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How to Beat Heists in Gta Online

Updated on October 11, 2018
Eric Seidel profile image

GTA 5 and Online helped get me through a hard part of my life. When you spend THAT much time with a game you can't help but write about it.

The Concept of Heists

Grand Theft Auto Online is a multiplayer mode structured on making money so you can buy overpriced items that will make your virtual ego seem cooler. Kind of like real life complete with the “I want it now” attitude of our current generation. Most of the means in which to make money is through competitive gameplay and encouraging an “everyone for themselves” mentality among the majority of players. As well as a schizophrenic need to shoot people for no reason, but the psychology of free roam is a deep ocean for another day.

Apart from player-versus-player modes there is a small percentage of cooperative game modes, such as Missions and Survival, that thankfully, depending on the mission, leave room for one to four players. Heists, and their Set-Up Missions, require four players no matter what. Essentially this adds a layer of frustration for many reasons. GTA Online is always played with a “gimmie gimmie now” mindset, so good luck getting a reliable “team” when trying to set one up. Luckily the Doomsday Heists changed this restriction while increasing difficulty to the missions themselves.

What a lot of players don’t understand is if you just play the game money’s no issue, but Rockstar’s big ploy for Heists were the planning and cooperative aspects. For some reason, after all of the above, and after all of the delays, players would put aside that “wah wah mommy give me that candy bar or I’ll scream” competitive frame of mind and work together. That is not the case for the vast majority of “randoms” I have ended up playing Heists and Set-ups with.

Biggest Problem: Lack of Communication

One of the issues, if not the main one, and the thing that team work requires is communication. The act of actually talking and listening. At the very least read the objectives at the bottom of the screen and pay attention to the mini-map. I know it’s sometimes awkward to actually speak to strangers, but get over it! Sometimes there can be too much communication. Like that one guy barking orders (and no I’m not THAT guy), but if the “just hold sprint and run through the people shooting!” “strategy” gets everyone killed in Pacific Standard before even getting to the damn bikes… then it might be a good time to make a suggestion or two. You should also have a mic or at least a Kinect. I know Rockstar added in pointing and flare guns but compared to actual speaking it’s just clutter that no one pays attention to, simply for the fact that the other player assumes it's a trolling.

How It Could Have Worked

In most cases trying to do the simplest tasks ends up like herding cats. If you’re not familiar with GTA Heists the basic idea is a few Set-up Missions followed by the actual Heist. The Set-up Missions sometimes require four players, but at most could be regulated to a two-to-four requirement. The Set-up Missions are basically just slightly more in-depth Missions with spoken instructions and backstory from whichever character is involved with the given Heist.

One immense complication to requiring four players (sans the Flecca Job which is a tutorial Heist requiring only two) is the waiting. Impatience is another unfortunate side effect of the millennial so trying to wait for a full group of random players, not that that’s ideal, takes an extra long amount of time when people who finally join don’t wait for a full lobby.

Yes the Set-up Missions can be tough, and yes Heists should always be a four-player thing, but not ALL of the Set-up missions really NEED a full four-players. (Obviously Rockstar heard this cry when they made the Doomsday Heists, now if only there was a way to patch the originals...)

The Prison Break

Plane

Best Difficulty With Randoms: Normal

Players Really Required: 2-4

Set-up Roles: Pilot, 3 Gunmen

The Pilot and one Gunman run down the first dirt road, leading to the runway, while the other two Gunmen approach the runway from the other end of the hanger. Not bunched up or spread out. Apart from the guys in your way concentrate on clearing a path on the runway. This will help the Pilot’s escape. If you’re the Pilot stick around for a little bit and help the Gunmen take out the Vagos, especially the ones on your way to the hanger and Plane. As you fly off avoid the wreckages and make your way to the Airport. After all of the Vagos are taken out BE PATIENT as the Pilot takes the Plane to the Airport.

Pilot and one of the Gunmen approach the runway from this road.
Pilot and one of the Gunmen approach the runway from this road.

Bus

Recommended Difficulty With Randoms: Normal

Players Really Required: 2-4

Set-up Roles: None

This mission isn’t difficult. Whoever is stealing the Bus, shoot the driver while one guy blocks the Bus. The other two players should drive out to the desert or provide interference, everyone gets a Wanted Level once the Bus is attacked. Take the Bus off-road and somebody shoot down the police helicopter. It will make all of your lives easier.

Station

Recommended Difficulty With Randoms: Normal

Players Really Required: 2-4

Set-up Roles: Cop Station, Cargo Ship

Cop Team: Best way to steal a police car is to call 911 on the in-game phone. (Up on D-pad>X/Square>dial 9-1-1>X/Square> select “Police” from the list). Jack the cop car and drive to the underground tunnel in the first screenshot. Now just steal the Manifest and go blow up the cop car.

Cargo Ship: One guy provide cover fire while the other storm the ship. Keep climbing stairs until you get to the spot in the second picture. Run along the top of the containers and shoot the guard and Lock. After the cinematic you both will be in the Casco. DO NOT SHOOT the enemy vehicles that chase you, OUT RUN them, it will make everything go smoother for both teams. Escape along the train tracks and stay off the main road as much as possible (see video).

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As the Station team drive to THIS location to lose the police, after stealing a squad car. Climb the containers at THIS spot to run across the top of the cargo ship.
As the Station team drive to THIS location to lose the police, after stealing a squad car.
As the Station team drive to THIS location to lose the police, after stealing a squad car.
Climb the containers at THIS spot to run across the top of the cargo ship.
Climb the containers at THIS spot to run across the top of the cargo ship.

Casco Route

Wet Work

Recommended Difficulty With Randoms: Easy

Players Really Required: 2-4

Set-up Roles: City Hall Team, Mansion Team

City Hall Team: Since this is assuming there is no coordination; both of you shoot a target then CAREFULLY climb back down the ladders to the street. This is where being on Easy difficulty helps. One of you get that Briefcase, but both hide from the police, there will be a Wanted Level. Head for the Underground (see Station) or use one of the many alleys or parking garages (see first and second pictures). Once you’ve lost them go to the Heist Leader’s apartment.

Mansion Team: You’re going to need suppressed Sniper Rifles and Pistols to make this work properly. Pay attention to the cones of vision on the mini-map. From the parking lot it’s a turkey shoot, take out any guards you can see. Then both of you storm the mansion with your Pistols SILENTLY taking out guards as you go around the West end (see third picture) of the Mansion. If Popov pops out before you can pop him then you’ll have to chase him. Once he’s dead leave the area.

Go around this side of the house.
Go around this side of the house.

