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Game Downloading Speed? I Have a Bone to Pick With You Microsoft

Updated on November 3, 2017
Craig Easom profile image

Craig has been a writer on HubPages since 2013. He is currently studying for Marketing at Nottingham Trent University—in the land of Robin.

Damned Xbox One innovation barely handles the game sizes for multiplayer functioning, and as such this leads to lengthy anti-consumerism game download times (sometimes 24 hours)
Damned Xbox One innovation barely handles the game sizes for multiplayer functioning, and as such this leads to lengthy anti-consumerism game download times (sometimes 24 hours)

The arrival of multiplayer video-gaming was inevitable, but video-game downloading speeds were about to become a thing of the future. There is so much packed into video-games today that they cannot give the games-discs users the freedom to simply insert the disc and play their purchased game. Now, there are a whole heap load of hoops that you need to jump through before the game can be made playable, and the first of these hoops is the initial disc content download, and the rest is online game content. If you have bought a video-game on disc for the Xbox One or the PS4, then you will be victimised to game downloading speed hell, a hell that could last anywhere up to 24 hours of unplayed gaming at the expense of £50 retail (and above).

Let’s move back a little to the Microsoft launch of their second generation console, the Xbox 360, a console that innovated on the online gaming universe, and they became the first ever gaming console to provide a multiplayer online space for video-gamers that would allow them to experience a gameplay experience unlike any other single player gameplay experience that has been done in the past. Not that the single player gaming mode was to come to a halt, but rather be the one thing that the gaming marketers leave out of their national/international gaming release promotional campaigns. The future of video-gaming was online, and the Xbox 360 was the first console to take the leap onto the multiplayer meta gaming space. Halo 3 and Call of Duty 4: Modern Warfare cemented the multiplayer game modes as a thing of the future, as the single player campaigns were seen as the optional added extra gaming experiences, and they differed greatly to the multiplayer experiences - which were miles better.

The Xbox 360 innovated on the PC domination for multiplayer gaming in such a popular way that the PC has become a wasteland for those stuck in purgatory, in-between playing the latest console, the Xbox One or the PlayStation 4. The Xbox 360 was marketable genius, and owning the console based on its brand marketing alone felt somewhat awesome. The exclusive video-games for the Xbox 360 included Halo 3, Gears of War 2 and even one of the earlier Call of Duty titles (perhaps COD 4) - although this drifted into cross-video-game-console-platforms when the PlayStation 3 successfully launched a year after the Xbox 360 launched.

But, the Xbox 360 was fundamentally the better gaming platform because of the game downloading speeds, that were near perfection. This may have been overlooked-or missed by the PlayStation 3 community, but the fact of the matter is that the PlayStation 3 game-disc users will have had to download the game that could take literally hours until the disc would become playable. This is a sign that Sony were rushing the fundamental designing for the underlining workings of the PlayStation 3 console, and this would only be noticeable if you had two TV’s side by side to compare the initial gaming experiences from within the disc box when playing on the Xbox 360 and the PlayStation 3.

The Xbox 360 stands out as the ultimate multiplayer gaming changer platform…

Then… came the Microsoft third generation release of the Xbox One

Now, the Xbox One seemed great at the E3 in LA, but there were warning signs that the games console was rushed into production, and this was all noticeable in the fundamental design for the Xbox One when compared to the Xbox 360. The “360” says gamer, whereas the “One” says corporate control over the gamer.

The Xbox One brought hell back into their fundamental workings for the Xbox One console - in that the return of game downloading speed was making a comeback, and every game-disc insertion would require the downloading time of between an hour to 24 hours to download the full-game. The download time varies on the amount of GB storage that is required, and only deepens ever the more when there is a vast multiplayer set of functions, which most premium video-games typically have today.

The game downloading speeds… for Call of Duty: WWII… and the gamer has become the Netflix streamer whilst they wait for the game to download (all the while hoping that launching the Netflix app won’t disrupt the flow of download speed for the game in question). In 2017, gamers are spending more time than ever killing time in-between gaming to lend time to download installations, and thusly the next-generation console experience has been blemished for all eternity for poor download times. “Don’t worry Sledgehammer Games, I should have access to your Call of Duty: WWII game by tomorrow morning, apparently the content is requiring extensive download time”.

Wait… didn’t the PlayStation 3 have download times for new games in disc form? Yeah they did. This was a large letdown for the PlayStation 3 console users, as the platform was doomed to make a good overall impression. “Whatever man, the PlayStation 3 sold more than 100 million units throughout its lifespan”. Well, that’s exactly it, as the console worked perfectly when dismissing all concerns over potential download speeds. There is clearly a large number of console consumers that are not off-put by the idea of waiting around for various lengths of hours for games to fully download, but it sure took the edge of when using the Xbox 360 for multiplayer gaming when knowing that there would be no sitting around waiting for the game mode to download for hours until you could jump in and play with friends.

Do people care about game download speeds on the next-generation consoles (the Xbox One, PlayStation 4)? Surely, but there is not a whole bunch of online complaint forums concerning the matter. Perhaps having larger game modes online take longer to download, but somehow the Xbox 360 bypassed the issue, and the gamers were better off for it. Sony’s PlayStation consoles have had the game download speed issue since the PlayStation 3, but there would have been some hopes from the Sony console community that they might have found a way to bypass the problem for the PlayStation 4. The reality, Sony did no such/made no such changers regarding game downloads, and as such the next-generation console community feels that they are carrying the hours and hours of downloading speeds as a burden everyday they consider buying a new multiplayer video-game. "But, the speeds are so long. It’s been 3 hours and time is going slower. I turned off the console for the game to download in the background, but the game download time-bar is calling out to me. The download speeds are psychologically tormenting my contempt to switch from the console to ordinary cable television."

© 2017 Dreammore

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