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D20 RPG Monsters - The Yuan Ti, Pelucidae Serene

Updated on July 31, 2012

The Pelucidae

Welcome to another statistical hub from Barnsey. I have one main hub titled Yuan ti tribes and clans by Barnsey in which I outline my originally created materials. There you will find all of the background and color to go with these stats and be ready because it will flippin' blow your mind. In comparison to the usual no frills same old same old put out by the Wizards of the coast or TSR over the years this is some high fantasy stuff meant for advanced characters and visionary game masters. Have fun, first and foremost, leave the killing to the Yuan ti.

There is a lot of stuff here, like in my last hub which centered on the Yuan ti of Yig the Serpent lord. Next will be a hub full of stats on NPC's/Monsters from the Ss'teen Muirdi Yuan ti tribe. See ya then.

The Bodyguards of the Pelucidae High Priest

Chassniv the mighty, Male Yuan-Ti, Halfblood, Common Monstrous Humanoid7/Ftr20: CR 25; Medium Monstrous Humanoid ; HD 7d8+21(Monstrous Humanoid) , 20d10+60(Fighter) ; hp 206; Init +6; Spd 20; AC:39 (Flatfooted:38 Touch:16); Atk +28/23/18 base melee, +23/18/13 base ranged; +34/29/24/+23 (1d10+14, +5 Adamantine Sword, bastard; 1d6+3, Bite); +29/24/19 (1d10+7, +5 Crossbow, heavy); +28 (1d6+10, Bite); SA: Spell-like Abilities Animal Trance 8 3 Cause Fear 8 3 Entangle 8 3 Deeper Darkness 8 1 Neutralize Poison 8 1 Suggestion 8 1 , Poison (Ex) , Produce Acid (Sp) ; SQ: Alternate Form (Sp), Darkvision (Ex): 60 ft., Detect Poison (Sp), Scent (Ex), Spell Resistance (Ex): 16, Chameleon Power (Sp); AL CE

SV Fort +17, Ref +16, Will +18; STR 24, DEX 15, CON 16, INT 18, WIS 20, CHA 14.
Skills: Climb +16, Concentration +8, Craft (Armorsmithing) +12, Handle Animal +13, Hide +14, Intimidate +22, Jump +18, Listen +24, Ride +14, Spot +27, Swim +12, Tumble +12, Use Magic Device +5.

Feats: Alertness, Armor Proficiency: heavy, Armor Proficiency: light, Armor Proficiency: medium, Blind-Fight, Cleave, Dodge, Epic Sunder, Exotic Weapon Proficiency: Sword, bastard, Great Cleave, Greater Weapon Focus, Greater Weapon Specialization, Improved Critical: Sword, bastard, Improved Initiative, Improved Overrun, Improved Shield Bash, Improved Sunder, Mobility, Overwhelming Critical: Sword, bastard, Point Blank Shot, Power Attack, Rapid Reload: Crossbow, heavy, Shield Proficiency, Shot on the Run, Simple Weapon Proficiency, Weapon Focus: Crossbow, heavy, Weapon Focus: Sword, bastard, Weapon Specialization: Crossbow, heavy, Weapon Specialization: Sword, bastard.

Weapons: +5 Adamantine Sword, bastard: Unholy (101,335 gp); +5 Crossbow, heavy: Unholy (98,350 gp).
Armor: +5 Full plate: Cold Warding (NaN gp).
Shields: +3 Shield, heavy steel (9,170 gp).
Magic: Ring: Protection +5 (50,000 gp); Wondrous: Amulet of Natural Armor +5 (50,000 gp)