The Heist

Prison Guard: When you and the Prisoner kill the first couple guards drop the Prisoner a light machine gun, or assault rifle, from your weapons so that they have something more than an AP Pistol to help you fight through the prison yard.

Prisoner: If Prison Guard doesn’t give you extra firepower hang back with Rashkovsky and let them clear out the N.O.O.S.E. agents. Grab the Riot Van once you get to the parking lot. It’s not quick but it’s bullet proof.

Pilot: Fly BEHIND the Jet until Demolitions can assist you. Keep on it’s tail and it can’t lock onto you. When you land on the runway at Sandy Shores Airfield have the plane ready to take off. As you escape the police, and gain altitude to reach the Corona, avoid the police helicopter vision cones.

Demolitions: Bring a fast car, you’ll need it most of all. Quickly STEAL the Prison Bus, drive it to the location, and nuke it. Then race to the Buzzard Attack Chopper. Take out the Jets then provide cover/interference for the ground crew as they escape the prison and meet up with the Pilot at the Airfield. DO NOT jump out of the chopper. Meet your crew at the marked beach. (Note: Everyone give Demolitions a wide birth until they land to avoid a senseless death this far into the Heist.)

The Humane Labs Raid

Keycodes

Recommended Difficulty With Randoms: Normal

Players Really Required: 4

Set-up Roles: Buyer, Bodyguards, Lookout North, and Lookout South

Not much involved here, just shoot FIB agents. Someone grab the Briefcase (preferably the Buyer or Bodyguard since you’re closest), and try not to die. Cover each other.

Insurgents

Recommended Difficulty With Randoms: Hard

Players Really Required: 3-4

Set-up Roles: None

Attack from the high ground when you get to the Insurgents. There is Body Armor and First Aid Kits down by the Insurgent Pick-up and crates. Two players to each truck, DO NOT GET EMO IF YOU’RE NOT THE GUNNER, it’s not all it’s cracked up to be. Whoever is riding shotgun in the standard Insurgent should concentrate on shooting mercs. Drive cross country until you get to the part of the GPS route that takes over a dirt road (see video). Gunner in the Pick-up should make the helicopters their first priority. STICK TOGETHER. There shouldn’t be many mercs left by the time you need to finish them off.

Insurgents Route

EMP

Recommended Difficulty With Randoms: Hard

Players Really Required: 1-4

Set-up Roles: None

This is another straight forward Set-up apart from the Hydra bit. If you get lost, on the way up to the runway, go up the stairs on the right side of the ship (see second picture). It will be your first door on the left. Once upstairs some moody little shit, who is too young to be playing this game, will probably rage quit if you don’t let them crash the Hydra once you get to the hanger. Even the most experienced pilot needs to be careful at the end.

In case you get separated from the rest of your team the runway is along here.
In case you get separated from the rest of your team the runway is along here.

Valkyrie

Recommended Difficulty With Randoms: Hard

Players Really Required: 4

Set-up Roles: None (should have a designated pilot)

Very simple mission if you all work together. Someone bring an Armoured Karuma. EVERYONE get in the Karuma and drive directly to the Valkryie. Don’t be that one asshole who bails for no reason before getting to the chopper. STICK TOGETHER. Shoot the Merryweather mercs around the Valkyrie before getting out of Karuma (minus the guy on the crane who could be hard to drive-by). While flying the Valkyrie keep in mind that the aiming is limited for each of the guns. If no one is hitting helicopters it’s because they are just outside of their aim range. As the pilot face each attack chopper one-at-a-time. As the gunners aim forward as the pilot faces the Valkyrie forward. Everybody will be happy and effective.

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Park your Karuma on that square grate thing. Keep the Valkyrie facing each enemy helicopter.
Park your Karuma on that square grate thing.
Park your Karuma on that square grate thing.
Keep the Valkyrie facing each enemy helicopter.
Keep the Valkyrie facing each enemy helicopter.

Deliver EMP

Recommended Difficulty With Randoms: Hard

Players Really Required: 2-4

Set-up Roles: None

If there was ever a mission that was worthy of using Trip Skip this would be it. You need to use SILENCED weapons. The Heavy Sniper will set everyone on alert. I get it; story and dialogue aren’t your thing, and ADHD is probably the main affliction, but if you’re new to this it’s helpful to listen once.

Sniper 1 and 2 take out these guys at the main gate. Other two team members; hide behind the Insurgent.
Sniper 1 and 2 take out these guys at the main gate. Other two team members; hide behind the Insurgent.
Sniper 1 run to the stairs past the main gate. Sniper 2, take out this guy after the enemy Insurgent drives away.
Sniper 1 run to the stairs past the main gate. Sniper 2, take out this guy after the enemy Insurgent drives away.
Sniper 1 shoot this lone guard.
Sniper 1 shoot this lone guard.
Sniper 1, with a Silenced Pistol, shoot these two scientists.
Sniper 1, with a Silenced Pistol, shoot these two scientists.
Sniper 2, with a Suppressed SMG or Supressed Assault Rifle, kill these two.
Sniper 2, with a Suppressed SMG or Supressed Assault Rifle, kill these two.
Sniper 1, climb up here and kill the guard on the catwalk.
Sniper 1, climb up here and kill the guard on the catwalk.
Sniper 2, kill the guard up above and the two scientists below (sniper rifle then a silenced assault rifle).
Sniper 2, kill the guard up above and the two scientists below (sniper rifle then a silenced assault rifle).
Sniper 1 use a Silenced assault rifle on these two.
Sniper 1 use a Silenced assault rifle on these two.

Alternatively Sniper 1 can kill everybody (Picture 1 with a Silenced closer range weapon) except for Picture 5, you need Sniper 2 to help like with Picture 1 (if you don’t time it right). Either way… Someone bring the Insurgent to the garage while one of the Snipers Hacks the keypad. Get in the Van and discreetly drive up the road past the reinforcements.

The Heist

Pilot: Keep in mind that the Gunner has limited view and range with whatever weapon they choose. If they’re on the Cannon keep the helicopter pointed forward. For the Minigun fly the chopper sideways for the Gunner to have maximum visibility. You’ll have to keep raising and lowering your altitude for air and ground forces. This will help the Gunner do their part, which means the Valkyrie won’t get shot with missiles as often. By the way if a missile, or two, does reach you DO NOT PANIC. The chopper can take a few hits before it explodes. After you have picked up the ground team remember to face the chopper forward so everyone can help destroy the attacking choppers. Remember the Valkyrie set-up mission. Each weapon has limited aiming.

