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Is Call of Duty (WW2) Hot Trash?
Is The Call Of Duty Franchise Hot Trash?
There are two kinds of Call of Duty players, more specifically those who bought and have played Call of Duty: WWII (here on out, simply referred to as "WW2"), and that includes the free-spirited love-children of the Call of Duty franchise (and will only speak of the good that the franchise provides), now, simply leaving the utter despair players (who always hope for the best, but somehow find their fears were true, for each and every year a new Call of Duty title is released).
"No, no, no, no... that's it. That's all we're getting from the single player campaign in "WW2", a game which highlighted its campaign as being the best part, and still there is no 4 player co-operative mode to play/and share the experiences in the campaign mode together, something that was proudly achieved in Treyarch's 2008 CoD title, World at War, quite notably the last World War 2 era shooter released by Activision".
- by 'the-what-could-have-been' Call of Duty player
"Oh my word, now that is a Call of Duty single player campaign, more than good enough for any video-game, let alone the video-game that returns Call of Duty back to its core World War 2 era roots. The cinematography, the character development portfolio, the US military triumph over foreign fascism rulership, the attention to surrounding environment details, and the dramatic tale that takes the gamer through the European theatre of World War 2 Nazi powers, and concludes with a victory - so powerful, the lives that are lost will stick with you for your entire duration whilst playing "WW2's" multiplayer".
- by the Call of Duty franchise 'love-child'
A single player campaign is ever so important in a first-person shooter video-game, as it would be for any video-game title, and that is why it is imperative that a games developer, like Sledgehammer Games (developer of "CoD: WW2"), do everything in their power to make it as exhilarating, realistic, time-era appropriate, and enjoyable for the player. In that, there will be the perfect backdrop for any additional game modes (such as, but not limited to the multiplayer game mode), such as the multiplayer game mode, which takes elements from the titles single player campaign, and cleverly works them into the map design, weaponry balance system, score-streaks balance, gameplay experiences, and everything else, so that it becomes an almost backdrop for the single player campaign story.
How Did The Call Of Duty: WW2 Story Single Player Campaign Fare, If It Was To Say Be Compared To The More Iconic Call Of Duty Campaigns Of The Before (2017) Titles?
"WW2's" single player campaign, aside all silliness, was a statement in the making, in that the World War 2 era is still an era that can be celebrated in the video-gaming medium, without constantly causing eruptions in modern warring controversy, and this so led to the CoD 2017 title, "WW2", in fact, not using the Nazi Germany flag symbol anywhere in the single player story campaign, and most certainly not in the games multiplayer functioning either. This was done as such a way as to rid the blockbuster entertainment mediums from including any propaganda, or racially offensive symbolisms that may emotionally affect the families of those who fought during World War 2, or find the fascism Nazi Germany flag to be inappropriate for such an influential gaming title, thats key demographic is young teenagers.
Honestly, the Nazi Germany flags symbolised so much more than modern idealists, socialites, and cultural opportunists would tell us, as this was not a time era that in anyway represents modern day Europe, like it was back in 1944, when Europe was on the brink of an allied victory, as going further back, in 1939 the Nazi Germany flag represented oppression for the good people of France, Germany, Poland, Russia, Italy, and the many Nazi affected areas of North Africa, and it is for these reasons alone that World War 2 history, when properly told, should always include Nazi Germany flag symbolism to properly authenticate the axis's side, as it was.
Leading on, it feels somewhat disheartening, and unpatriotic-like not to properly show the Nazi Germany flag, in every and any likely place where it may have stood during the great days of World War 2, as it would make for far more emotional tidings when the great, most brave of those who thought for allied forces in World War 2, to have ended the "WW2" (CoD) game with the great turnaround when the Nazi Germany flags would all finally touch the ground, a symbol of true, unblemished victory over fascism, and great dictatorships from entering into Europe.
Directing at the actually games design, gameplay, and overall production for the "WW2" (CoD) single player campaign, it was remarkably well done, and to no avail, it started really well, got to a middle-stage of complete fulfilment, and ended with a true heroes welcome home, after going the extra mile, and sticking around to see that everyone from the company made it home, no matter what the difficulty of the mission, and more importantly, no matter what the greatness of sacrifice. A true World War 2 game, well deserving of the "WW2" title, and this is only the single player campaign, but it seems clear (or, at least it should by now) that 2017's Call of Duty is definitely something to right home about this cold wintery season.
All Good!... So Far - Then There Was Call of Duty: WWII Multiplayer
"WW2" multiplayer, the answer to all of Call of Duty's recent problems, as it seemed ever so apparent when last years CoD instalment, Infinite Warfare, had its official opening trailer go Live on YouTube, that it was the last of a very wide load of straws, for the Call of Duty communities patience with sitting through yet another futuristic warfare title, clarified by the one million (now, much more, for that same trailer) thumbs down it received on Call of Duty's official YouTube channel.
