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Dota : Slark, The Nightcrawler Item Build
Slark the Nightcrawler, imba ?
Slark, one of the new 2 hero of dota. New guy but i liked him too much. One of my favorites atm. But but icefrog is going to nerf it imo. It is not far seeing. They always do the same to new heroes :) In addition yes, he is a bit unbalanced. If enemy ignores him for 4-5 seconds in a team combat, that may cost them a team kill. He is bot item and lvl dependant hero. But more likely item dependant. So his major skill essence shift requires asp. and asp. can be boosted with items. And his ultimate shadow dance lasts 5.5 secs. so u have to hit as much as possible and it is again item dependant. Now lets see my strategies about him.
- Really fast hero and funny. You can run away or chase easily.
- Really no need for hit point regeneration or lifesteal because of his ultimate passive. This is a unique hero in that case.
- His ultimate passive is a great way to detect if you are in sigt of opponents or not.
- Fast movement speed, in fact max. movement speed.
- Farming is easy with both ultimate passive and dark pact.
- Really weak with low hitpoints.
- If you try to boost your hp you should kill your mid. game.
- Before getting your ultimate at least 1 lvl, it is a pain to survive if there are challenging opponents.
- He is clearly a late game hero.
Skill Order : Lvl 1-3-5-7 Dark Pact, lvl 2-8-9-10 Pounce, lvl 4-12-13-14 Essence Shift, lvl 6-12-16 Shadow Dance and others of course to stats :)
(Dark pact is your early game farm and harm skill. So 300 damage with a low mana cost is worst to get it early. 1 lvl essence shift is 15 secs. We leave it at lvl 1 because in early game you don't have much item and most of the combats is not that long. Pounce after dark pact because it is same mana requirement at all levels, higher damage with same mana and higher lvl really required for chasing enemies)
Early Game :
Buy a bracer first. Really need some hp boost. But wasting your money for an expensive hp item like vg is the best way to kill slark. So at least a bracer should solve some problems. And spend your remaining money for at least 1 set of tango and if you still have some money buy a clearity(dependant on spending money for hero or not). Now early game is a bit boring for slark. Of course you have a great chance for getting a kill with your lvl 1 pounce and lvl 3-4 dark pact but it is a risk also. That is because weak hp and dark pact's self damage. So i prefer not getting a risk before lvl 6. After lvl 6 you don't need tangos or any regen item anymore. One of the best skills in game. %2 hp regeneration at lvl 6. what you have to do is just wait a little back when the enemy creep wave dies. Regenerating costs a lot for all other heroes. Both for pots or both for ring,vg,pres., etc... Also it is % based and works great for all conditions all lvls. And 5.5 seconds active ultimate time regeneration works too. It is worst +%11 hp during the combat. This is survival part of your ultimate. Don't espect much from essence shift at early game. It will shile at middle game. And dark pact. You can use dark pact effectively especially after lvl 6. After using 2-3 dark pact you can go back and fill %40 of your hp in 20 secs. And mana? It is just 40 mana at lvl 4. It is like free skill while farming. Late early game or early middle game is time to farm. You have lvl 4 dark pact and high regeneration rate. Also natural creeps does not affect your regeneration even fighting. As they are naturel. You can farm nc camps forever even using dark pact frequently. Do not risk yourself to get a kill at early game. Just farm for some money and try to get a poor man's shield and an agility pt. Poor man's shield is optional. But i prefer to use it in most games. It can serve you well especially at early game with that low hp. After complating those items your next item to complate is mask of madness.
Middle Game :
As i said, Slark is a late game hero. So probably you are not going to shine like a sun at middle game. But does it mean you will be weak? NO. You will get 10 times active than early game when you get your mask of madness. Lets talk a bit about mask of madness for slark. Everybody uses mask of madness for their slar builds. So i tried other alternatives. And the result is, yea it is the best choice. The other 2 orb effect alternatives are s&y and diffusial blade. I don't diffusila blade build. Yes it works, but not better than others. So can dismiss it. Other choice is sange&yasha. This item is best 2nd. choice in performance. Ms in combat+asp+maim before pounce ends+and the best hp boost alternative for slark. So in my opinion the best solution is to use mom and s&y together. None of other give as much boost as mom to slark. So after this everybody usualy get a hyperstone. Yes it is a true choice. So according to sitiation of game, buy hyperstone or s&y first. If there is too much caster opponent heroes, you should prefer s&y first. Or according to your play style, you should prefer hyperstone first if enemies run away before dying. As you know hyperstone is less than 1/2 cost of s&y. So it is accessible earlier. But i prefer to buy s&y first, in case i get money easily before enemy heroes gets strong. 2 orb effects? Don't worry about it. You will still have lifesteal if the target you are hitting does not have maim on him. And if the target has maim, you can not use lifesteal but that is not a problem at all. Not hard to kill a maimed target as not hard to escape from a maimed target that has 180-190 ms. You have 522 ms after puncing to fog or using shadow dance. Since you will have mom. In all cases we did not buy it for lifesteal. We bought it for berserk. It still works and that is what we need :) Use your pounce-darkpact-shadowdance-berserk combo as in required order. Do not waste all your skills between an enemy team. It is easy to run away but not that easy to survive without a skill. If enemy tries to escape and he is fast/pounce in cd,berserk in cd,etc., do not follow him directly. Just go nearest fogged side of road and with 522 ms go before him. As with a max speed, you can go across the map for a good gank chance. Just go where he will be 20-30 secs. later. Possibily you will catch him.
Is slark unbalanced?
Some of my other Dota Guides
Late Game :
I want to tell it again. BERSERK FROM MASK OF MADNESS IS THE KEY HERE. You can try other items,builds but this is working perfectly. Now we got all our items to boost our essence shift skill with asp. So with that much atackspeed which non orb effect items should work fine? Answer is basher and monkey king bar. We should have bracer-pt-poor man's shield-mom-s&y. Basher deserves to be the last item. With berserk+ulti+stun+blabla combo, you would git several times that each of your hit steals 1str(18hp+hp reg.), 1int(13mana), 1agi(asp+armor), 2 damage. Additional 1 main stat is stolen. And again with each hit you get 4 agi(4 damage+about 1 armor). Each hit +4 damage to you and -2 damage to the target. So 6 damage difference for each hit. Also -18 damage for each hit to target. -36 damage for each hit for str opponents. In a team figt with active berserk, you should get high amount of armor and about +200 damage and max asp. That is why he is a late game hero. That is why essence shift owns. That is why asp is the key. At least for now. And I'm exepting first nerf to essence shift skill :) Other notes are do not forget to use your dark pact skill during combats as cd ends and try to use it before going in combat. It damages 2 secs. after using. In middle game your best chance to catch the target before he espapes is the pounce skill. you have comulative damage like ursa's skill, so do not threat the target or do not waste your pounce if he is not trying to run away before you get 4-5 hits. If there is no risk do not use your pounce and shadow dance at the same time. Both of them are to catch the target and bot of them are enough to use alone. Use them one after other. Use both at the same time just to avoid damage and stun skills while killing one target. And keep in mind pounce is an escape skill if not surrounded with enemies. In that case your hero will stop after hitting the first enemy. So we can't call it an escape. And imo. one of the most painfull enemies is Nerubian weaver. Hard to leave his line of sight while he is chasing you. And of course others are Barathrum's charge, Slardar's ampilify damage and Gondar's track. If you are in fog and still no hp regeneration, this should be charge, track, ampilify damage, nearby wards, invisible minion(including goblin ultimate) or nearby invisible hero following you. Nice alarm system :) And always active. As i said the most useful ultimate in game imo.