Gunner: Everyone has a different preference for which weapon to use. The Cannon’s range is limited but it’s explosive, plus you are forced to aim in first person. The Minigun is not as powerful but has a greater range. Plus if you press right on the D-pad you can switch between both on either side. Now you just need to pray that the Pilot read the above.

Ground Team: Your roles are very straight forward. Assuming there is zero communication, the hard part will be the keycard swiping. STICK TOGETHER. Even if you know what you’re doing make sure your partner is close by when the nightvision goggles cut out. Once you fire your flares wait in the water for the helicopter to land. This will prevent any needless deaths.

Series A Funding

Coke

Recommended Difficulty With Randoms: Normal

Players Really Required: 2-4

Set-up Roles: Boat Team, Helicopter Team

Boat Team: Before boarding the yacht try to pick off some of the guys on deck. There are four packages of Coke on the lower deck. Focus on grabbing THOSE packages. Use a shotgun for indoor combat and ignore the Wanted Level. Grab a Seashark and head for the canal (in the first picture). You can lose the cops while going through here and the following canals. When you get to the Marina get back in your Personal Vehicles. You could drive to the warehouse, taking the waterways, but it’s faster to go over land.

Helicopter Team: As you land on the yacht use the helipad at the back of the ship (the one above the hot tub). You will get shot at but your co-pilot COULD clear some guys that the Boat Team didn’t snipe in their hopefully acknowledged pre-sweep of the deck I mentioned above. The co-pilot could do better sitting in the back seat with an assault rifle or light machine gun for better use. Concentrate on grabbing the four packs of Coke on the upper decks. Like the Boat Team use a shotgun for indoor combat. Once you have collected your share of Coke return to the helicopter. Fly high to avoid detection from ground police, and bank to avoid detection from helicopters. Once you’ve stolen the Coke the helicopter is no longer an important piece of the Mission. Feel free to do a dramatic parachute delivery.

Whoever is on a boat (or Seashark) head for this tunnel.
Whoever is on a boat (or Seashark) head for this tunnel.
Which leads to this canal where you can lose your Wanted Level.
Which leads to this canal where you can lose your Wanted Level.

Trash Truck

Recommended Difficulty With Randoms: Easy

Players Really Required: 2-4

Set-up Roles: Collectors, Operators

There are two different teams but you’re all sticking together for this one. Collectors ride on the back of the truck while Operators ride in the cab. The first and second pickups are pretty straight forward. For the second one back the truck up the alley (if you’re driving) to make the job easier for the Collectors. Whoever is the passenger Operator should cover the Operators. At the third location pull the truck into the alley and get out of the truck to help the other Operator take on the gang members. The fourth location is where it can get crazy. First blow up the gas pumps. Someone with a Minigun and/or Grenade Launcher take out the Vagos. Once the last bag is loaded on the truck, everyone get on and get out of there. Operators use AP Pistols, Machine Pistols, or Micro SMGS to help fight the pursuing gang members. The hard part is pretty much over.

That's not a Garbage Truck but park it like that.
That's not a Garbage Truck but park it like that.

Bikers

Recommended Difficulty With Randoms: Hard

Players Really Required: 2-4

Set-up Roles: None

After you get to the Lost Trailer Park SILENTLY take out the bikers. This is like Humane Lab’s Deliver EMP, but with less need for co-ordination. At least try to kill the Lost with a bit of it though. Much smaller chance of the whole thing going tits up. Getting the vans to the warehouse is the tricky part.

Don’t follow the GPS route to the letter. Try to keep off road to avoid the Lost as you make your way South. Once you get on the main freeway there will be a lot of them to deal with. Whoever is the passenger needs to shoot whoever they can (your aiming is limited because of the cargo in the back). Be careful with Sticky Bombs if you decide to use them. The Vans aren't exactly off-road capable, but you should consider staying off the GPS route. Who ever is riding shotgun should consider using Sticking Bombs. I don't typically recommend that, but your aiming is limited because of the drugs in the back. It is really important that you guys stick together. One van can get overwhelmed by Lost bikers. If one of the vans is hanging behind, stay back with it. If you are the van in the back, speed up.

Weed

Players Really Needed: 4

Recommended Difficulty With Randoms: Normal

Set-up Mission Roles: Lookouts, Ground Team

Lookouts: When you get to the Sawmill take up sniper positions with Heavy Snipers or Marksman Rifles, depending on what your preference for sniping is. The trees don't exactly make this task easy. Once you and your team have cleared out most of the gang members run to the Technical. For God sake DO NOT use explosives to bombard the sawmill. Drive ahead of the two Bensions to take out the Ballas along the way. The amount of enemies isn't as bad as the level of Lost in the last mission. Whoever is driving try to stay ahead of the Bensions at all times.

Ground Team: With the help of the Lookouts (hopefully) storm the Sawmill going over the metal bridge taking out enemies from the cover of the Ballers parked on the other side. Once the area is clear-ish each of you get into a Bension and follow the GPS Route. Let the Lookouts get ahead of you in the Technical to take out opposition. Keep together in a convoy. Technical in front (or the middle) and the Bensions in the back (or in front and back). Unlike Bikers the Ballers are easier to hit.

The Heist

North and South Lookout: I’m going to write this as one big thing since, after the main battle, it doesn’t matter who is who. It all comes down to Technical and box trucks. You really need to stick together here. Whoever is in the Technical can take out the Merryweather choppers before they even appear above the highway. The difficult part is the Lost, these bastards are like locust. When you get to this spot on the highway (see picture), start following the train tracks (see video). Once you get toward the small road that leads to the drop off get back to following the GPS route. Expect a lot of bikers to greet you, but not as many as there would have been on the highway along the way. Drivers in the trucks; go easy on the Sticky Bombs; Technical gunner shoot the guys in the Slamvans before going after the guys on motorcycles. Once you’re up the road from the dropoff you’re home free.

Right here on the map is where you want to switch to the train track as you follow the GPS route.
Right here on the map is where you want to switch to the train track as you follow the GPS route.

The Pacific Standard Job

Vans

Players Really Needed: 1-4

Recommended Difficulty With Randoms: Hard

Set-up Mission Roles: Drivers, Navigators

The teams are really split into Drivers and Navigators but I notice it doesn’t seem to matter. Everyone has a car and a Tracify app. I swear this mission could be done Solo. Definitely the easiest of the Set-up Missions. Use the app to find the nearest Van, then switch to your Camera to take a picture of the Van's license plate from behind the wheel.

