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D20 RPG Spelljammer Crews; Scro - The lost fleet

Updated on April 24, 2012

Scro - Space orcs with brains

After the annihilation of the vast humanoid fleet by Imperial Elven armada's there was one fleet that remained unaccounted for. The 24th fleet was a scro fleet with superior captains and crew. They had warned against the brazen tactics utilized by their superiors and the defeat proved they'd been right. Luckily for them their captains decided they need not follow fools to their deaths. Having located a remote universe/sphere they retreated there hoping to be forgotten by the elven hunters.

There is a link to the stats of the Imperial elves that are hunting the 24th below. There is also a link to the unique, most ancient Elder space and other Spelljammer monsters. I should note here again that the Spelljammer rules and creatures have been updated online. I will provide that link here as well. Have fun and try not to kill the players with a directly aimed ballista bolt, they hate that!

Standard Crew

Scro Marines , Male Scro Humanoid3/Rog3/Ftr2: CR 7; Medium Humanoid (Orc); HD 3d8+15(Humanoid) , 3d6+15(Rogue) , 2d10+10(Fighter) ; hp 77; Init +7; Spd 30; AC:21 (Flatfooted:18 Touch:13); Atk +12/7 base melee, +9/4 base ranged; +12 (1d3+9, Bite); +12/7/+11/6 (1d6+6, Scimitar, Masterwork; 1d4+4, +1 Dagger, Adamantine); +14/9 (1d6+9, Scimitar, Masterwork); +13/8 (1d4+7, +1 Dagger, Adamantine); SQ: Darkvision (Ex): 60 ft., Spell Resistance (Ex): 8; RF: Scro are Proficient in all martial weapons including firearms. ; AL LE;

SV Fort +12, Ref +9, Will +1; STR 23, DEX 17, CON 20, INT 16, WIS 9, CHA 11.
Skills: Balance +8, Bluff +5, Climb +15, Craft (Armorsmithing) +4, Craft (Leatherworking) +6, Craft (Poisonmaking) +4, Disguise +2, Escape Artist +4, Gather Information +4, Handle Animal +1, Hide +6, Intimidate +6, Jump +8, Listen +6, Move Silently +6, Open Lock +6, Profession (Sailor) +1, Search +8, Sense Motive +6, Sleight of Hand +6, Spot +8, Tumble +6, Use Magic Device +2, Use Rope +12.

Feats: Alertness, Armor Proficiency: heavy, Armor Proficiency: light, Armor Proficiency: medium, Cleave, Dodge, Improved Initiative, Improved Two-Weapon Fighting, Power Attack, Shield Proficiency, Simple Weapon Proficiency, Simple Weapon Proficiency, Tower Shield Proficiency, Two-Weapon Fighting, Weapon Focus: Scimitar.
Weapons: Scimitar, Masterwork (315 gp); +1 Dagger, Adamantine (5,002 gp)

Ambitious First Mate

Adsh'rog, First mate of the Gnasher, Male Scro Humanoid3/Rog4/Ftr5: CR 11; Medium Humanoid (Orc); HD 3d8+12(Humanoid) , 4d6+16(Rogue) , 5d10+20(Fighter) ; hp 115; Init +8; Spd 30; AC:27 (Flatfooted:27 Touch:18); Atk +16/11 base melee, +14/9 base ranged; +16 (1d3+9, Bite); +20/15 (1d8+14, +3 Spear); SQ: Darkvision (Ex): 60 ft., Spell Resistance (Ex): 8; RF: Scro are Proficient in all martial weapons including firearms. ; AL LE

SV Fort +12, Ref +12, Will +4; STR 22, DEX 18, CON 18, INT 16, WIS 12, CHA 11.
Skills: Appraise +6, Balance +10, Bluff +8, Climb +14, Decipher Script +6, Diplomacy +8, Disable Device +8, Disguise +8, Escape Artist +8, Gather Information +10, Handle Animal +4, Hide +8, Intimidate +12, Jump +15, Listen +8, Move Silently +8, Open Lock +8, Ride +8, Search +4, Sense Motive +6, Sleight of Hand +8, Spot +10, Swim +8, Tumble +9, Use Magic Device +2, Use Rope +7.

