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Dishonored Trailer and Details
Dishonored is a mission-based first-person stealth action video game set in a slick, open world steampunk setting. (Apparently, this genre is being called Neo-Victorian now.) The player assumes the role of Corvo, once bodyguard to the Empress, falsely accused of her assassination. With a tagline like "Revenge Solves Everything", you know you're going to be giving (and getting) some serious beatings.
In addition to traditional stealth and combat moves, Corvo has gadgets like spring razors and mines and some very interesting supernatural powers, like the ability to summon rats, stop time, teleport, and control minds. He also has a metal mask, given to him (along with a mysterious mark--the source of his powers) by the mysterious Outsider.
Dishonored is being developed for XBOX 360, PS3, and Windows PC by Arkane Studios (Arx Fatalis and Dark Messiah) and published by Bethesda Softworks and is slated for release in 2012. Harvey Smith, co-designer on the original Deus Ex, is one of the lead designers. Oh, yeah, the game looks awesome.
The art in Dishonored looks like an oil painting of the love child of Half-life 2 and BioShock and that is not, I repeat, not a bad thing. Frankly, I think the game looks delicious, though the characters look like they have something decidedly unpleasant running through their veins that would have had Lestat heaving into a bucket. Considering the world is in the grip of a plague (late stage infected are known as 'weepers') I guess that's appropriate. (Corvo's mask apparently protects him from the scourge.)
The art direction is not surprising considering the visual design director, Viktor Antonov, was also behind much of Half-life 2's art direction. (The first thing I thought of on seeing the sceenshots was City 17.)
Although I was initially lukewarm about the game, the recent trailers have made me a firm believer. This is officially my most anticipated game of 2012, ousting Tomb Raider (reboot).
It will be interesting to see what sorts of comparisons players make to games like Batman and Assassin's Creed considering--in spite of numerous similarities--it is in first person. Let's hope that it is better received than Mirror's Edge's ambitious attempt to revolutionize platformers with first-person parkour. If Corvo has any of Faith's fancy moves you can bet I'll be playing the crap out of this game.