ArtsAutosBooksBusinessEducationEntertainmentFamilyFashionFoodGamesGenderHealthHolidaysHomeHubPagesPersonal FinancePetsPoliticsReligionSportsTechnologyTravel

HYPER - Cryptocurrency and Online Gaming Makes MMOney

Updated on June 28, 2014

Cryptocurrency and Online Gaming

In many ways cryptocurrency and online gaming is a marriage made in heaven. These cryptocurrencies - peer to peer digital currencies which use cutting egde cryptography rather than a central issuer and service provider to secure the network and ensure that coins cannot be spent twice - seem perfectly suited to driving an in-game economy, including players making in-game purchases as well as trading between players themselves. They even have the potential to add novel ways for game developers to earn a profit and for game players to actually make money from playing a game if they are good at it.

The players of many of the world's most popular games will already be familiar with the idea of an in-game currency that is separate from their own national fiat money. Many games use gold coins for this purpose, like World of Warcraft gold for example. This is useful for a range of reasons. Firstly it allows players to purchase small, low cost items within the game without the game's owners having to pay credit card processing fees on every purchase - which would make these small purchases unviable. It also allows players to swap or trade the in-game currency between themselves without the legal and tax problems which would come from trading with real money, and may even allow the best players to sell some of their in-game currency for a profit.

With their low transaction fees and the ability to send very small payments of just thousandths or millionths of a coin, crytocurrencies such as Bitcoin seem to be well suited to being used as in-game currencies. They have the ability to provide all of the functions of an in-game currency, but at the same time leave players using a form of money that also has value outside of the game, which they may use already and which they can easily transfer between games. And the fact that new coins are usually generated by the users and supporters of a coin rather than being issued by a central authority even offers the potential for game developers to use this for building an additional source of revenue.

One exciting new project which is trying to capitalize on the advantages that cryptocurrency can offer is HYPER - a digital currency designed specifically to power online gaming.

HYPER The Currency

Phase One Distribution: During an initial launch period just under 4.5 million HYPER coins were 'mined' using a combined 'proof of work' (PoW) and 'Proof of Stake' (PoS). Following this initial period which lasted for around two week, it become a pure Proof of Stake coin. This means that all new coins which are created are handed out to current owners of the coin, according to how much they already possess.

Phase Two Distribution: For around five years this PoS system will distribute new coins to users equivalent to a 5% monthly interest rate. The amount due is calculated and payments are sent out every single day.

Phase Three Distribution: A Second five year period will follow on from this, during which the creation of new coins will be reduced to the equivalent of a 10% annual interest rate.

Phase Four Distribution: The fourth and final phase will last indefinitely, for the life of the coin, and will create new coins at a rate equivalent to a 2% annual interest rate paid out to all users.

This PoS distribution has a number of advantages over the Proof of Work method used by many cryptocurrencies, such as Bitcoin for example. Firstly it means that anyone can get a share of newly created coins just by owning a few, rather than needing to have expensive specialist computer equipment and the technical skills to run it - as is the case with Bitcoin mining. This also means that PoS coins are 'low energy', as they don't require the high electricity usage needed to run Bitcoin mining software. One big advantage is that it offers an easy way for games developers to generate new revenue. By requiring (or simply encouraging) players to hold HYPER in a wallet hosted by the game for making purchases and trading with other players the server would automatically generate PoS rewards to help pay for the cost of developing and running the game.

Over time it is hoped that HYPER will power a wide range of online games. In addition to being used for in-game purchases HYPER can be traded for other cryptocurrencies or in-game currencies, and can be used outside of the games themselves to make online purchases at participating merchants as well.

Currently the only game where you can use this MMOney (Money for MMO games!) is Counter-Strike. The team behind HYPER have set up their own Counter-Strike server where you can not only buy weapons using this new MMoney, but you can even earn it by killing other players!

Is Cryptcurrency and Online Gaming Really a Marriage Made in Heaven?

See results

HYPER The Game

In addition to promoting its use in other games, and setting up servers for MMO games like Counter-Strike, the HYPER team are using part of the funds from a 2.5% 'pre-mine' (meaning that 2.5% of the coins were created in advance and put into a fund managed by the development team prior to the coin's launch) to pay for the development of a Massive Multiplayer Online strategy game.

This MMO game will be set in the deep future - ten thousand years from now - and will involve players in the creation and development of intergalactic empires. HYPER will be used as the in-game currency, and in addition to being able to use it to purchase in-game items, the best players will also be able earn enough HYPER by playing the game to turn a profit!

Within the storyline of the game HYPER will be presented as a precious resource which is needed to power faster than light travel. Players will be able to harvest it themselves, or steal it from others, or earn it through trading.

Other Similar Projects

HYPER is not the only project to recognize the potential for online games to use cryptocurrency. Another interesting project is called Lith. Having recently funded its development through a crowdfunding initiative using the NXT decentralized trading exchange, DORCS have now begun work on developing a rural fantasy MMO game called Lith.

Lith is described as an 'emergent trading game' with a 'player-driven economy' in which players will interact in an 'immersive sandbox' to 'create their own paths and realities'. What all this means is that Lith is designed to be as flexible as possible, providing the basic tools but allowing players to wield a great deal of influence over the nature of the game and the direction the gameplay takes.

A dedicated in-game currency will be used, which players can earn or purchase, and use to buy in-game items, trade with other players, and so on. This currency will only exist within the game, but will be permanently exhangable at a set rate for NXT coins, meaning that players will once again be able to earn crypto coins for playing the game.

