ArtsAutosBooksBusinessEducationEntertainmentFamilyFashionFoodGamesGenderHealthHolidaysHomeHubPagesPersonal FinancePetsPoliticsReligionSportsTechnologyTravel

Things That Could Make Fallout 4 the Best in the Series

Updated on March 12, 2015
ANDR01D profile image

ANDR01D writes PC game reviews, comments on the video game industry, and sells video games for commission through Amazon.


So far I’ve written two pieces like this. One was all about what would make S.T.A.L.K.E.R. 2 the best in the series – and it came at an unfortunate time seeing as that game’s hopes of ever reaching the shelves are practically lost. The other was all about what would make the next Thief the best in the series.

So now we continue on in the series with things that would make Fallout 4 the best in the series. Admittedly I haven’t played any of the original Fallout games. I started like most people out there with Fallout 3, and later Fallout: New Vegas, which I think beats all kinds of crap out of its predecessor. How can Fallout 4, when it arrives, be the biggest and best Fallout yet?

I'll add to this list as I go along, and you can even leave your suggestions in the comments. If they're good I might even include them in the main piece, crediting you.

Click thumbnail to view full-size
It would be great to have more ways of getting in to safes other than lockpicking.Surely you can get codes or combinations for safes.
It would be great to have more ways of getting in to safes other than lockpicking.
It would be great to have more ways of getting in to safes other than lockpicking. | Source
Surely you can get codes or combinations for safes.
Surely you can get codes or combinations for safes. | Source

This is how (in no particular order):

  • When it comes to cracking safes, you have more options than just being able to pick the lock or force the lock (which 9.5 times out of 10 results in the lock being busted and you therefore cannot open the safe… ever, at least not until you obtain the infiltrator perk). You can also open the safe by knowing the combination to the safe.
  • You could also try cracking safes using the old trick of “listening for the clicks”. This would require higher lockpicking skills to carry out.
  • Failing these methods you could also blow open the safe using dynamite. But this would require your explosives skill to be very high and you would have to have access to the right materials, like dynamite. There’s still a chance that the job could go wrong and you could lose the contents inside the safe or even blow yourself up or critically injure yourself doing it.
  • Safes and computer terminals that have been discovered but not cracked or hacked will appear on your map, even if it’s the local map and not the world map.

Click thumbnail to view full-size
More ways of gaining access to terminals would be excellent.You would be able to use brute force to get some containers open.
More ways of gaining access to terminals would be excellent.
More ways of gaining access to terminals would be excellent. | Source
You would be able to use brute force to get some containers open.
You would be able to use brute force to get some containers open. | Source
  • Hacking computers could be made easier or more interesting and not so frustrating by attempting to use other methods of hacking rather than guessing the password all time. You could have auto-hacking devices like in System Shock 2 or BioShock 2. There should be more points in the game where you can actually find the password to a terminal, which only happens rarely.
  • Some containers like lockers or crates can be opened with brute force, like in Jagged Alliance 2. You could use a crowbar to do this, much like you need a shovel to dig up graves. You'd need a high amount of strength to accomplish this though.
  • Guns, ammunition and explosives would be rarer to come across in the game, perhaps forcing you to come up with improvised weapons or use melee attacks at times.
  • Make stashes or caches of weapons and ammo harder to find or get at, and hide it in less obvious places, other than storage lockers and crates. How about a tree stump, like S.T.A.L.K.E.R.? Okay, so Fallout: New Vegas has hollowed out rocks. Damn, it must take some time to do that. Much longer than hollowing out a log or a tree stump, I would imagine (I have discovered that in the Honest Hearts DLC for FNV, there are hollowed out tree logs).
  • Make it easier to locate items that are lying around, even if it’s a perk that you can choose at some point in the game. This would be similar to Diablo II, where you can press a button on the mouse and items are highlighted allowing you to easily see what and where they are and be able to select them and pick them up. Or like Borderlands where items are highlighted by other methods. Perhaps a high perception would be needed. Or like Dogmeat could locate ammo in Fallout 3, this could be a perk given to you or carried out by a companion (just realised that Rex has this ability called "Search and Mark" in FNV). It would be cool if it wasn't companion-dependant though.
  • Companions are affected by environmental factors such as radiation, as well as hunger, thirst and sleep and not just the player character, in hardcore mode.