Signal

Players Really Needed: 2-4

Recommended Difficulty With Randoms: Normal

Set-up Mission Roles: None

Bring a good four-door car (doesn’t have to be a Karuma) but don’t expect everyone to come with. Drive to the location in the screenshot and jump on one of the seasharks parked here. Go to the island and fight through the Feds.Whoever gets Ovie go back to the beach and get in your car. Drive toward Grapeseed once there everyone but the player with Ovie should provide interference against the police helicopters. This will help everyone else Lose the Cops before time expires.

That’s the best case scenario. Now assuming someone dies while rescuing Ovie your Personal Vehicles will not be at the beach. In which case drive the boat up Ranton Canyon. There will be some four-door vehicles parked on the dirt roads along the way. Jack one of those and continue with the above strategy.

There are four Seasharks parked at this beach. You can utilize these to "sail" to the island faster.
There are four Seasharks parked at this beach. You can utilize these to "sail" to the island faster.

Convoy

Players Really Needed: 3-4

Recommended Difficulty With Randoms: Easy

Set-up Mission Roles: None

Drive to the bridge and take position up on the nearby hill. Equip Heavy Sniper Rifles and take out the Savage that appears to the North-East (if it doesn't see below). Next run down to the bridge and take cover behind your Personal Vehicles (or stay up on the hill) to take on the rest of the Convoy. I hope by this point you know NOT to use EXPLOSIVES near an objective vehicle. Just in case, there’s the reminder. Once the mercs are dealt with get into the Truck to trigger the reinforcements. Several Merryweather Mesas and two Savages will attack. Take them out using the Insurgent and ground tactics. Now it will be a smooth ride to the destination. Of course if some Leroy Jenkins grabs the Truck without knowing you better follow close by. That being the most likely scenario, you can get to the drop off just fine with the pursuing mercs.

"The Savage Isn't Moving"

There's a chance the Savage will not fly toward the Ambush Point. If that happens drive to the spot on the below screenshot, you'll be able to see the Savage across the Alamo Sea. Taking out this Savage is significant since it's the only one that uses it's Explosive Cannon. Instantly failing the mission if the Truck gets blown up.

If the Savage isn't moving drive to THIS point in Sandy Shores. Then climb the hill/dirt wall on the left.
If the Savage isn't moving drive to THIS point in Sandy Shores. Then climb the hill/dirt wall on the left.
The view of the unusually stationary Savage, from across the Alamo Sea. Shooting it will get it to move.
The view of the unusually stationary Savage, from across the Alamo Sea. Shooting it will get it to move.

Hack

Players Really Needed: 4

Recommended Difficulty With Randoms: Easy

Set-up Mission Roles: Driver, Decoys

Go to the Van and help your team take out the Rival Crew. Use the ladder on the right (see picture) to get up to the roof overlooking the alley. You will have a better tactical advantage but not much cover.

Driver: Once all of the enemies are dead get in the white van and drive it to the drop off.

Decoys: Get into the black van. Two of you should be in the back with MGs or Combat MGs at the ready. No matter how good of a driver is in the front you should stay off the beaten path. There will still be a steady diet of enemy vehicles, but not as bad as the original GPS route. Once you get to the destination blow up the Van.

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Climb this ladder to get up on the roof of the building that overlooks the rival crew's alley. From up here you can help take out the rival crew, but you don't have much cover to work with.
Climb this ladder to get up on the roof of the building that overlooks the rival crew's alley.
Climb this ladder to get up on the roof of the building that overlooks the rival crew's alley.
From up here you can help take out the rival crew, but you don't have much cover to work with.
From up here you can help take out the rival crew, but you don't have much cover to work with.

Bikes

Players Really Needed: 4

Recommended Difficulty With Randoms: Normal

Set-up Mission Roles: None

Head to the Lost compound and shoot your way through. Going along the left side of the compound is a good alternative to going through the main entrance. Once the area is clear…ish everyone grab a bike and drive out. Don’t go right up Vinewood Blvd (i.e. following the GPS route), take the second right and follow the second right and follow Bridge Street to the drop off point. There are less Lost bikers along this route.

Before The Heist

Make sure Heists Outfits are set to Player Outfits. Everyone should have a heavy combat outfit that you can get from the clerk at any Clothing Store. Also have a full set of Super Heavy Body Armor and Snacks in your Inventory. You'll thank me later.

The Pacific Standard Job: Heist

Crowd Control: Once you get inside the Bank wait for Demolitions to open thee first gate, and once they do ONE of you needs to aim a gun at the Tellers. If both of you focus on the customers one of the Tellers will hit the alarm and you'll have to deal with NOOSE later. The Intimidation bar will deplete after a while, and if it goes down completely the alarm will be set. So one guy with the Tellers and another out front with the customers will help avoid that. Also shoot at them, BUT DON'T SHOOT THEM. (Not right away anyhow, go ahead and get NOOSE involved you'll be able to steal an armored car for the getaway later). Whoever is guarding the Tellers be prepared for some bank guards to attack as you wait for Hacker and Demolitions to get done downstairs. When the game prompts it regroup at the door. Once downstairs you will be greeted by two bank guards so have a Shotgun at the ready. Once the Hacker has broken into the vault set your last thermite charge on the third gate. Then go back upstairs and help Crowd Control.

Hacker: Follow Demolitions to the basement and hack into the vault. Hang on, your job's not over yet. Pick up BOTH piles of money. Then regroup with everyone at the entrance.

Demolitions: Once you're in the bank place your thermite on the two gates. It won't be an instant burn through so be patient everybody. DO NOT pick up any money like the objective says, let Hacker get all of the money in ONE bag.

Regroup at the entrance once the game prompts you to.

The Escape (ie: after you grab the money):

Two volunteers need to head for the Bikes while one guy stays behind with the hacker (who at this point should be the only bag man). While you head for the Bike take cover and heal whenever needed. One guy focus on destroying cop cars and helicopters as the need arises. Watch your backs as well, cops can come up behind you. You don't have to follow the alley directly (see screenshots) you hop over certain walls and still hit the markers. Whoever is back at the Bank, protecting the Hacker, try to take out the helicopters and police cars from where you are. Whoever is heading for the Bikes will appreciate it. Once you get there blow yourself up along with the Bikes. Hang on! There was a purpose to that!

You will all spawn at the parked Bikes. Here I would say "Heist Leader go into your nearby apartment and fetch your Armored Karuma" but guess what got patched? So if you DID shoot any of the hostages back at the bank you should be able to go down the road, steal an armored car, and all drive to the boat for your getaway. Or you can take your chances with 360NoScopeRank35 getting killed during a bikes only run? I'll let you decide what's best.