Lord of Pelucidae Ignans

Margollum the Bold, Male Yuant-Ti Ignan Monstrous Humanoid11/Bbn20: CR 27; Large Monstrous Humanoid (Fire); HD 11d8+110(Monstrous Humanoid) , 20d12+200(Barbarian) ; hp 673; Init +11; Spd 40; AC:44 (Flatfooted:44 Touch:22); Atk +31/26/21 base melee, +28/23/18 base ranged; +29/+29/+38 (1d8+5, Gore; 1d8+5, Tail Slap; 3d6+21, +6 Mace, heavy); SA: Constrict (Ex) , Improved Grab (Ex) ; SQ: Immunity: Fire (Ex), Subtype: Fire; RF: Tail Grapple; May attempt a tail grapple each round without hampering other attacks or movement, also without incurring negatives to AC or other.; AL CE

SV Fort +28, Ref +23, Will +23; STR 31, DEX 25, CON 31, INT 11, WIS 19, CHA 10.
Skills: Climb +20, Handle Animal +15, Intimidate +20, Jump +16, Listen +24, Move Silently +13, Spot +13, Survival +38, Swim +18.

Feats: Alertness, Armor Proficiency: light, Armor Proficiency: medium, Cleave, Combat Reflexes, Dash, Dodge, Epic Sunder, Epic Weapon Focus: Mace, heavy, Improved Critical: Mace, heavy, Improved Initiative, Improved Sunder, Mobility, Multiattack, Power Attack, Shield Proficiency, Shield Proficiency, Simple Weapon Proficiency, Simple Weapon Proficiency, Spring Attack, Weapon Focus: Mace, heavy, Wield Oversized Weapon.

Weapons: +6 Mace, heavy: Unholy Power (NaN gp).
Shields: +5 Adamantine Shield, light steel: Cold Warding
Magic: Wondrous: Bracers of Armor +8 (64,000 gp); Wondrous: Helm of Vision (91,600 gp); Ring: Epic Protection +7 (980,000 gp).

Margollum's Special Forces - Go Epic or Go Home!

The Ignan Elite, "Bladesmashers", Male Yuant-Ti Ignan Monstrous Humanoid11/Bbn12: CR 21; Large Monstrous Humanoid (Fire); HD 11d8+88(Monstrous Humanoid) , 12d12+96(Barbarian) ; hp 400; Init +12; Spd 40; AC:45 (Flatfooted:45 Touch:22); Atk +28/23/18 base melee, +26/21/16 base ranged; +26/+26/+39 (1d8+5, Gore; 1d8+5, Tail Slap; 2d6+18, +8 Iron, Cold Mace, heavy); +28/+26 (1d8+10, Gore; 1d8+5, Tail Slap); +39/34/29 (2d6+23, +8 Iron, Cold Mace, heavy); SA: Constrict (Ex) , Improved Grab (Ex) , Smite Good (Su) ; SQ: Immunity: Fire (Ex), Subtype: Fire, Damage Reduction (Su): 10/Magic, Spell Resistance (Ex): 23 + 5, Resistance: Fire (Ex): 10, Darkvision (Ex): 60 ft., Resistance: Cold (Ex): 10; RF: Tail Grapple; May attempt a tail grapple each round without hampering other attacks or movement, also without incurring negatives to AC or other.; AL CE

SV Fort +23, Ref +21, Will +18; STR 30, DEX 26, CON 26, INT 8, WIS 21, CHA 11.
Skills: Climb +15, Handle Animal +8, Intimidate +12, Jump +17, Listen +12, Ride +11, Spot +12, Survival +12, Swim +15, Tumble +13.

Feats: Alertness, Armor Proficiency: light, Armor Proficiency: medium, Blind-Fight, Cleave, Combat Reflexes, Epic Weapon Focus: Mace, heavy, Faster Healing, Hold the Line, Improved Critical: Mace, heavy, Improved Initiative, Improved Sunder, Multiattack, Power Attack, Shield Proficiency, Shield Proficiency, Simple Weapon Proficiency, Simple Weapon Proficiency, Track, Weapon Focus: Mace, heavy.

