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German Nazi Campaign Where They Are the Good Guys? Is It Hopeful Thinking That This May One Day Happen in Video-Games?

Updated on November 2, 2017
Craig Easom profile image

Craig has been a writer on HubPages since 2013. He is currently studying for Marketing at Nottingham Trent University—in the land of Robin.

Two sides to every story. To the German people, the Nazi's were the good guys. Gamers want an allied story to be told from the German Nazi's perspective - there is still the untold story of the German Nazi empire
Two sides to every story. To the German people, the Nazi's were the good guys. Gamers want an allied story to be told from the German Nazi's perspective - there is still the untold story of the German Nazi empire

The idea still torments me to this day that there could be a video-game that portrays the German Nazi’s side to the grandest war story ever fashioned out of mankind’s will for power, and it actually being accepted by the cynical, critical thinkers of today. There will be old ninnies reading the paper one fine Sunday morning ruining the winter breeze flowing through the window crack with their convoluted stories about how video-games are ruining the young minds of the modern technological age. Yeah, yeah, yeah, there should be the upmost respect for those soldiers that fought for out country during World War II, and to portray a video-games story sole from the German Nazi side would be objectively disrespectful to multiple generations, put a dint in western culture history foretelling’s, and would be widely petitioned by the older audiences (mums, days, granddads, grandmas) for teaching the younger, more influential people that what the German Nazi’s did during World War 2 was OK.

This is less-so a matter of whether or not the young minds today can handle the story being told from the other side to World War 2’s atrocities, but more-so a sense of set-backs by the older generations of today who are unwilling to move the times, become the person of tomorrow before everyone else has stepped in front of you, and before you know it you are sat around the breakfast table talking about the newspaper that did’t arrive that morning whilst the rest of their family is reading the news from their iPads/tablets. How did this happen? People stopped hesitating to believe that something could be improved upon, and simply accepted the change and embraced it - and now they never complain about trivial matters - such as, where the blooming-heck is my newspaper, and why is the ink coursing through my finger tips. The times came when they came? This is the exact level of complacency that has kept the younger generation from storming into the future with hover-craft-cars, airoplanes that can fly through space, and holographic technology that can visualise anything that your mind could possibly imagine, certainly setting the trend for the new age when people are staring down at the past Apple iPhone products at a time when they are practically vintage.

Honestly, all a journalist has to do to sell more news papers - and to attract more readers to their website - is to basically discuss the controversy of violence in video-games, the ambiguous powers that young people receive in the virtual world that cannot be done in the real world, and the overuse of terrorist and enemy forces in first-person-shooter video-games. The controversy regarding video-games and the older audiences is endless, and supposedly there is more than 60% of video-gamers who are gaming at the age of 33-and above. This is a shocking revelation, as there is going to be more discussed regarding video-games in the household as the parents can relate to their children in video-gaming interests, and suddenly the video-game IP’s like Call of Duty, Destiny and Overwatch are blowing up in sales. Seriously, Activision did the research to find out how old the average gamers were who played their games (Call of Duty, Destiny), and the results were staggering, as it seems there is a very countable amount of gamers who are in their late 20s and mid 30s.

Video-games have been adapted to suit the whole-family, as if there is a large number of parents who have taken to playing video-games as a hobby in their free time then it would make sense for video-game publishers to cater to all audiences. There is no end to the amount of money that can be made from video-games, but research has proven that young people are more influential over the amount, and specifically which video-games are bought for the household. Two extremely popular video-game titles in 2016 were Destiny 2 and Star War: Battlefront II.

This is where video-gamers will go off into two separate directions, from those who despise the controversies that so many people are talking about, to those who will not have a care in the world for what the new sites are talking about. No one would boycott a video-game for doing something controversial, all as long as it is done in good taste, and games publishers are fearful of treading into enemy territory for video-game story settings, as they do not want to upset the older demographic because they take everything into account when listening to their grandkids talking about the friendly players being the German Nazi forces. This is one of the reason why Call of Duty has dialled down the Nazi symbolism and flags as not to spark a fire that would spread across all forms of media, and this would hurt their sales, because parents and grandparents may all of a sudden cancel their orders for giving them as Christmas presents, and this would seriously harm Activision’s income from this particular IP. Notice, Call of Duty: WWII uses the term Axis (for the Nazi forces), and a plus-looking-cross symbol for the Axis (Nazi) forces symbolism on flags.

2012’s media storm attacking the Medal of Honour 2012 title - and since, there has not been another Medal of Honour title release, so assumably it has been put back on hiatus for further development at a later stage

What happened to kill the buzz for 2012’s Medal of Honour video-game reboot? Well, The Guardian, The Times, The Daily Telegraph, other newspapers, and it was all over the radio and television news broadcasting, and they were moving as a swift oddity to crush the Medal of Honour sales all because they made the enemy team seem somewhat supportable for using the terrorist brand for its declaration for warfare whilst playing the story and online modes. Anyone played 2012’s Medal of Honour? I did, and it was a damned good game, and certainly stands out as one of the better shooter games for 2012, but it was an oddball game release anyways, since it used a certain type of game engine for its single player campaign, and then the Battlefield game engine for its multiplayer mode.

Call of Duty 2017 is a dud - there is no German Nazi campaign

There has been leaked rumours that there might be a German Nazi DLC pack that will release later on after the Call of Duty: WWII game officially launches, but this may be in an effort to dial down the media coverage on this, as Activision will want to limit any level of internal or external damaging to their WWII pre-orders and on-launch-day sales. Activision wants every possibly Call of Duty consumer to be eyeing the newest title, WWII, and the best way to do this is to hardwire into the brain that you are into the World War 2 historical events.

Then again, Activision may have made the claus in their contract with their respective Call of Duty developing houses that they cannot do a World War 2 video-game with allied themes for the enemy, such as with the German Nazi and terrorist influences. Call of Duty have avoided the route to the German Nazi’s playing the heroes all they way up until their demise because there would be a hell-fire of furious advocates for a peaceful world, and that for some strange reason includes video-games. By making the Nazi forces the playable side with a scope for world-order, they could focus the learning for World War II from the untold angle in video-game story making. This would be a first, thereby the more successful of a random Call of Duty title if they were feeling daring to take the risk and make the game this way.

2017, and the media are still out to gun down the development studios that fantasise about the Nazi regime ruling earth, but it is so fictional that there really need not be any controversy, or altercating discussions in the first place. Call of Duty: WWII has remained relatively safe from the media hell fires that could come around after its launch on Thursday, but there is always time for something to get picked up on that messes with the workings of the older demographic minds in 2017. Call of Duty: WWII could have done a German Nazi campaign, but given that there marketing has been heavily focused on the US forces entering into the war that it wouldn’t make practical sense to start the German campaign at this stage because the Nazi’s were practically destroyed by now. The Nazi’s were at their strongest during the start of the war, and it might bring fresh thinking from video-gamers for as to how the German Nazi’s first built their power and influence across Europe and Russia.

The German Nazi’s were organised, well funded, well supplied, packed full of technological weaponry advances, had the support of Italy, Russia and various other small nation allies, and they wiped out those who went against them in the millions. This is all ignored by popular World War 2 movies (Saving Private Ryan), TV shows (Band of Brothers), and video-games. The Nazi’s are often portrayed as stupid, foolish, ill-equipped, over-bloated with untrained/undisciplined troops, and as though they were clueless on the battlefronts.

© 2017 Dreammore


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