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As you escape down the alley go right, across from the entrance to the parking garage, and climb the wall at the third telephone pole. After climbing the wall go through this doorway, straight ahead. You can either climb over the railing or run along railing until you get to the street. Shoot any cops in your as you go.
As you escape down the alley go right, across from the entrance to the parking garage, and climb the wall at the third telephone pole.
As you escape down the alley go right, across from the entrance to the parking garage, and climb the wall at the third telephone pole.
After climbing the wall go through this doorway, straight ahead.
After climbing the wall go through this doorway, straight ahead.
You can either climb over the railing or run along railing until you get to the street. Shoot any cops in your as you go.
You can either climb over the railing or run along railing until you get to the street. Shoot any cops in your as you go.

The Doomsday Heists

A recent Christmas present given by Rockstar was a chance to make an exorbitant (supposedly) amount of money through a new set of story based heists. Except to coincide with their previous updates all you have to do is go on the Maze Bank Foreclosure website (through your phone obviously because none of you millennials even bother checking the laptops) and buying a chunk of expensive property. This purple dot that looks like a globe, dotted on "San Andreas" with Clubhouses, Bunkers, Hangers, and Nightclubs is a Facility.

With Facilities come some other shark jumpingly wonderful items such as an Orbital Cannon and a Strike Team (with three levels that all make Merryweather mercs seem like little bitches in comparison), and vehicle space for more overpriced virtual machines that you'll no doubtingly grind these missions in order to afford....

The main point of these additional millions spent? Some new Biker/CEO/Naval Officer/Space Marine/Drug Dealer/Merryweather/whatever-the-hell-else-Rockstar-will-add-next Business? Another "lucritive" grind until you fill a plot of land with "insert profit here" until you get it blown up by some pleb in a Hydra/Oppressor/some-new-f***-toy-that-explodes-things during a "insert type of delivery here" mission? Nope it's just there for these new heists which involve Elon Mu... some billionaire trying to take over the world with robots, and jetpacks, and shit.

Let's just get to the point here before I go any further off topic with my snarky ranting. These new heists, these... Doomsday Heists, if you will (yeah I just did that) add a new layer to the money making onion. There are Prep Missions that are required before Set-Up Missions, which of course lead to the main Heist. See what's going on here? No? Don't worry I'll break it down later.

Luckily four players are an option this time, but I'll recommend if a third wheel will come in handy (unlike that Morgan guy's idea). I'll also give you an idea if a Prep Mission should just be skipped by buying what you need (oh yeah you can do that). And, not to start a sentence with a conjunction, advise you on whether those nifty new Special Ammos from the Gun Running DLC will come in handy (although they almost ALWAYS do).

Roles: Unlike normal Heists this doesn't apply that much. I'll let you know both here, and in the walkthrough, what each player will be doing.

Recommended Weapons: The obvious tool for taking on enemies. Your opinions may vary on what you think is effective, but here I'll suggest what worked for me and Nightro13 on each mission.

Recommended Vehicles: Everyone has a different Facility location, some times making for a long drive. When you get to your destination some times you will have to fight a large group of enemies. In this section I'll tell you the best Personal Vehicle to choose. Don't own what I recommend? Well... That's not MY problem...

Payout: The reason you're doing this, preferably sober for the sake of your partner... Keep in mind that the Heist Leader doesn't get paid for Set-ups. So don't whine when they take a bigger cut before the Heist.

Best Difficulty: You can only select Normal and Hard for Doomsday Heists. Normal equals you can afford one stupid death. Hard mode pays more but you get no second chances.

Keep in mind that the following walkthroughs are written with two players in mind. If you follow these strategies you won't need a third.

Special Thanks To Nightro13 for Doomsday Heist Assistance

It's thanks to him that we have the information for making these Heists easier to beat. When Xbox Live was being hacked by Russian splinter groups his Canadian internet was able to get a much needed screenshot in Act 2. He also helped with every Set-up and Heist Finale, but not the Prep Missions (ok some of the Akula one)... lazy jerk... Still thanks for everything else man!

Act 1: The Data Breaches

Prep: Paramedic Equipment

Ok To Do In A Public Lobby: Sure it's very easy.

Go outside of your Facility and call 911 on the in-game phone (these days you need to clarify that...). Select Paramedic from the menu and steal their ambulance. Yep, that's right! You don't even need the marked Ambulance. Just drive it into your Facility.


Dead Courier

The Overview screen for Dead Courier.
The Overview screen for Dead Courier.

Roles: Paramedic, Recovery

Recommended Weapons: Mk 2 Pistol w/Suppressor and Hollowpoints, Mk 2 SMG w/Hollowpoints (<Paramedic) Any Assault Rifle (Mk2 or vanilla), Grenade Launcher (<Recovery)

Recommended Vehicles: You're stuck with the Ambulance (<Paramedic), bring something fast, but something you can take cover behind (<Recovery)

Payout: $32,000

Best Difficulty: Hard

Paramedic:

Drive to the morgue and KEEP YOUR WEAPONS HOLSTERED (just in case you don't pay attention to in-game dialogue). Once you search the bodies you can actually stealth your way to the laptop, if you're quick. Regardless of how successful your Sam Fisher skills are, the alarm will sound when downloading the files. As you shoot your way out of the morgue take cover at key spots (see screenshot for example) to maximize your success of not freaking dying. Don't go outside until Recovery is in position.

Recovery:

When you get to the location the Savage lands at take cover behind your vehicle, or one the cement barriers, and blow up any parked Grangers you see with your Grenade Launcher. Clean up any stragglers to steal the Intel and take the Savage. Fly to the morgue and wait for the Paramedic. You will get a Wanted Level, but you don't have to hover around all day nuking police cars. Just land, pick up your partner, and fly off to lose the heat.

When the Paramedic gets back down to the ground floor the lobby will be filled with Agents. Take cover at THIS doorway.
When the Paramedic gets back down to the ground floor the lobby will be filled with Agents. Take cover at THIS doorway.

Prep: Deluxos

Ok To Do In A Public Lobby: Sure

Just spend the $94,500 to buy this Prep Mission. I mean the main issue here is that you need to steal FOUR Deluxos when you and your buddy equal TWO people. That right there puts a hair across my ass, but the fact that you have to drive back and forth four times (or twice if your partner pulls their weight) is what really makes this not worth the time.

Signal Intercepts

The Overview screen for Signal Intercepts.
The Overview screen for Signal Intercepts.

Roles: None

Recommended Weapons: The Deluxos have all the firepower you'll need.

Recommended Vehicles: Something fast depending on the Facility's location.