Weapons: +8 Iron, Cold Mace, heavy: Unholy
Shields: +5 Mithral Heavy Shield (27,040 gp).
Magic: Wondrous: Bracers of Armor +8 (64,000 gp); Wondrous: Gloves of Dexterity +6 (36,000 gp); Ring: Protection +5 (50,000 gp); Wondrous: Belt of Giant Strength +6 (36,000 gp).

Warmage Masters of the Pelucidae Spell Brigade

Ninesstes, Male Yuan-Ti, Pureblood Monstrous Humanoid4/Warmg20/Rog4/Ftr3: CR 30; Medium Monstrous Humanoid ; HD 4d8+12(Monstrous Humanoid) , 20d6+60(Warmage) , 4d6+12(Rogue) , 3d10+9(Fighter) ; hp 214; Init +8; Spd 20; AC:40 (Flatfooted:40 Touch:24); Atk +21/16/11 base melee, +22/17/12 base ranged; +25/20/15 (2d6+9+1d6, +5 Longsword); SA: Spell-like Abilities Animal Trance 4 1 Cause Fear 4 1 Charm Person 4 1 Darkness 4 1 Entangle 4 1 ; SQ: Darkvision (Ex): 60 ft., Alternate Form (Sp), Detect Poison (Sp), Spell Resistance (Ex): 35; AL NE

SV Fort +14, Ref +18, Will +21; STR 16, DEX 18, CON 16, INT 20, WIS 15, CHA 29.
Skills: Appraise +12, Balance +7, Climb +11, Concentration +37, Decipher Script +12, Diplomacy +16, Disable Device +10, Disguise +12, Escape Artist +7, Gather Information +10, Handle Animal +12, Hide +9, Intimidate +22, Jump +3, Knowledge (Arcana) +39, Knowledge (History) +32, Knowledge (The Planes) +6, Listen +12, Move Silently +7, Open Lock +6, Ride +10, Search +7, Sleight of Hand +3, Spellcraft +40, Spot +12, Swim +0, Tumble +7, Use Magic Device +10.

Feats: Alertness, Arcane Strike, Armor Proficiency: heavy, Armor Proficiency: light, Armor Proficiency: medium, Automatic Quicken Spell, Blind-Fight, Empower Spell, Energy Substitution:Acid, Eschew Materials, Extra Spell, Improved Initiative, Improved Metamagic x2, Maximize Spell, Quicken Spell, Shield Proficiency, Simple Weapon Proficiency, Tower Shield Proficiency, Weapon Focus: Longsword, Widen Spell, Wield Oversized Weapon.

Spells Known (Warmg 6/9/8/8/8/8/7/7/7/6): 0 -- Acid Splash, Disrupt Undead, Light, Ray of Frost; 1st -- Accuracy, Burning Hands, Chill Touch, Fist of Stone, Hail of Stone, Magic Missile, Orb of Acid, Lesser, Orb of Cold, Lesser, Orb of Fire, Lesser, Shocking Grasp, True Strike; 2nd -- Continual Flame, Fire Trap, Flaming Sphere, Ice Knife, Melf`s Acid Arrow, Pyrotechnics, Scorching Ray, Shatter, Whirling Blade; 3rd -- Fire Shield, Fireball, Flame Arrow, Gust of Wind, Ice Storm, Lightning Bolt, Poison, Ring of Blades, Sleet Storm, Stinking Cloud; 4th -- Blast of Flame, Contagion, Evard`s Black Tentacles, Orb of Acid, Orb of Cold, Orb of Fire, Orb of Force, Phantasmal Killer, Shout, Wall of Fire; 5th -- Cloudkill, Cone of Cold, Fire Shield, Mass, Fireburst, Greater, Flame Strike, Prismatic Ray; 6th -- Acid Fog, Blade Barrier, Chain Lightning, Circle of Death, Disintegrate, Fire Seeds, Otiluke`s Freezing Sphere, Tenser`s Transformation; 7th -- Delayed Blast Fireball, Earthquake, Finger of Death, Fire Storm, Mordenkainen`s Sword, Prismatic Spray, Sunbeam, Waves of Exhaustion; 8th -- Horrid Wilting, Incendiary Cloud, Polar Ray, Prismatic Wall, Scintillating Pattern, Shout, Greater, Sunburst; 9th -- Elemental Swarm, Implosion, Meteor Swarm, Prismatic Sphere, Wail of the Banshee, Weird.
Spells Prepared (Warmg 6/9/8/8/8/8/7/7/7/6): .

