ArtsAutosBooksBusinessEducationEntertainmentFamilyFashionFoodGamesGenderHealthHolidaysHomeHubPagesPersonal FinancePetsPoliticsReligionSportsTechnologyTravel

Hearthstone: Heroes of Warcraft - Review

Updated on June 2, 2014
Many cards have a "Battlecry" effect, meaning they do something the minute they hit the battlefield.
Many cards have a "Battlecry" effect, meaning they do something the minute they hit the battlefield.

Card games are always kind of an odd beast. First off, they usually have to pass what I like to call the "Magic: The Gathering test". You see, when you're first on the scene like Magic was, you get to dictate the dos and don'ts of the genre better than anyone else. This usually leaves only a few major competitors, such as Yu-Gi-Oh! and Pokémon. The alternative is to make your card game a straight out of the box ordeal; think Summoner Wars or Nightfall.

Hearthstone: Heroes of Warcraft, pinches ideas from both of these approaches. First off, it's got the brand identity to give it some clout, yet it's also free to play and lets you make you do with the cards you start with if you want. It's also really, really addictive.

Hearthstone is perhaps best described as Magic: The Gathering-lite, and I don't mean this in a disparaging way either. For all of its success, Magic is not particularly the easiest of games to get into. In contrast, Hearthstone is ridiculously simple to learn, with the game guiding you along a series of tutorial matches when you first boot the game up. Players take on the role of a particular character from Warcraft mythos, be it a Mage, Priest or Druid. The aim of the game is simple: summon creatures, cast spells and get your opponent from thirty life to zero as quickly as possible.

Blizzard mix things up by also having each character come with their own ability. Take the Priest, who's able to heal himself or a summoned creature each turn, or the Warlock, whose ability allows him to trade life for an additional card every turn. These abilities are complimented by class-specific cards which help reinforce certain strategies depending on the character. It's a great way of blending role-playing into the card gaming experience, with Magic's "which colour are you?" question being replaced with "which class are you?"

Being able to ship parts of your opening hand back to your deck, as opposed to doing a full mulligan, was a nice touch. Reducing the luck factor in many cases.
Being able to ship parts of your opening hand back to your deck, as opposed to doing a full mulligan, was a nice touch. Reducing the luck factor in many cases.

The other, rather ingenious, decision by Blizzard was the mana system. Rather than have to draw into the resources to cast your spells, the game instead increases your magic points each turn, ensuring that the game steadily ramps up as the turns progress but also keeping both players at relative parity to one another. It makes for much faster, more dynamic games, even when you feel as if your opponent got lucky there's less of a sense that you simply drew useless cards throughout the entire game.

I'll be honest, I felt a tad guilty when I first started playing some matches. I've played Magic on and off for over a decade now, along with other card games. There's some skills that just transfer over from one game to the other, and Hearthstone is no different. You notice patterns and lines of play that just won't be there for newer players, not to mention having a better grasp on concepts such as card advantage and tempo. Still, it didn't take long for me to be put in my place. As you play through matches, your rank steadily increases, starting at 25 and going all the way up to Legendary status. By the time I reached rank 15 my win-streak was quickly turning into a win-crawl. For a game that's free to play, make no mistake, there's plenty of competition to be found in Hearthstone.

For a game about collecting cards it's at first odd that there's no option to trade. This however, is another smart move by the developers. Trading typically results in rare competitive cards quickly becoming unobtainable by newer players, locking many of them out of playing with tournament-worthy decks simply by virtue of not having deep enough pockets. Instead, the only way to obtain new cards us by opening packs, which either cost 100 in game gold or can be bought with real money. Gold is earned by completing daily quests (i.e. win two matches with a Priest), or by winning a series of games in ranked mode. The steady, drip, drip, drip of free stuff is enough to keep players coming back, even if they aren't willing to part with real cash.

The deck editor is nicely laid out and is leaps and bounds ahead of Magic: The Gathering Online's cumbersome interface. Wizards of the Coast be warned.
The deck editor is nicely laid out and is leaps and bounds ahead of Magic: The Gathering Online's cumbersome interface. Wizards of the Coast be warned.
Each win in the Arena upgrades your key, resulting in better rewards when you finally cash out.
Each win in the Arena upgrades your key, resulting in better rewards when you finally cash out.

It's the Arena however, that truly ramps up Hearthstone's addictiveness. Again, Blizzard have taken more cues from Magic by attempting to emulate a Limited draft, but without including all of the complexity. Here, players have a choice of three randomly selected characters before going on to choose thirty cards out of a random pool of available choices. It adds one more layer of strategy to Hearthstone's arsenal as players are encouraged to utilize card evaluation skills as well as play well. It costs gold to enter, but provided you win some of your Arena games, there's decent prizes to be had. The beauty is how you don't have to complete all of your games in one sitting, meaning you can dip in whenever you like to play another round or two. It's almost certainly the game's most popular mode and is likely to be the reason that many continue to play the game over the coming months.