There should be more of this: desolate areas with no people.
There should be more of this: desolate areas with no people. | Source
  • The game wouldn’t be as populated. There would be wildlife, and ghouls and mutants and the like, and the occasional bandits, with factions being fewer and harder to find or less common to come across.
  • The ability to lean around corners, particularly during combat, making it harder to be shot by the enemy.
  • Fewer shots or attacks would be required to take down enemies, and that would apply to the player as well.
  • You lose health gradually after being shot, by bleeding. One has to stop the bleeding first and then tend to the wound as soon as possible, more like S.T.A.L.K.E.R. or Far Cry 2. Otherwise you could suffer from decreasing abilities like strength, and suffer from infections and eventually die.
  • You can sprint in the game for short amounts of time.
  • You have to be more observant of your surroundings. If you run or sprint, instead of walking carefully or sneaking, you can trip over things and fall, causing slight damage.
  • You can lose your footing if you run down hills or wander too close to the edge of a cliff, and fall, causing great damage or even death.
  • You can manipulate or interact with the environment more easily, jumping and vaulting over things, moving more fluidly and naturally around the wasteland.
  • Make the player have a more realistic carrying capacity for more hardcore players. You can only have so many weapons and items at any time. Other items should be stashed somewhere or given to a companion to carry.
  • Storage containers like lockers or crates would only be able to take so many items before becoming full.

You'd be able to have a pack animal to carry your gear.
You'd be able to have a pack animal to carry your gear. | Source
  • Be able to take a pack animal along with you like a brahmin for extra storage.
  • You can ride animals through the wastes, like a mutated horse. This could carry a saddlebag with equipment in it.
  • You can also fire a gun while riding the horse.
  • Some sections of the game might feature vehicles. Riding them would require fuel which would be in scarce supply and very costly to purchase. And riding them too much, especially off road, can damage them, requiring very high repair skills to repair, and parts to do it with, otherwise rendering them useless.
  • Vehicles can also be modified to have storage space and mounted guns. This was in Fallout 2, according to a commenter at the bottom.
  • There would be sections in the game where you could race against other drivers and win a prize like so many caps for winning the race.
  • You can more easily communicate with people in the game in some cases, having a two way radio of sorts (perhaps you could incorporate this in to the Pip Boy). Perhaps you could use Morse code or smoke signals. This instead of having to trek back all the way back to them to report your findings when you just want to do something else.
  • Place the game or parts of it in a different place, like in the southern states like in Fallout 3’s DLC Point Lookout, or further north like in Operation Anchorage.

No steamworks please!
No steamworks please! | Source
  • Make the retail version or at least the GOTY or Ultimate edition operate without using Steamworks.
  • The game won’t use the gamebryo engine.
  • The game will be fully playable on release, without all the bugs and crashes and other shite, please.
  • Open ended play so after you finish the main quest you can still go back and do other stuff.
  • There’s a point in the game like Diablo II where you can reset your skills and perks while keeping your level of character. Any skill points awarded to you through levelling up will be available to you to reassign. Points gained from skill books cannot be reassigned as they directly impact a skill. You have no choice where the skill points go in this case.
  • Make it so you get better at a skill while using it, more like Morrowind or Oblivion.
  • People in the wasteland can help you improve skills and not just give you perks, like Oblivion. This would cost you quite a bit though.
  • Spoken dialogue from the player character, similar to Mass Effect.
  • Weapons should have names that are more like their real life counterparts. If it’s an M4 assault rifle, then call it that.
  • You have the option of fully joining a faction instead of just being a freelancer working for them. This may or may be doable in FNV, though I haven't tried it.
  • You can climb up and down ladders in real time instead of the screen going blank or having to endure yet another load time.
  • Less loading times or at least shorter ones.
  • All quests big and small are added to your quest tab rather than having to sift through notes to find smaller quests, like in FNV with the Motor-Runner bounty.

