# How To Play A New Board Game Remove

Updated on June 13, 2015

A while ago, I wrote an article about a board game called Quartette. That game is a two player game played on 4 by 4 layout of squares using eight checkers, four for each player. The players moves one checkers per turn until one player has four checkers in a row. I wondered if an elimination game could be created using checkers on a small board. I played with the idea for a while, and came up with a new board game.

## Remove.

Remove is a two player game played on a board with a 5 by 5 layout of squares:

using four light and four dark checkers and a standard die. The object of the game is to remove your opponent's checkers.

## How To Play.

Seat the players on opposite sides of the board and place the eight checkers on the board, four checkers along each of the opposite edges of the board as shown in the diagram:

Each player rolls the die, and the player with the high roll becomes the starting player. (If both players roll the same number, keep rolling until one player has the high roll.) The starting player chooses the light or dark colored checkers. Then the two players take turns playing beginning with the starting player.

## Turns.

On your turn, roll the die and move a checker the number of squares rolled. A checker can move on empty squares or squares containing your own or your opponent's checker as it moves across the board.

## Movement.

On each turn, your checker must move in a straight line until it has moved the number rolled or it reaches an edge or a corner of the board. A checker that starts at the near or far edge of the board must move vertically toward the opposite edge of the board. Otherwise a checker can move horizontally, vertically, or diagonally.

If your checker moving horizontally or vertically reaches a corner or edge of the board and has further to go, it continues moving diagonally:

If your checker moving diagonally reaches a corner or edge of the board and has further to go, it continues moving horizontally or vertically:

## End Of Move.

Your checker cannot end its movement on top of one of your own checkers. It must end its movement on an empty square or on one of your opponent's checkers. If your checker ends its movement on your opponent's checker, remove that opponent's checker from the game.

## End Of Game.

The first player to eliminate all of the opponent's checkers wins the game.

## Variations.

There can be several variations to the basic game:

- For each turn, add 2 to the number rolled on the die.

- If your checker ends its movement on your own checker, you get another turn.

- If your checker ends its movement on an opponent's checker, your checker is removed from the board. The first player to lose all of their checkers wins the game.

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