One of the longest running projects which can already be earned by playing games is called HunterCoin. You can 'mine' HunterCoins by killing other players within a game which comes with the wallet.

Another cryptocurrency which uses this kind of 'Proof of Play' mechanism for distributing newly created coins is MotoCoin, which rewards people for completing levels of a motorbike game which gets increasingly more difficult as more coins are mined. Unfortunately this game has become something of a failure, as programmers have written 'bots' to play the game for them, and because of this the game has now become so hard that it is not possible for humans to win a level and successfully mine coins.


    0 of 8192 characters used
    Post Comment

    • Ghaaz B profile image

      Ghaaz B 

      3 years ago from The internet

      Great! I had a similar idea for the gaming community called GGcoin, I listed it in my recent article top 10 cryptocurrencies of the future. I really do think it's a match made in heaven.

    • electronician profile imageAUTHOR

      Dean Walsh 

      4 years ago from Birmingham, England

      Thanks! Hope to see you in some of the games - I've started playing the Zandagort game and they've just announced that the intetration of HYPER into the in-game economy and resource markeplace will be coming soon.

    • philosophicalbrit profile image

      Oscar Gilmour 

      4 years ago from A coffee shop

      Hey, this is my kind of currency :D Excellent article, I quite enjoyed it :) Upvote from me!


    This website uses cookies

    As a user in the EEA, your approval is needed on a few things. To provide a better website experience, uses cookies (and other similar technologies) and may collect, process, and share personal data. Please choose which areas of our service you consent to our doing so.

    For more information on managing or withdrawing consents and how we handle data, visit our Privacy Policy at:

    Show Details
    HubPages Device IDThis is used to identify particular browsers or devices when the access the service, and is used for security reasons.
    LoginThis is necessary to sign in to the HubPages Service.
    Google RecaptchaThis is used to prevent bots and spam. (Privacy Policy)
    AkismetThis is used to detect comment spam. (Privacy Policy)
    HubPages Google AnalyticsThis is used to provide data on traffic to our website, all personally identifyable data is anonymized. (Privacy Policy)
    HubPages Traffic PixelThis is used to collect data on traffic to articles and other pages on our site. Unless you are signed in to a HubPages account, all personally identifiable information is anonymized.
    Amazon Web ServicesThis is a cloud services platform that we used to host our service. (Privacy Policy)
    CloudflareThis is a cloud CDN service that we use to efficiently deliver files required for our service to operate such as javascript, cascading style sheets, images, and videos. (Privacy Policy)
    Google Hosted LibrariesJavascript software libraries such as jQuery are loaded at endpoints on the or domains, for performance and efficiency reasons. (Privacy Policy)
    Google Custom SearchThis is feature allows you to search the site. (Privacy Policy)
    Google MapsSome articles have Google Maps embedded in them. (Privacy Policy)
    Google ChartsThis is used to display charts and graphs on articles and the author center. (Privacy Policy)
    Google AdSense Host APIThis service allows you to sign up for or associate a Google AdSense account with HubPages, so that you can earn money from ads on your articles. No data is shared unless you engage with this feature. (Privacy Policy)
    Google YouTubeSome articles have YouTube videos embedded in them. (Privacy Policy)
    VimeoSome articles have Vimeo videos embedded in them. (Privacy Policy)
    PaypalThis is used for a registered author who enrolls in the HubPages Earnings program and requests to be paid via PayPal. No data is shared with Paypal unless you engage with this feature. (Privacy Policy)
    Facebook LoginYou can use this to streamline signing up for, or signing in to your Hubpages account. No data is shared with Facebook unless you engage with this feature. (Privacy Policy)
    MavenThis supports the Maven widget and search functionality. (Privacy Policy)
    Google AdSenseThis is an ad network. (Privacy Policy)
    Google DoubleClickGoogle provides ad serving technology and runs an ad network. (Privacy Policy)
    Index ExchangeThis is an ad network. (Privacy Policy)
    SovrnThis is an ad network. (Privacy Policy)
    Facebook AdsThis is an ad network. (Privacy Policy)
    Amazon Unified Ad MarketplaceThis is an ad network. (Privacy Policy)
    AppNexusThis is an ad network. (Privacy Policy)
    OpenxThis is an ad network. (Privacy Policy)
    Rubicon ProjectThis is an ad network. (Privacy Policy)
    TripleLiftThis is an ad network. (Privacy Policy)
    Say MediaWe partner with Say Media to deliver ad campaigns on our sites. (Privacy Policy)
    Remarketing PixelsWe may use remarketing pixels from advertising networks such as Google AdWords, Bing Ads, and Facebook in order to advertise the HubPages Service to people that have visited our sites.
    Conversion Tracking PixelsWe may use conversion tracking pixels from advertising networks such as Google AdWords, Bing Ads, and Facebook in order to identify when an advertisement has successfully resulted in the desired action, such as signing up for the HubPages Service or publishing an article on the HubPages Service.
    Author Google AnalyticsThis is used to provide traffic data and reports to the authors of articles on the HubPages Service. (Privacy Policy)
    ComscoreComScore is a media measurement and analytics company providing marketing data and analytics to enterprises, media and advertising agencies, and publishers. Non-consent will result in ComScore only processing obfuscated personal data. (Privacy Policy)
    Amazon Tracking PixelSome articles display amazon products as part of the Amazon Affiliate program, this pixel provides traffic statistics for those products (Privacy Policy)