You can assign weapons and items to hotkeys, without hotkeys getting messed up at certain points of the game.
You can assign weapons and items to hotkeys, without hotkeys getting messed up at certain points of the game. | Source
  • You can assign weapons and items to hotkeys and use these hotkeys outside of your Pip-Boy. A commenter stated that this is available but its gets stuffed up when you enter casinos and the help takes your weapons. Then when they are given back to you.
  • So relating to my above suggestion, when weapons are handed back to you, your hotkey weapons are not messed up, and you have your weapon holstered instead of having to reselect it from the Pip-Boy weapons menu.
  • You can more easily see and interact with all of your stashes. Like in FNV you more than likely have a stash in Goodsprings, Novac, and in New Vegas at the Lucky 38, at the very least. It would be great to manage the inventories without having to travel all the way to do each one separately.
  • You can have all companions in one location, like FNV's Lucky 38 casino, which will make it easier to select which ones you wish to recruit before heading out a mission (I realised this is in FNV when you actually get to the Lucky 38 and talk to Mr House and get the presidential suite. If you haven't, then you can't dismiss companions and have them go to that location).
  • You can't run or walk forever. Eventually you will need to rest for a spell, just like you need to sleep from time to time. This would be a good addition for hardcore mode.
  • If the game takes place out in the desert, it would be interesting to experience hallucinations or mirages occasionally, particularly if you are out there for too long, or do not keep yourself hydrated.
  • You can suffer from heat stroke if you are outside in the blazing hot sun for too long and don't hydrate yourself.
  • More in the way of weather effects would be good. There were sandstorms in FNV and even Morrowind before that. More of that and gale force winds. Since playing the Honest Hearts DLC for FNV, I've noticed that rain is featured.
  • Natural forces like tornadoes would be an excellent addition, and you would have to find a storm shelter or a cave of sorts until it had passed.
  • You can utilise night-vision goggles to see in the dark rather than using your Pip-Boy which attracts attention and makes sneaking difficult, unless you have a perk that allows you to sneak with your Pip-Boy on. After playing the Old World Blues DLC for FNV, there is an item called a Dark Cowl that allows you to use nightvision. That's the nearest there is.
  • Have a mini-map on display at all times in the corner of the screen so you don't have to keep opening up the Pip-Boy. This should at least display the local map if not the world map.

"The player can, in addition to crouching and standing, go prone and crawl along on the ground. This would make it even less likely that enemies would see him or her."

The inventory would be modified so you can monitor the contents and weight of each storage container.
The inventory would be modified so you can monitor the contents and weight of each storage container. | Source
  • The player can carry a duffel bag around with him like other prospectors. This might make the weight limit of around 200 lbs more realistic, or it could allow him to carry more stuff.
  • Or he could have a backpack, or use pockets. Each storage container can only carry so much.
  • Ammunition can be carried around in bandoliers.
  • The inventory would be modified so you can monitor the contents and weight of each storage container.
  • Once the player has attained a high guns skill, or a perk is selected, reload times are decreased even further by having two clips strapped together and employing a tactical reload method.
  • The player can set more sophisticated traps than just laying mines all the time. Grenade bouquets, tripwires, rigged shotguns, etc.
  • The player could wind up in more environmental hazards, like quicksand.
  • The game would have a better cover system, which would make it harder to get shot in combat.
  • The player can, in addition to crouching and standing, go prone and crawl along on the ground. This would make it even less likely that enemies would see him or her.
  • When enemies get shot, they would react more realistically, and fall over and suffer, instead of taking a .50 round to the head and still stay standing.
  • It would be nice to have a warning just before accepting or completing a quest that would tell you that by doing so, a certain faction would turn against you. Otherwise you can just save before doing it and then load that save game if it doesn't work out in your favour.

  • There would be more dangers in the waters. In FNV I was kind of disappointed when I wasn't eaten by a mutated Anglerfish when deep sea diving in Lake Mead. Half-Life had them!
  • You could use weapons underwater like spearguns, and even attack people on land from underwater, which would make for a nice surprise attack.

  • Include alt-fire in the game. I was disappointed to discover in FNV that one couldn't attach an underslung grenade launcher mod to say a Marksman carbine and then use an alt fire mode to fire 40 mm grenades.
  • The ability to switch between fire modes. You can select semi-automatic, burst fire, or full auto on some weapons.
  • Have the character find or make a tool that would allow them to see through keyholes or under doors, so you can spot enemies on the other side and plan your attack.

Which is your favourite Fallout?

See results

© 2012 ANDR01D


    0 of 8192 characters used
    Post Comment

    • Molly Layton profile image

      Molly Layton 

      3 years ago from Alberta

      This is an awesome list. I hope Fallout 4 uses some of these things.

