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DEMOlition?

Updated on November 9, 2012
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I bought Kane and Lynch 2: Dog Days a couple of days ago at my local Wal-Mart, it was cheap, and I was looking for something new to play, so I figured why not. Honestly I tried the demo and didn't really care for it, I also heard from many people that it sucked, but I had some money burning a hole in my pocket and I had to do something. I figured it was either the game or more snacks that I (and my waist) didn't need, so I went with the game.

After a couple of days went by and coming to my senses, I considered returning the game based on how I felt about the demo to get my money back. However, I then remembered I was lazy and I didn't want to waste the gas, so I decided I would just try it. Thinking if the game actually sucked as bad as I recalled from the demo, then I would only be out a few dollars. I know that's a stupid thing to say, considering that I'm not really banking or anything, but I'm not really known for making smart decisions with my money, hence buying a KIA back in the day.

Anyway after playing the game I was pleasantly surprised, it really wasn't that bad. I wouldn't say it's worth dropping everything and running out to the store to pick it up, but if you're looking for something new to play and you have a few extra dollars laying around then go for it.

Well, the reason for this post isn't to discuss what kind of game Kane and Lynch 2 is, it's about how a bad demo can really ruin the overall bottom line for a game. I try a lot of demos before I buy a game and depending on how I feel about the demo when all is said and done determines whether I will buy the game new, used or just forego it all together. It's similar to a movie company releasing a bad trailer for a movie, for the most part based on my feelings towards the trailer, determines if I'll see the movie or not.

I started thinking, I've played and liked games even though the demos sucked, two examples come to mind, of course one being Kane and Lynch 2 and the other being F.E.A.R. 2. I wonder how many games I missed out on playing because of bad demos, I know it's probably not many but I'm sure there has been some just like the two aforementioned titles.

Has anyone else experienced this, or am I the only one who plays demos? Granted I got these games for a lot cheaper then regular price, but I feel as if I missed out on their glory days. I know it's not really a big deal, but the type of person I am, I enjoy talking about things when they are still relevant so I can be involved in all the hoopla. Honestly, if this hub was about the launch of the PS2 who would care, I know not that anyone cares now but you get my point?

Michael

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    • JohnGreasyGamer profile image

      John Roberts 4 years ago from South Yorkshire, England

      I have to disagree with you for once, because this game was terrible IMHO. Especially after seeing what the Angry Joe Show said about it. In my rage I reviewed it, but didn't cover the controversy about Gamestop firing someone for giving it a 6.5 out of 10. That's ridiculous.

      If the demo was crap, that I can understand. If I paid £200 for a copy of Tombi (or $300 in US), but didn't like it because the demo "wasn't the final product and shouldn't be considered complete", then I'd be pissed. But I think K&L2 was just terrible, not just because it had no references or relation to the previous heist-genre game.

      Still, great article though ^^

    • MichaelJohnMele profile image
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      Michael John Mele 4 years ago from Seffner, Florida

      @JohnGreasyGamer Kane and Lynch 2: Dog Days aside, just like with movie trailers, there are a lot of demos that deter people from trying the whole game, due to them sucking and all. Whether it was becuase they chose one of, if not the, worst part of the overall game to let you play or because they dropped you in the middle of a storyline which didn't make any sense because you had no idea what was happening, leaving you completely lost. Regardless of why, there have been some very poor choices of demos that hurt the overall bottom line of a game, and ultimately kept people from playing the game itself.

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