enhance Spell, Extend Spell, Greater Spell Focus: Conjuration, Improved Initiative, Improved Metamagic x2, Improved Spell Capacity, Maximize Spell, Quicken Spell, Scribe Scroll, Simple Weapon Proficiency, Spell Focus: Conjuration, Spell Penetration, Split Ray, Still Spell.
Spells Known (Wiz 4/6/6/6/10/5/5/5/5/4): 0 -- Acid Splash, Arcane Mark, Dancing Lights, Daze, Detect Magic, Detect Poison, Disrupt Undead, Flare, Ghost Sound, Light, Mage Hand, Mending, Message, Open/Close, Prestidigitation, Ray of Frost, Read Magic, Repair Minor Damage, Repair Minor Damage, Resistance, Touch of Fatigue; 1st -- Detect Secret Doors, Erase, Expeditious Retreat, Grease, Magic Missile, Master`s Touch, Obscuring Mist, Reduce Person, True Strike; 2nd -- Bear`s Endurance, Ghoul Touch, Ice Knife, Shatter, Summon Swarm, Touch of Idiocy, Web; 3rd -- Bands of Steel, Fly, Haste, Negative Energy Burst, Ray of Exhaustion, Slow, Stinking Cloud, Vampiric Touch; 4th -- Animate Dead, Bestow Curse, Charm Monster, Dimension Door, Enervation, Evard`s Black Tentacles, Fire Shield, Orb of Cold, Orb of Force; 5th -- Baleful Polymorph, Cone of Cold, Hold Monster, Permanency, Summon Monster V, Symbol of Sleep, Vitriolic Sphere; 6th -- Bear`s Endurance, Mass, Bull`s Strength, Mass, Create Undead, Flesh to Stone, Otiluke`s Freezing Sphere, Summon Monster VI, True Seeing, Wall of Iron; 7th -- Plane Shift, Summon Monster VII, Symbol of Stunning, Teleport, Greater, Vision; 8th -- Create Greater Undead, Maze, Otiluke`s Telekinetic Sphere, Planar Binding, Greater, Polar Ray, Shout, Greater, Summon Monster VIII, Symbol of Insanity; 9th -- Power Word, Kill, Sphere of Ultimate Destruction, Summon Elemental Monolith, Summon Monster IX, Time Stop, Wish.
Spells Prepared (Wiz 4/6/6/6/10/5/5/5/5/4)
Weapons: Quarterstaff of Alacrity (231,300 gp).
Coin: gp (2303483)
Magic: Ring: Epic Protection +8 (NaN gp); Ring: Wizardry IV (100,000 gp); Staff: Soul Ward (Charges: 50) (82,417 gp); Wondrous: Amulet of epic natural armor (+8) (NaN gp); Wondrous: Bag of Holding, type IV (10,000 gp); Wondrous: Belt of Spell Resistance (90,000 gp); Wondrous: Bowl of Contemplation (44,800 gp); Wondrous: Robe of Ebonsilk (134,000 gp); Wondrous: Testing Chalice (4,000 gp); Wondrous: Bracers of epic armor (+12)

Comments

    0 of 8192 characters used
    Post Comment

    • profile image

      jbaugherjr 5 years ago

      The stats are just nasty...

    • Barnsey profile image
      Author

      Barnsey 5 years ago from Happy Hunting Grounds

      Takes a lot of time to come up with these epic figures, thanks for reading, jbaugherjr!

    Click to Rate This Article