    • profile image


      5 years ago

      The reason for all this carrying is the widely accepted theory that the pip-boy has a Dyson sphere like effect that allows you to store a lot inside of it but yet be small on the outside this would also explain using the pip boy to access inventory

    • joedolphin88 profile image


      6 years ago from north miami FL

      Fallout four could be sick but I think two will always remain the best in the series. You gotta play the older ones too understand.

    • profile image


      6 years ago

      I will throw in my two cents.

      First off, I think that it would be quite an undertaking to make the game engine accept vehicles and not have it turn out filled with bugs and glitches. In Fallout 2, you had a world map that you travelled one which took away any need to manually steer the vehicle. Also, if you have a vehicle in Fallout 4, where are you going to drive it. Unless you have some real kick-ass Mad Max car, your going to be stuck on roads and id guess most of them are not in a good shape after a few hundred years without maintenance. The car in Fallout 2 was used mostly for extra storage, which you can use any follower for.

      Having ammo have weight is a nice option, that is one of the few things I like with New Vegas Hardcore mode. Having to eat, drink and sleep are things I wish could be turned off.

      One thing I want to see is different combat difficulties rewarding more or less XP, I think Fallout 3 had it and I know New Vegas lacked it.

      Being able to trip sounds like a bad idea, since that would force you to watch every step you take. That can be quite annoying since you want to look forward but have to check your feet every few second to not walk into stuff that could make you slip. Just bad game design to include it.

      Hot keys are available in both the console and PC version, Fallout 3 is better than New Vegas cause in New Vegas you have to borrow away your guns to enter a casino. When you get them back, you have to arrange the hot keys again which can be annoying.

      I would love to see black powder rifles in Fallout 4, it would make sense since you would not be forced to make cartridges which require stuff that is often unavailable like primers. How do you make primers in an apocalyptic world, much easier to go with good old black powder rifles and handguns. They can be manufactured easier due to the possibility of hand-forging the parts required.

      Lastly, I would love to see your attributes becoming more useful. In Fallout 2 you could not get access to certain quests unless you had the necessary attributes required. One of my favorite parts is when you arm-wrestle with a Super Mutant, that demands you to have insane strength and endurance and even then there is no guarantee to win.

      Other than that, you wrote several good points that I agree with =)

    • AM Hanson profile image

      Adam M. Hanson 

      6 years ago from Mankato, MN

      first off: Good list! I agree with a lot of the things you mention (leaning in combat, running, skills increasing with use, etc), but because I'm a crazy Fallout fan, there are a few things I feel I should mention:

      -Earlier Fallout games had vehicles (which had guns and storage). I'm not exactly why they did away with it, but it was most likely to stop players from simply driving over/past enemies and possibly breaking the game. Also, apart from Fallout 3, every Fallout game allowed you to join factions.

      -Bethesda has chosen a different location for each game, and have said that this will continue (at least for the next game).

      -You can equip hotkeys, at least on the console version.

      -Can you imagine having a pack brahmin following you around? I already have to deal with my companions getting stuck or not being able to follow me up a steep hill, just think how rough that would be on the brahmin lol It'd slow you down and be the first target for enemies, which would result in you now having a dead brahmin and tons of items you can't carry.

      -There is a reason very few games have the chance to trip when running: gamers love running in games and will run as often as they can. The wasteland is full of debris and crap that would have you tripping every five seconds unless you slowly walked with your eyes fixed on the ground.

      -The lack of PC spoken dialogue is a way to make the character more relatable to the player. The fact that he doesn't speak allows you to more easily do multiple playthroughs without losing the freshness. I'll use the same example you did: Mass Effect. Commander Shepard is always Commander Shepard. No matter how many playthroughs you do, and no matter what different decisions you make, he's still Commander Shepard. That's why I have about three times the gametime with Fallout 3 than I do with any of the Mass Effect games.

      -All quests are on the quest tab, with the exception of Unmarked Quests, which usually don't result in XP but a physical reward. This is often due to the fact that a good number of unmarked quests are very easily made uncompleteable due to NPC death or other quests being finished.