Feats: Alertness, Armor Proficiency: heavy, Armor Proficiency: light, Armor Proficiency: medium, Cleave, Dodge, Improved Bull Rush, Improved Critical: Spear, Improved Initiative, Mobility, Power Attack, Shield Proficiency, Simple Weapon Proficiency, Simple Weapon Proficiency, Spring Attack, Tower Shield Proficiency, Weapon Focus: Spear, Weapon Specialization: Spear
Weapons: +3 Spear: Wounding (50,302 gp)
Armor: +5 Studded leather (25,175 gp)
Goods: Coin: (9,523 gp)
Magic: Ring: Protection +4 (32,000 gp); Wondrous: Rope of Climbing (3,000 gp)

Priest of Gruumsh

Nerzxar, Voice of Gruumsh, Male Scro Humanoid3/Ftr1/Clr11: CR 14; Medium Humanoid (Orc); HD 3d8+15(Humanoid) , 1d10+5(Fighter) , 11d8+55(Cleric) ; hp 147; Init +7; Spd 0; AC:30 (Flatfooted:29 Touch:16); Atk +16/11/6 base melee, +14/9/4 base ranged; +16 (1d3+7, Bite); +20/15/10 (1d8+10, +3 Spear); SQ: Darkvision (Ex): 60 ft., Spell Resistance (Ex): 8; RF: Scro are Proficient in all martial weapons including firearms. ; AL LE

SV Fort +17, Ref +9, Will +12; STR 20, DEX 16, CON 20, INT 15, WIS 18, CHA 15.
Skills: Bluff +6, Climb +5, Concentration +22, Craft (Bookbinding) +2, Craft (Candlemaking) +4, Diplomacy +13, Handle Animal +4, Heal +10, Intimidate +12, Jump -11, Listen +10, Profession (Sailor) +6, Ride +4, Sense Motive +8, Spellcraft +12, Spot +6, Swim +0.

Feats: Alertness, Armor Proficiency: heavy, Armor Proficiency: light, Armor Proficiency: medium, Combat Casting, Craft Magic Arms and Armor, Craft Wondrous Item, Empower Spell, Improved Critical: Spear, Improved Initiative, Power Attack, Scribe Scroll, Shield Proficiency, Simple Weapon Proficiency, Simple Weapon Proficiency, Tower Shield Proficiency, Weapon Focus: Spear.
Spells Known (Clr 6/6/5/5/4/2/1)Spells Prepared (Clr 6/6/5/5/4/2/1): 1st - Divine Favor, Entropic Shield, Hide from Undead x2, Protection from Chaos, Shield of Faith; 2nd - Make Whole, Remove Paralysis, Restoration, Lesser, Silence, Status, Zone of Truth; 3rd - Blessed Aim, Cloak of Bravery, Cure Serious Wounds, Mass Resist Elements, Regenerate Moderate Wounds, Speak with Dead; 4th - Cure Critical Wounds, Dimensional Anchor, Summon Monster IV; 5th - True Seeing; 6th -- Heal
Weapons: +3 Spear: Ghost Touch (32,302 gp).
Armor: +5 Scale mail: Death Ward (36,200 gp).
Coin: gp (23998)
Magic: Ring: Protection +5 (50,000 gp); Wondrous: Amulet of Natural Armor +5 (50,000 gp); Wondrous: Boots of Levitation (7,500 gp)


Ship Mages and Helmsmen; Could be as many as three that revolve in their roles

Foulphiest Dourglum, Ogre Complimentary aid to the Scro fleet, Male Ogre Mage Giant5/Sor9: CR 17; Large Giant ; HD 5d8+25(Giant) , 9d4+45(Sorcerer) ; hp 116; Init +7; Spd 30, Fly, Good 40; AC:31 (Flatfooted:28 Touch:20); Atk +13/8 base melee, +10/5 base ranged; SA: Spell-like Abilities Darkness 9 At Will Invisibility 9 At Will Charm Person 9 1 Cone of Cold 9 1 Gaseous Form 9 1 Polymorph 9 1 Sleep 9 1 ; SQ: Flight (Su), Darkvision (Ex): 90 ft., Low-light Vision (Ex), Regeneration (Ex): 5, Spell Resistance (Ex): 19; AL LE

SV Fort +14, Ref +9, Will +13; STR 22, DEX 16, CON 20, INT 15, WIS 16, CHA 22.
Skills: Bluff +10, Concentration +22, Listen +10, Profession (Sailor) +5, Profession (Scribe) +6, Profession (Siege Engineer) +4, Spellcraft +19, Spot +10, Tumble +10, Use Magic Device +10.