Payout: $32,000

Difficulty: Hard (it's not as bad you think)

Drive to the Deluxos and go after the first targets. Incase your tunnel vision kicks in early, and you didn't catch the tutorial, the Hacking App is the same as the Securoserve App with the in-game cellphone. Stay to the front left of the trucks to avoid getting shot as you get the signal. After you get the data use the Missiles to blow up the trucks.

Next head to the water and enter Hover Mode to go after the targeted boats. Use the same app to hack the data, but this time stay at the back right of the boats. The gunman riding passenger will have a harder time hitting you. As you head to intercept the plane use the ramped seawall (see screenshot) near the airport to get you on land faster (you can't activate Flight Mode just yet, otherwise this would be easier....).

The plane isn't as fast as you might think. One of you fly interference against the attack helicopters that will show up once you start hacking. Despite what you might think the hacking process is just as long whether it's one guy or the whole team. The amount of cell phones intercepting at once doesn't really matter. Once you're done; blow up the plane and go to the drop off point.

While in Hover Mode you can drive up this ramped sea wall, near the Airport, to get to the plane faster.
While in Hover Mode you can drive up this ramped sea wall, near the Airport, to get to the plane faster.

Prep: Akula

Ok To Do In A Public Lobby: Yes...

Fly to Fort Zancudo and go into the Control Tower. To save yourself a LONG climb you can take the elevator to the right of the stairs (I kid you not). The doors won't open unless you walk forward. As you hack the control booth you will get a 4-Star Wanted Level. After the download is complete, shoot the soldiers, and take the elevator back downstairs. You have some time before the Akula lands so there's no need to stress. Fight your way out of Fort Zancudo, once you do your Wanted Level will reduce to two stars. The Akula lands in a random spot each time. Fly to it, shoot the guards, and fly it back to your Facility.

Server Farm

The Overview screen for Server Farm.
The Overview screen for Server Farm.

Roles: None

Recommended Weapons: Silenced Standard SMGs/Assault Rifles/Sniper Rifles (while being stealthy), Mk2 Combat MG w/Armor Piercing Ammo

Recommended Vehicles: The Akula Helicopter provided.

Payout: $25,600

Difficulty: Normal (the last part can be rough if you're not careful)

This mission is kind of like the "Deliver EMP" Setup with the Humane Labs Raid, except you get a little more leniency if you screw up. However stealth CAN be maintained for most of this mission, the ending is scripted for an alert. Yeah sorry to spoil your Metal Gear Solid fantasy for you, but it IS a good idea to be stealthy for as long as possible.

Start by taking out this guard first, at the gate.
Start by taking out this guard first, at the gate.
This isn't COD4, but you both should sync your shots on these next two guards.
This isn't COD4, but you both should sync your shots on these next two guards.
This next guard will come around from the left, one of you keep your eyes on that direction.
This next guard will come around from the left, one of you keep your eyes on that direction.
These next two guards will come from the right. You don't really need to sync up, one of you can just line your shots or pull an Alvin York.
These next two guards will come from the right. You don't really need to sync up, one of you can just line your shots or pull an Alvin York.
These guys, around the building in the next yard, should probably be killed cooperatively.
These guys, around the building in the next yard, should probably be killed cooperatively.
Keep an eye out for surveillance cameras, they are represented as a red cone on the mini map. I was lucky to get a shot of this one since Nightro13 blasted all of the rest in a Fortnite rage mode.
Keep an eye out for surveillance cameras, they are represented as a red cone on the mini map. I was lucky to get a shot of this one since Nightro13 blasted all of the rest in a Fortnite rage mode.
As you make your way to the elevator (in the center of the complex) take out this guard as he walks out from his position.
As you make your way to the elevator (in the center of the complex) take out this guard as he walks out from his position.

Once you get down into the Server Farm split up. Each of you have to hack two servers. Stay stealthy for as long as possible, taking out guards with headshots as you go. The alarm IS scripted to go off after you're done hacking the servers, but it can happen earlier if you don't get the hacking mini-game right after a number of tries (it's pretty easy, you just connect the four wires to each of the nodes until you get the right combination). The server will beep more intensely as you screw up, but you have a few chances before the alarm sounds. Don't worry about the guards they can't interrupt the mini-game once you start (thank God). Once you have hacked your servers make your way back to the elevator (one of you can actually take cover in the elevator while you wait for your partner), periodically stopping to clear the immediate area of N.O.O.S.E. agents. Once you're back outside is where it gets scary. Take cover behind the low wall and kill everything that moves. There's gonna be A LOT of guards up here. Shoot and move your way to the left, back to the ladders that will take you back up to the Akula. Clear out as many guards as you can before you make a break for it as they can kill you while you're climbing. You could do the leap frog cover technique here if you really trust your partner's shooting skills. Once in the Akula just fly to the drop off avoiding police helicopters so you can lose your Wanted Level.

Act 1: Data Breaches Heist

Roles: None

Recommended Weapons: Mk 2 Assault Rifles (like any of them) w/Armor Piercing Ammo, Mk 2 Combat MG w/Armor Piercing Ammo, Mk 2 Marksman Rifle w/Armor Piercing Ammo, Assault/Heavy/Sweeper Shotgun (situational)

Recommended Vehicles: Anything Weaponized like the Tampa, Insurgent Pickup, Barrage, etc.

Payout: $812,500 (Hard Difficulty), which is $406,250 if you split 50/50.

Difficulty: Hard

Drive to the Satellite Array and blow up every merc you see from the comfort of your Weaponized Vehicle. This isn't the hard part; once you get inside the building these guys can take you down with a couple of shots. Take cover and heal often. Use the front desks as your temporary "base of operations" for that purpose, until you clear out the immediate area of Merryweather. Some of them will be at a distance on the right, as you make your way along the obviously reskinned Facility interior... Use a Marksman Rifle on them (you could also use the Heavy Sniper too, your choice). Once you get to the elbow, with the couches, a lot of guys will come at you. Hunker down and clear them out. This part isn't THAT hard, but you can die easily if you don't approach each gun battle defensively. Once in the area with the stairways switch to Shotguns, the fighting will be more up close. Everything else is pretty easy going from here. Just cover and reheal, don't go over the top with tossed explosives, and watch your six (especially the two guys that rush down the stairs after the garage area) until you get to the gun turrets.

The security desk of the Facility. This is a good area to "acclimate" yourself to the level gunfire you're about to face passed this point. Peek out, shoot, reheal from here until you feel comfy with advancing.
The security desk of the Facility. This is a good area to "acclimate" yourself to the level gunfire you're about to face passed this point. Peek out, shoot, reheal from here until you feel comfy with advancing.