      - Last and most importantly: a lot of the points you make (easier hacking/picking, quicker loads, communication aids, etc) seem to simply be aimed at making the game easier to play and quicker to finish. I think that the real reason the games (except Fallout 3) ended with the last quest is because there is so much for you to to before you reach that last quest and the developers want you to try to experience everything instead of walking by an area and saying "It looks dangerous, I'll come back after I beat the game." and instead you say "Ooo! New area! Need to explore so I can get EVERYTHING before the game ends and I can start a new game!" In fact, if you think it's bad now, try playing the earlier games and have fun playing through with a time limit :(


    This website uses cookies

    As a user in the EEA, your approval is needed on a few things. To provide a better website experience, uses cookies (and other similar technologies) and may collect, process, and share personal data. Please choose which areas of our service you consent to our doing so.

    For more information on managing or withdrawing consents and how we handle data, visit our Privacy Policy at:

    Show Details
    HubPages Device IDThis is used to identify particular browsers or devices when the access the service, and is used for security reasons.
    LoginThis is necessary to sign in to the HubPages Service.
    Google RecaptchaThis is used to prevent bots and spam. (Privacy Policy)
    AkismetThis is used to detect comment spam. (Privacy Policy)
    HubPages Google AnalyticsThis is used to provide data on traffic to our website, all personally identifyable data is anonymized. (Privacy Policy)
    HubPages Traffic PixelThis is used to collect data on traffic to articles and other pages on our site. Unless you are signed in to a HubPages account, all personally identifiable information is anonymized.
    Amazon Web ServicesThis is a cloud services platform that we used to host our service. (Privacy Policy)
    CloudflareThis is a cloud CDN service that we use to efficiently deliver files required for our service to operate such as javascript, cascading style sheets, images, and videos. (Privacy Policy)
    Google Hosted LibrariesJavascript software libraries such as jQuery are loaded at endpoints on the or domains, for performance and efficiency reasons. (Privacy Policy)
    Google Custom SearchThis is feature allows you to search the site. (Privacy Policy)
    Google MapsSome articles have Google Maps embedded in them. (Privacy Policy)
    Google ChartsThis is used to display charts and graphs on articles and the author center. (Privacy Policy)
    Google AdSense Host APIThis service allows you to sign up for or associate a Google AdSense account with HubPages, so that you can earn money from ads on your articles. No data is shared unless you engage with this feature. (Privacy Policy)
    Google YouTubeSome articles have YouTube videos embedded in them. (Privacy Policy)
    VimeoSome articles have Vimeo videos embedded in them. (Privacy Policy)
    PaypalThis is used for a registered author who enrolls in the HubPages Earnings program and requests to be paid via PayPal. No data is shared with Paypal unless you engage with this feature. (Privacy Policy)
    Facebook LoginYou can use this to streamline signing up for, or signing in to your Hubpages account. No data is shared with Facebook unless you engage with this feature. (Privacy Policy)
    MavenThis supports the Maven widget and search functionality. (Privacy Policy)
    Google AdSenseThis is an ad network. (Privacy Policy)
    Google DoubleClickGoogle provides ad serving technology and runs an ad network. (Privacy Policy)
    Index ExchangeThis is an ad network. (Privacy Policy)
    SovrnThis is an ad network. (Privacy Policy)
    Facebook AdsThis is an ad network. (Privacy Policy)
    Amazon Unified Ad MarketplaceThis is an ad network. (Privacy Policy)
    AppNexusThis is an ad network. (Privacy Policy)
    OpenxThis is an ad network. (Privacy Policy)
    Rubicon ProjectThis is an ad network. (Privacy Policy)
    TripleLiftThis is an ad network. (Privacy Policy)
    Say MediaWe partner with Say Media to deliver ad campaigns on our sites. (Privacy Policy)
    Remarketing PixelsWe may use remarketing pixels from advertising networks such as Google AdWords, Bing Ads, and Facebook in order to advertise the HubPages Service to people that have visited our sites.
    Conversion Tracking PixelsWe may use conversion tracking pixels from advertising networks such as Google AdWords, Bing Ads, and Facebook in order to identify when an advertisement has successfully resulted in the desired action, such as signing up for the HubPages Service or publishing an article on the HubPages Service.
    Author Google AnalyticsThis is used to provide traffic data and reports to the authors of articles on the HubPages Service. (Privacy Policy)
    ComscoreComScore is a media measurement and analytics company providing marketing data and analytics to enterprises, media and advertising agencies, and publishers. Non-consent will result in ComScore only processing obfuscated personal data. (Privacy Policy)
    Amazon Tracking PixelSome articles display amazon products as part of the Amazon Affiliate program, this pixel provides traffic statistics for those products (Privacy Policy)