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Destiny 2 PC Beta Review

Updated on August 31, 2017

Destiny 2

Hi everyone. Will here. Today, I’m going to put a quick review on the Destiny 2 beta for PC that started on the 28th and ended today on August 31, 2017. I’ll be going through some Destiny impressions first and then onto Destiny 2 so, if you only want to read about Destiny 2, go about halfway down the page.

Destiny 2 Trailer

I came into this beta trying to remain objective given I was not impressed with the console beta which I played on Xbox One. The game on Xbox One really felt bad to me. I don’t know if I am explaining it correctly but it felt to me, when trying to get my character to respond to my gamepad input, it felt really stiff and the character didn’t seem to respond to my input. The graphics seemed to be exactly as they were in Destiny and it felt just like Destiny. I had some problems with Destiny and this really pushed me into an unfavorable position with Bungie and Destiny 2.

Destiny, seemed to be a groundbreaking game from the makers of the HALO series. When the game kicked off, man, it was a breath of fresh air in the gaming community and especially to me given I had been primarily playing sports games like Madden and NCAA football since 2007; left PC gaming for console gaming. At any rate, the game was fun and different. The story of Destiny was a bit bland but interesting, leaving me wanting more of the story. However, Bungie made us read grimoire cards to get the full story of Destiny and to me, it failed quite miserably not only falling short but falling catastrophically short. Some of the Grimoire cards mentioned things that were very interesting and would have been very interesting to have some action by the player who was playing the game but alas, didn’t happen.

Destiny had a random number generator system, which I don’t really understand probably as full as it goes but essentially, there is programming code that pushed numbers through and when you complete an activity or there is a point in the game where you get new gear to drop, a random number in the code would decide what gear you got which to me was very annoying for a few reasons. First and foremost, which is the big issue, was how long it took to get certain things, particular weapons like Ice Breaker and Gjallarhorn. I remember playing the game from day 1 and did not get the elusive Gjallarhorn until 2 weeks before the release of House of Wolves expansion which basically made the weapon worthless given Bungie wasn’t leveling it up for the expansion, same with the Ice Breaker which I got with one week to go before the expansion. I played probably a thousand hours or so and never got the weapons but countless times I played with people who already had either weapon and would get another one to drop upon completion of certain events like Raids, Nightfalls, etc.

The other issues I had with Destiny was primarily with Bungie and their insufferable attitudes toward weapons and armor and the way players used said weapons and armor. There are so many examples that I will not list them but Bungie would always find a reason that they didn’t need to have that gear with certain stats or perks because the “Destiny community” was abusing those stats and perks; Thorn anyone? At any rate, it was very disgusting how Bungie would take a weapon, a weapon that the majority of the community was using it because it was good and gave us lower skilled player better chances, and they would “nerf” it into the ground to where it was completely unusable in the game and everyone stopped using it; Thorn anyone? They would say, “We want players to have more variety in their gear, blah, blah, blah” but we all know they just didn’t want us using the same weapon because it was good. Now, I believe a large part of the nerfs on those types of weapons were because of Twitch streamers who were really popular not only in the Destiny community but also within the gaming community. When it is more of a level playing field, it’s harder for them to be dominant and therefore, they can’t do “carries” etc in which people watch them for and donate money to them, subscribe to their channels, etc. When that happens, these guys lose their income they get from playing a game as a job. But, I digress.

Destiny was absolutely groundbreaking and has a lot of potential and has made a great foundation for Destiny 2. What’s better, is that Bungie teamed with Blizzard and Activision to bring the game to PC gamers.

So, how does Destiny 2 compare with Destiny? Well, it’s head over heels better than Destiny. The gameplay is smoother, the graphics are smoother, the controls are more responsive, and you have uncapped frame rates.

Starting off, you get to play the “Homecoming” mission where the main place you interact with all of the main characters of Destiny is attacked by an enemy in which you have encountered before but not on the level in which they are coming at you now. A group of Cabal enemy known as the “Red Legion” attack the Tower and destroy everything and take your power from you, after you complete the mission. I honestly cannot tell you where the game is going to go from there but supposedly, you “lose your light” and abilities associated with it.

From the start, you notice how much more crisp the game looks and feels, even on keyboard and mouse. The game ran very smooth on my Intel i7-7700k with an MSI GTX 1080 Duke graphics card. I felt like my character was far more responsive than on console and there was no stuttering. The graphics were phenomenal and near lifelike at 1080p; would look even better on 1440p and 4K definition.

We only got a small taste of the weapons and gear but they appear to be very similar in the way they handle and deal damage as in the original Destiny. However, something Bungie may want to keep an eye on and not pander to the “Destiny Elites” is hand cannons. Those things are still way overpowered as they have been in the final days of Destiny but the “Elites” like them and are really, really good with them so, they don’t balance them at all. However, they need to balance them in Destiny 2. I cannot tell you how many times I had someone dead to rights in player vs player gameplay, hit them with 3 or 4 burst with a couple headshots in there, only to get taken down by 2 headshots or 2 body shots and a head shot from a hand cannon, all the way across the map, which was particularly frustrating given my weapon has far better range statistics than the hand cannon.

And speaking of player vs player, I feel this mode will still be the main game mode most players play and this will be where all of the Destiny Twitch streamers and YouTube streamers will continue to “make their money.” It’s always nice competing with other players but if it’s not balanced, and I don’t believe currently the new PVP mode is balanced, it’s no fun for the lesser skilled players.

Now, the keyboard and mouse. I love using the keyboard and mouse but whenever I encountered someone in PVP using a gamepad, I often found myself losing gunfights with them because of how much auto aim on gamepads helped the player using it. I noticed a huge difference in my skill when I switched to a gamepad from keyboard and mouse as I went from being someone getting 8 or 9 kills in a match to 20+ kills… That’s significant. So, Bungie, again, balance this. And if you are coming over to PC from console and haven’t used keyboard and mouse to play games, particularly 1st person shooters, I’d advise you to go ahead and buy a controller of some sort or just use your Xbox One or PS4 controller because you may get really, really frustrated.

So, my final thoughts are this. Destiny 2 is a great game in the Beta stage. I fell it is extremely well optimized to just be a Beta but will be the next big thing. The graphics are so smooth and very visually appealing while the gameplay is buttery smooth with very responsive controls. I’m quite sad that the Beta has already ended and am more saddened that I now have to wait until October 24th to get my PC copy, a full 7 ½ weeks after console players get it. I definitely recommend you go buy this game.


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