Act 2: The Bogdan Problem

Prep: Riot Van

Ok To Do Solo In A Public Lobby: One of the easier missions, but bring a friend in case some asshat in a Hydra/Deluxo/etc. wants to get cute.

Fly to the location of the robbery (it's random each time). There is almost always a way to flank the officers, past the action, and just hop into the Riot Van. It's a decently armored vehicle so ignore the bullets. Call Lester/Bribe The Authorities/Drive somewhere off-road to Lose The Cops, then drive it back to your Facility.

Avenger

The Overview screen for Avenger.
The Overview screen for Avenger.

Roles: None

Recommended Weapons: Mk 2 Heavy Sniper w/Thermal Scope and Standard Ammo, Mk 2 Combat MG w/Standard Ammo

Recommended Vehicles: Doesn't really matter, something quick if your Facility is far away.

Payout: $28,000

Difficulty: Normal

Drive to LSIA and go to the marked Hanger. Once inside DO NOT walk forward just yet. See the plane on the right (see first screenshot)? You're going to take cover in THAT nearby alcove. Once you head there the lights will go out, press right on the D-pad to activate your Nightvision Goggles. Take your time in this area, sniping the soldiers that spawn on the ground and above. The Mk 2 Heavy Sniper's Thermal Scope really comes in handy for this part. Once you have cleared out enough mercs head up the stairs (on the same side of the Hanger) and take cover behind the offices. Keep using your Thermal Scoped Sniper Rifle to clear out the room, and your Combat MG for anyone up close. When you've cleared enough space reheal and head upstairs, but not all the way up just yet. You can hit more enemies from here without them getting a good angle on you. Once you feel comfortable go up to the gantries. No reason for both of you to get shot so one person hang back providing cover fire while the other activates the generators. There isn't that many mercenaries up here to worry about, but they can still shoot you down easily at close range. Once the power is restored head back downstairs and hop in the Avenger. You're pretty much home free from here, just stay within the purple square, on your mini-map, to avoid gaining a Wanted Level.

As the lights go out run for this plane. You're gonna want to take cover in the nearby alcove.
As the lights go out run for this plane. You're gonna want to take cover in the nearby alcove.
From the alcove use your Mk 2 Heavy Sniper w/Thermal Scope to shoot every mercenary you can see.
From the alcove use your Mk 2 Heavy Sniper w/Thermal Scope to shoot every mercenary you can see.
Keep your altitude within the purple square (don't expand the mini-map or it won't appear).
Keep your altitude within the purple square (don't expand the mini-map or it won't appear). | Source

Prep: ULP Intel

Ok To Do Solo In A Public Lobby: Definitely

Make sure you register as a VIP/CEO before you do this one. Spawn your Buzzard Attack Chopper and fly to the location of the house (it's random each time). Killing the guards outside will get you a three-star Wanted Level. Go inside, kill the other goons, grab the bag, and get the hell out of there. You can also call Lester to get rid of the police. Easy, peezy, lemon squeazy.

Rescue ULP

Overview screen for Rescue ULP
Overview screen for Rescue ULP

Roles: Ground Team, Lookout Team

Recommended Weapons: Sniper Rifle (the normal one); (Ground Team>) Mk 2 Combat MG w/Standard Ammo; (Lookout Team>) Assault/Heavy Shotgun

Recommended Vehicles: Doesn't really matter, unless the Facility is far away.

Payout: $28,000

Difficulty: Normal

Drive to the Foundry and equip Sniper Rifles near the entrance, this isn't actually a stealth mission but you can drop a couple of the soldiers in the foreground before the ones in the background are alerted start shooting at you. Not much a difference, but from the entrance you can take out most of the soldiers outside before you move into the building.

Ground Team:

Go to the entrance on the far right (see first screenshot), not the one the game tells you to go through. When you walk through the door wait a second, a soldier will most likely spawn right in front of you as you enter. From inside this room shoot at the soldier through the doorway on the left (see second screenshot), you can kill a few from here safely. When you're ready run out into the main room and take cover behind the scrap heap on the left (see third screenshot). From here kill the remaining soldiers and make your way up to ULP. Periodically stopping to shoot more responding troops from the safety of cover (also don't forget to reheal along the way). After you rescue ULP cover him until you get outside (if you die in the ensuing gunbattle once OUTSIDE AFTER you have ULP following you you'll spawn by an armored vehicle, don't get angry).

Lookout Team:

Go in through the entrance on the far left, yeah ignore the objective marker and go in there. Stand at the corner of this "boot room" (see fourth screenshot) and equip a shotgun of your choosing. While the Ground Team rescues ULP, you're still covering them, you're just doing it in safety. Remember once ULP is out of the building getting killed will spawn you near a selection of armored vehicles.

After The Rescue:

(Remember if you died this is a mission checkpoint, don't be afraid to take a dive. Unless you're a masochist playing this on Hard Difficulty). Get into an Insurgent Pickup and head to the drop off. Whoever is the designated shooter on the turret aim for the helicopters first. The ground forces will chase you in Nightsharks (which are easier to blow up than you think...).

The far right-side entrance to the Foundry.
The far right-side entrance to the Foundry.
You can take out a couple soldiers, from inside the first room, aiming from here.
You can take out a couple soldiers, from inside the first room, aiming from here.
Once you're comfy enough run in and take cover here to clear out most of the Russians. Once the area is relatively clear make your way upstairs.
Once you're comfy enough run in and take cover here to clear out most of the Russians. Once the area is relatively clear make your way upstairs.
The corner where Lookout Team (inside the entrance Ground Team is suppose to go) where you can hold off raiding enemies in comfort. (Note: This screenshot was taken during option C in Single Player. Would be nice if R* opened interiors in Online...)
The corner where Lookout Team (inside the entrance Ground Team is suppose to go) where you can hold off raiding enemies in comfort. (Note: This screenshot was taken during option C in Single Player. Would be nice if R* opened interiors in Online...)

Prep: Riot Control Van

Ok To Do Solo In A Public Session: Just buy the damn thing.

The Setup Mission for this thing is all the ball pain you need as is. Just buy it and move on.

Salvage Hard Drives

Overview screen for Salvage Hard Drives.
Overview screen for Salvage Hard Drives.