For a game with that oft-dreaded free-to-play description, Hearthstone isn't just out to nab your wallet. Sure, it's crafted to gently encourage the more impatient players to part with some of their money but it doesn't do so at the expense of the game itself. It's not pay-to-win either, I've managed to make it halfway up the rankings with nothing but free cards that I started out with. It's unlikely to sway the really hardcore TCG players away from the likes of Magic but that just might be a good thing. Hearthstone's difficulty and barrier to enter is set mercifully low, encouraging all newcomers to try it out.

Just be warned that this is the gaming equivalent of crack cocaine.

Hearthstone: Heroes of Warcraft was released in March on PC and Mac. An iOS version was released in April and an Android version is also planned for release later in the year.

This review is based on the PC and iOS versions of the game.

© 2014 LudoLogic

working

This website uses cookies

As a user in the EEA, your approval is needed on a few things. To provide a better website experience, hubpages.com uses cookies (and other similar technologies) and may collect, process, and share personal data. Please choose which areas of our service you consent to our doing so.

For more information on managing or withdrawing consents and how we handle data, visit our Privacy Policy at: https://corp.maven.io/privacy-policy

Show Details
Necessary
HubPages Device IDThis is used to identify particular browsers or devices when the access the service, and is used for security reasons.
LoginThis is necessary to sign in to the HubPages Service.
Google RecaptchaThis is used to prevent bots and spam. (Privacy Policy)
AkismetThis is used to detect comment spam. (Privacy Policy)
HubPages Google AnalyticsThis is used to provide data on traffic to our website, all personally identifyable data is anonymized. (Privacy Policy)
HubPages Traffic PixelThis is used to collect data on traffic to articles and other pages on our site. Unless you are signed in to a HubPages account, all personally identifiable information is anonymized.
Amazon Web ServicesThis is a cloud services platform that we used to host our service. (Privacy Policy)
CloudflareThis is a cloud CDN service that we use to efficiently deliver files required for our service to operate such as javascript, cascading style sheets, images, and videos. (Privacy Policy)
Google Hosted LibrariesJavascript software libraries such as jQuery are loaded at endpoints on the googleapis.com or gstatic.com domains, for performance and efficiency reasons. (Privacy Policy)
Features
Google Custom SearchThis is feature allows you to search the site. (Privacy Policy)
Google MapsSome articles have Google Maps embedded in them. (Privacy Policy)
Google ChartsThis is used to display charts and graphs on articles and the author center. (Privacy Policy)
Google AdSense Host APIThis service allows you to sign up for or associate a Google AdSense account with HubPages, so that you can earn money from ads on your articles. No data is shared unless you engage with this feature. (Privacy Policy)
Google YouTubeSome articles have YouTube videos embedded in them. (Privacy Policy)
VimeoSome articles have Vimeo videos embedded in them. (Privacy Policy)
PaypalThis is used for a registered author who enrolls in the HubPages Earnings program and requests to be paid via PayPal. No data is shared with Paypal unless you engage with this feature. (Privacy Policy)
Facebook LoginYou can use this to streamline signing up for, or signing in to your Hubpages account. No data is shared with Facebook unless you engage with this feature. (Privacy Policy)
MavenThis supports the Maven widget and search functionality. (Privacy Policy)
Marketing
Google AdSenseThis is an ad network. (Privacy Policy)
Google DoubleClickGoogle provides ad serving technology and runs an ad network. (Privacy Policy)
Index ExchangeThis is an ad network. (Privacy Policy)
SovrnThis is an ad network. (Privacy Policy)
Facebook AdsThis is an ad network. (Privacy Policy)
Amazon Unified Ad MarketplaceThis is an ad network. (Privacy Policy)
AppNexusThis is an ad network. (Privacy Policy)
OpenxThis is an ad network. (Privacy Policy)
Rubicon ProjectThis is an ad network. (Privacy Policy)
TripleLiftThis is an ad network. (Privacy Policy)
Say MediaWe partner with Say Media to deliver ad campaigns on our sites. (Privacy Policy)
Remarketing PixelsWe may use remarketing pixels from advertising networks such as Google AdWords, Bing Ads, and Facebook in order to advertise the HubPages Service to people that have visited our sites.
Conversion Tracking PixelsWe may use conversion tracking pixels from advertising networks such as Google AdWords, Bing Ads, and Facebook in order to identify when an advertisement has successfully resulted in the desired action, such as signing up for the HubPages Service or publishing an article on the HubPages Service.
Statistics
Author Google AnalyticsThis is used to provide traffic data and reports to the authors of articles on the HubPages Service. (Privacy Policy)
ComscoreComScore is a media measurement and analytics company providing marketing data and analytics to enterprises, media and advertising agencies, and publishers. Non-consent will result in ComScore only processing obfuscated personal data. (Privacy Policy)
Amazon Tracking PixelSome articles display amazon products as part of the Amazon Affiliate program, this pixel provides traffic statistics for those products (Privacy Policy)
ClickscoThis is a data management platform studying reader behavior (Privacy Policy)