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DMC - Devil May Cry Review
New Dante, New Look
The Devil May Cry series has been a solid action staple since the PlayStation 2. The story of the Son/s of Sparda has always been a bit of a thrillride with over the top action, crazy cutscenes, weapons and very memorable bosses. Many of us 20 something gamers have grown up with it and each sequel has seemed different to the one before without seeming like a cash-fuelled lazy rehash.
Since the 5th title was announced it was met with a very mixed reception from long time fans largely based on a new development studio, some stark aesthetic changes to Dantes hair and overall annoying personality. Many thought this to be the death of a good action franchise - Devil May Cry 2 thoughts aside as arguably the worst entry. While it may not have quite the intricacy and subtlety in the combat mechanics of previous entries it stands on its own two feet as a capable reimagination of Devil May Cry for a new audience, retaining most of the absorbing gameplay fans are used to.
Devilishy Wicked and Angelically Smooth
Dantes setting is a much more modern one this time with a corporate mask shrouding the world of demons that can only be defeated through limbo (where Dantes spends a large portion of his time). Think of it as an alternate reality. Dante himself is initially a bit grating but you soon begin to understand the way he is as the game progresses.
The 'Easy to pickup, hard to master' mantra has however remained throughout the series and your performance is only really limited by your creativity especially on the harder difficulties which force you to play better. The button inputs have been simplified making chaining combos quite natural and as you are presented with more weapons as you progress, there is always something new for you to learn and incorporate for your enemy evisceration. Weapon transitions happen through Devil or Angel weapons assigned to the d-pad and activated by holding L2 or R2 shoulder triggers. Devil weapons specialise in brute force breaking guards or shields whereas Angel weapons focus more on crowd control and keeping enemies at bay or positioned in certain areas of the environment. Its a slightly altered mechanic that Ninja Theory adopted previously in the short but solid Heavenly Sword PS3 game. Of course Ebony and Ivory are back along with a few previous favourites which Ill let you discover on your own.
Don't Leave Dante in Limbo
The bosses are fairly interesting (particularly an inspired one midway through the game) but dont think they have the same impact or creativity as some of the previous series contenders. This is the weakest part in my mind but still fun to fight against them and discover their weaknesses or find the best strategy to defeat them. All scores at the end of the level can be uploaded online so you can compare how good (or bad) you are against the rest of the world's Dante's.
There are multiple difficulties which will keep most players busy for a long time and the 'Bloody Palace' Mode (a fan favourite) returns to allow you to beat 100 continuous levels within a time limit and continually brush up on your fighting skills.
If you're an action fan I would highly recommend DMC and if you're a longtime fan like myself it may not be the same old Dante you're used to but give it a chance and see a new positive direction the game is taking whilst giving you more than enough replayability and difficulty for your money.
Would love to know if you shared similar thoughts or if this helped you so feel free to leave a comment:-)