Roles: Operators, Salvage

Recommended Weapons: Assault Rifle (like any of them) w/Armor Piercing Ammo and one with Incendiary Ammo (one with FMJ if you want to take on the armored vehicles), Mk 2 Combat MG w/Standard Ammo, Mk 2 Marksman Rifles w/Armor Piercing Ammo

Recommended Vehicles: You use the Riot Control Van (God help you)

Payout: $28,000

Difficulty: Normal

This missions is really not as stressful as you might think. Yes Lester screaming at you never helps anything, but that aside you're going to be just fine. Really. You can actually take your time (I mean for the most part since you're on a timer...) by tackling each burning vehicle/harddrive at a time.

Operator:

The Riot Control Van (RCV) is pretty well armored and the water cannon is more useful than you might think it is. Sure it won't kill any of the Russian soldiers, but it WILL knock their asses down long enough for your partner to take them out. Obviously your main focus should be putting out the fires, but after THAT is done provide Salvage with some assistance outside of the Van. Lean in the driver's seat to help you avoid gunfire. You also have about three minutes and 30 seconds to put out the fires, at each location, before you fail the mission. Except the number of fires increases with each one (two-five hard drives). Things don't really get tough until the last location at Elysian Island (more on that in a minute).

Salvage:

Most of your action will be outside of the RCV, taking out Russian soldiers and salvaging the hard drives after Operator puts out the fires. If they rush off to do that don't get butt-hurt and rage quit. They're not pulling a "Leroy Jenkins" they are actually making your job easier. Speaking of making things easier, make sure you get in one of the back seats of the RCV, rather than riding shotgun, so that you're not forced to use the secondary water cannon. This is very useful for when enemies pursue you both between burn sites. Obviously water doesn't do to Nightsharks and Insurgents what bullets from your SMG can... I shouldn't have to tell you this...

Stoner Cement Works: Two vehicles to put out and some Russians to shoot, no big deal.

La Mesa: Three vehicles to put out, kinda spread apart throughout the trainyard, but don't panic this one only SEEMS overwhelming. Operator put out each fire in chronological order, then take cover and help Salvage fight soldiers. Salvage let Operator drive ahead as you collect the hard drives and fight off soldiers. Both of you take your time (kind of) it's not as hellish as...

Cypress Flats: Ok things get a little hectic here. The soldiers will respawn blatantly in the open, and the responding Insurgents are bothersome for Salvage but hunker down and let Operator put out the fires before moving. During that time just keep shooting. Operator that lean in behind the steering wheel feature is very useful here since you're more likely to get shot at this burn site for some reason. Once all of the fires are out cover Salvage with your water cannon. (By the way don't forget you can eat Snacks and put on new sets of Body Armor for the Interaction Menu...)

Elysian Island: Number one thing to do here is put out the fires going from A to E, screw collecting the hard drives right away, just put out the fires. Drive around to the right side of the bridge on the right side of the area. Both of you get out of the RCV and fight the Russians on foot. Over by Hard Drive E, by the water's edge you can get around the first wall by CAREFULLY walking along the edge of the dock (see first screenshot). Head to the left and jump the wall on the right after this (see second screenshot). This will allow you to flank around the area without having to fight through (and possibly getting killed by) the waves of Russian troops. Take cover by the C Van/wreckage. Use Mk 2 Marksman Rifles to cover Salvage as they recover the hard drives. Since this area is wide open you can avoid gunfire more easily, but still take cover and reheal whenever possible.

As for the rest of the mission you know what to do. It's cake after that last part...

On the other side of that green crate is just enough dock to walk along. Here you can flank around to the other side of the area without getting shot too much.
On the other side of that green crate is just enough dock to walk along. Here you can flank around to the other side of the area without getting shot too much.
Once around the other side you can climb over this wall to get back into the area with all of the wrecked vehicles. Note: Hop onto the cement divider THEN climb the wood wall if you're having trouble.
Once around the other side you can climb over this wall to get back into the area with all of the wrecked vehicles. Note: Hop onto the cement divider THEN climb the wood wall if you're having trouble.

Prep 1: Strombergs

Ok To Do Solo In A Public Lobby: Just buy the damn things, it's like the Deluxos mission from Act 1.

Prep 2: Torpedo ECU

Ok To Do Solo In A Public Lobby: Sure, a little annoying, but doable.

It's best to start this Prep as a VIP/CEO in order to spawn a Buzzard. It will make this Prep go much faster. Fly to the barge (wherever it spawns), kill the enemies, and collect the Torpedo ECU... Twice. Yeah that's the only downside to doing this is you'll have to go back and fourth twice.

Submarine Recon

Overview screen for Submarine Recon.
Overview screen for Submarine Recon.

Roles: Paleto Cove Team, Paleto Bay Team

Recommended Weapons: You'll use the Strombergs'.

Recommended Vehicles: You'll use the Strombergs.

Payout: $35,000

Difficulty: Hard

First off both teams go take out the convoy heading toward Paleto Bay so that I can get to the part of the walkthrough where I bold out your team's name and tell you what to do next...

Paleto Cove Team

Once underwater blow up the sea mines then scan the Submarine. To scan the submarine, in the three spots, stay within the yellow circles on the mini map. Once you have scanned the submarine drive to Ammunation.

Paleto Bay Team

Once underwater blow up the sea mines then scan the wreckage. To scan the wreckage, in the three spots, stay within the yellow circles on the mini map. Once you have scanned the wreckage drive to Ammunation.

(Yes I did basically just copy/paste that for the Paleto Bay Team but you're both doing the same thing, but with different elements anyway...)

Act II: The Bogdan Problem Heist

Roles: Submarine, Air Support

Recommended Weapons: Heavy Shotgun (Submarine), Avenger's Turret (Air Support)

Recommended Vehicles: Doesn't really matter, tripskip if your Facility is far away.

Payout: $1,187,500 (Hard Difficulty), which is $593,750 if you split 50/50

Difficulty: Hard

Drive to the location with the two vehicles, depending on how far away you are you might want to tripskip.

Submarine:

Get in the Stromberg and drive to the Submarine. Once inside shoot your way through the Russian sailors to the brig (-). A shotgun (your choice) is really good for this. When you find the informant aim your gun at him to get him to talk. Then make your way back up to the bridge and take a picture of the command center.

More to come soon on The Doomsday Heists. Stay tuned.

I Hope This Helps Someone

I already suspect that no one's going to get anything out of this Hub. Either because no one is actually reading it (or can't read it), or because no one really gives a fuck. However I can tell you that I have been on the short end of the stick, playing with random players, that trial and error has made me an expert on this. Yes that's right I just called myself an expert. In the land of the stupid the person who knows what they're doing is a god damn genius. If Rockstar wanted four players to cooperate they should have promoted that ideology from the beginning.

Still it's better than losing millions from a server crashing during Freeroam work...

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