Feats: Blind-Fight, Combat Casting, Craft Magic Arms and Armor, Empower Spell, Improved Initiative, Reach Spell, Simple Weapon Proficiency.
Spells Known (Sor 6/8/8/7/5): 0 -- Acid Splash, Arcane Mark, Dancing Lights, Detect Magic, Detect Poison, Light, Message, Read Magic; 1st -- Backbiter, Charm Person, Detect Secret Doors, Expeditious Retreat, Identify; 2nd -- Blur, Detect Thoughts, Protection from Arrows, See Invisibility; 3rd -- Lightning Bolt, Mage Armor, Greater, Vampiric Touch; 4th -- Orb of Acid, Resist Energy, Mass.

Coin: (65,300 gp)
Magic: Ring: Protection +4 (32,000 gp); Ring: Sustenance (2,500 gp); Wondrous: Bracers of Armor +6 (36,000 gp); Wondrous: Cloak of Resistance +3 (9,000 gp); Wondrous: Helm of Comprehend Languages and Read Magic (5,200 gp)

The Favored Captain

Shon'zaar, Captain of the Gnasher of the 24th Fleet, Male Scro Humanoid3/Ftr6/FavSoul6: CR 14; Medium Humanoid (Orc); HD 3d8+15(Humanoid) , 6d10+30(Fighter) , 6d8+30(Favored Soul) ; hp 153; Init +6; Spd 20; AC:31 (Flatfooted:29 Touch:21); Atk +20/15/10 base melee, +14/9/4 base ranged; +20 (1d3+12, Bite); +25/20/15 (1d10+18+1d6, +4 Mithral Sword, bastard); +23/18/13 (1d8+15, +3 Spear); +17/12/7 (1d6+9, +3 Shortbow, composite ( +6 Str Bonus)); SQ: Darkvision (Ex): 60 ft., Spell Resistance (Ex): 8; RF: Scro are Proficient in all martial weapons including firearms. ; AL LE

SV Fort +18, Ref +12, Will +9; STR 26, DEX 14, CON 20, INT 14, WIS 13, CHA 11.
Skills: Bluff +4, Climb +11, Concentration +12, Craft (Armorsmithing) +4, Craft (Weaponsmithing) +4, Diplomacy +6, Handle Animal +2, Heal +4, Intimidate +10, Jump +3, Listen +3, Profession (Sailor) +4, Ride +3, Sense Motive +7, Spellcraft +7, Spot +4, Swim +6.

Feats: Alertness, Armor Proficiency: heavy, Armor Proficiency: light, Armor Proficiency: medium, Augment Healing, Cleave, Combat Casting, Eschew Materials, Great Cleave, Improved Critical: Shortbow, Improved Critical: Sword, bastard, Improved Initiative, Leadership, Power Attack, Quick Draw, Shield Proficiency, Simple Weapon Proficiency, Simple Weapon Proficiency, Tower Shield Proficiency, Weapon Focus: Sword, bastard, Weapon Specialization: Sword, bastard.
Spells Known (FavSoul 6/6/5/3): .

Weapons: +4 Mithral Sword, bastard: Corrosive (53,335 gp); +3 Shortbow, composite ( +6 Str Bonus) (18,825 gp); +3 Spear: Ghost Touch (32,302 gp).
Armor: +5 Scale mail: Death Ward (36,200 gp).
Magic: Ring: Protection +4 (32,000 gp); Ring: Mind Shielding (8,000 gp); Wondrous: Boots, Steadfast (6,000 gp); Wondrous: Belt of Giant Strength +4 (16,000 gp)

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