Weapons: +5 Longsword: Acidic Burst (98,330 gp).
Armor: +5 Adamantine Breastplate (35,200 gp)
Magic: Ring: Protection +5 (50,000 gp); Ring: Mind Shielding (8,000 gp); Wondrous: Amulet of epic natural armor (+6) (720,000 gp)

Scout Lord with a nasty load of Death Arrows!

Obsivress, Male Yuan-Ti, Halfblood, Common Monstrous Humanoid7/Sco20: CR 25; Medium Monstrous Humanoid ; HD 7d8+56(Monstrous Humanoid) , 20d8+160(Scout) ; hp 413; Init +17; Spd 30; AC:40 (Flatfooted:40 Touch:26); Atk +27/22/17 base melee, +29/24/19 base ranged; +29 (1d6+12, Bite); +35/30/25 (1d8+16+1d6, +10 Black Adamantine Longbow, composite ( +6 Str Bonus)); SA: Spell-like Abilities Animal Trance 8 3 Cause Fear 8 3 Entangle 8 3 Deeper Darkness 8 1 Neutralize Poison 8 1 Suggestion 8 1 , Poison (Ex) , Produce Acid (Sp) ; SQ: Alternate Form (Sp), Darkvision (Ex): 60 ft., Detect Poison (Sp), Scent (Ex), Spell Resistance (Ex): 16, Chameleon Power (Sp), Blindsense (Ex): 30 ft., Blindsight (Ex): 30 ft.; AL LE;

SV Fort +26, Ref +33, Will +24; STR 26, DEX 30, CON 26, INT 22, WIS 22, CHA 22.
Skills: Balance +23, Climb +23, Concentration +21, Disable Device +28, Escape Artist +23, Hide +33, Jump +23, Knowledge (Dungeoneering) +36, Knowledge (Geography) +36, Knowledge (Nature) +37, Listen +30, Move Silently +35, Ride +11, Search +36, Sense Motive +26, Speak Language +2, Spot +30, Survival +36, Swim +21, Tumble +35, Use Rope +23.

Feats: Alertness, Armor Proficiency: light, Blind-Fight, Combat Archery, Dash, Dodge, Endurance, Hear the Unseen, Improved Initiative, Improved Precise Shot, Improved Skirmish [+1d6] x2, Mobility, Point Blank Shot, Precise Shot, Quick Draw, Rapid Shot, Shot on the Run, Simple Weapon Proficiency, Spring Attack, Weapon Finesse.
Possessions:
Weapons: Arrow, Slaying, Greater (4,057 gp); Arrow, Slaying, Greater (4,057 gp); Arrow, Slaying, Greater (4,057 gp); Arrow, Slaying, Greater (4,057 gp); Arrow, Slaying, Greater (4,057 gp); Arrow, Slaying, Greater (4,057 gp); Arrow, Slaying, Greater (4,057 gp); +5 Arrow, Flight (50,308 gp); +10 Black Adamantine Longbow, composite ( +6 Str Bonus): Shocking Burst (NaN gp).
Armor: +6 Mithral Shirt: Acid Resistance, Improved (403,100 gp).
Magic: Ring: Protection +5 (50,000 gp); Wondrous: Belt of Mighty Prowess (108,000 gp); Wondrous: Boots of Teleportation (49,000 gp); Wondrous: Cloak of Resistance +5 (25,000 gp); Wondrous: Gloves of Dexterity +6 (36,000 gp).

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