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Game Pieces

Updated on September 2, 2013



Game Pieces


Volume 3, Issue 12, September 2, 2013

During the empirical era in the Islands of Japan the rulers ruled from their palatial palaces while their following lived in wooded intricately laid bamboo households in and on top of the mountain tops. Beautifully carved and artistic pagodas and their beautifully calming wen charm that peaks out to greet visitors from a distance. At the time of this era, the Japanese were very advanced and articulate they also are very focused on having their children be educated and focused on studies. So during the winter months as the rains drenched the walls and rice paper windows of the pagodas, the recreation in the instant was card playing that evolved when a wonderful innovation took place with the creative and electronic invasion of electronic gaming pieces.

The educational and cognitive interaction focus did not change and it was during this time that beautifully blended family interactions, as well as, the social interactions in everyday life did Shigueru Miyamoto who was the creator of some of the most notable gaming devices of our day, integrated his ideas that were infused in his engineering talents and caritiures (cartoons), and with the card games of the era.

In and on one of the islands of Japan (Kyoto), Japan a gaming entertainment company that developed handmade “hanafuda” cards and was the only form of gaming entertainment back in the 1800’s. At the turn of the century the companies began considering a different way to entertain, play, and relax in the home. During the rainy season on the island of Kyoto, Japan the regular card game was just not sufficient to satisfy the intuitive gamer and it evolved and changed into an electronic gaming piece (device) in the 1970’s, then video debuted in the 1980’s and appeared, as a digital gaming piece (device) with arcade gamer hits like Donkey Kong, Super Mario, and Zelda (

The creator and designer, Shigeru Miyamoto, of some of the most attractive video games like Mario, Donkey Kong, and the Legend of Zelda was inspired by the visual arts in posters from many different eras.

Presently the gaming devices are hand-held, mini-digital gaming pieces that you can take with you on your travels or anywhere you go. Just to give you an idea of how many video gaming devices there are that have evolved they are sectioned by generation and there are 23 generations from card game, mechanical, electronic, to digitally held video game piece devices.

Video games were invented and introduced to the public in September 1989 and the Nintendo Entertainment center was born. It further evolved into the most sought after and highest selling gaming systems when the Nintendo Wii came onto the market.

So guess who inspired the creator, Jane Labowich, to produce the pocket Etch-a-Sketch? You are right, Nintendo! Although the invention was originally made in the 1950’s by a French Electrician Andre Cassagnes here in the United States. It was a mechanical magical creative wonder that made images on a aluminum powder screen by a turn of the knob. This dynamic piece of gaming equipment was the inspiration to many Nintendo’s. PSP’s, and Xbox gaming devices.

Incredibly there are 3-4 million gaming devices sold every year kids love these things. Development of these devices involve the gamers and graphic designers who carry the most weight on the production of the products where there influences lead to the advancement of handheld devices like the PSP, that are selling like hotcakes off shelves.

Influences like the movies of Star Trek, posters, cartoons, and NASA projects were key in establishing the magical and innovative graphic designs we have today.


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