Now, that's a heck of a lot of thumbs down for a lousy Call of Duty trailer on YouTube, but social analysts would use this sort of data to assume that there has been a change in overall views towards the Call of Duty franchise over recent years, as the futuristic CoD titles have taken all of the heat, but even the narrowly margined CoD titles that set themselves in the relatively distant, but still close future, still suffered a backlash of poor reviews from the meta space of gamers for these once popular online first-person shooter titles.
The narrow-minded, like so many of us, simply believe everything that we see, even when it is distinctively expressed by those who care for what they are seeing, as if it first appears like madness (such as switching up the gameplay economics entirely, such as by flipping the switch from modern day Afghanistan, to full-blown futuristic day setting centuries forward ahead in time, which brings around such gaming mechanic changes as booster/jet packs, laser guns, and all of the rest), then there is only one thing to do - and that is to abandon all hope. This may be ringing a bell, as many of us, including myself fell into this category, as Advanced Warfare (CoD, 2014), the first Call of Duty title to jump way ahead into the future, simply left me with little to no interest in the particular franchise title.
This is when they'll say: "It's important for a major blockbuster franchise such as Call of Duty to skip ahead with the times, as Activision (the franchises publisher/rights holder), a major games publisher for the next-generation console platforms, will have done extensive research, and in that, found that the majority of their gamers from the time when the marketing research was done, that there was a heap load of fans wanting a futuristic time setting for future Call of Duty titles".
- by the-one-who-likes/liked-Halo-3
When in reality: "At the time of the extensive research done by Activision for Call of Duty, and its future, likely starting at the time when 2009's Modern Warfare 2 (CoD) had successfully launched, will have set themselves out to better understand their market space, and in this Activision will have been met with a wide array of Halo 3 fandom (ites), all expressing their beloved nature of the futuristic battleground, laser guns, and super-hyper-atmosphere jumping. As later exhibited in Sledgehammer Games, their first ever full-Call of Duty title, Advanced Warfare (CoD, 2014), the fans got just that".
- by the-one-who-only-like-Call-of-Duty (and not, Halo 3)
The futuristic Call of Duty titles, all started in 2012's Black Ops 2 (CoD), Treyarch's third Call of Duty development title, and this was relatively close to present day anyways, so it all boils down to what came next, and in 2013, CoD franchise fans were met by Ghosts, a reckless Infinity Ward development, that altered the atmospheric feel to the games systematic gameplay, and as such, the game suffered massively in responses from the wider games player-base.
Then came a full blown futuristic warfare setting, something that Activision will have been planning/had in the works since back in 2009 when the original Infinity Ward development team abandoned their posts in aid of getting better development team treatment, and later formed their own games development brand, Respawn Entertainment, the games studio behind the hit first-person shooter "Titanfall" series (first released back in 2013).
Franchise Traditionalism Conquers All, And Call of Duty: WWII Is Active Proof Of This
Returning to its roots, a short yet irritably numb sentence, often described by the gamers for "WW2", and quite commonly these people are technically classed as multiplayer career holders, with a set amount of hours, days, spent in-game, online, accessing all of those cool exclusive gameplay and gameplay rewards that the online space offers.
This is when we get down to it. The grub. The dirt. The grit. The everlasting anticipation for something beyond our wildest gaming dreams. Then, its back to the dirt, the very foundation that this game is built around.
"WWII" multiplayer offers so much to the player, that there is really no one way to see the online experience, as it is very personalised to the individual, accessorising them with the coolest weapon variants to match their preferred weapon, the golden camo to prove you're a seasoned player, a uniform that will strike fear into the eyes of the opposition, and even a cool calling card and emblem to represent who the player is.
Is CoD: WW2 Promoting Gambling To Young And Naive People, Through The Implementation Of Micro Transactions, A Key Headline For Online Multiplayer Fans On "WW2" Multiplayer?
The sources seem to be sufficient, and we are all essentially witnesses to the key source, as every "WW2" online gamer will have come across the supply drops reward system, most notably in the headquarters social space, a place where a player can hang up their helmet/hat and chill with some 47 other buddies in a friendly environment (in full third-person playable mode, except in 1v1 pit and on the gun range - both switching the player back to first-person mode to hold your weapon).
Gambling. Here's a difficult proposition for everyone to consider, as these are technically acquirable via in-game challenges from Sergeant Howard (in the HQ), randomly given after a certain sequence of games played (rare and common given), after ranking up to certain levels in a prestige, from contracts (typically impossible to complete, but during the Winter Siege event [8th Dec-2nd Jan] they have been simplified to give lesser experienced players a chance of completing them in time). Then, there is the micro-transactions option for acquiring as many supply drops (common, rare, and winter siege [8th Dec-2nd Jan]) as a player would like, but for a premium price tag (yep, that means real money).
Real money. Equals supply drops. In Call of Duty: WWII multiplayer. This, when all is said and done, equates to a poor business practice that is glamourised and covered over with beautifully handwoven packaging that leaves a person/player admiring all that the company has done to make something look so unique and pretty. When, in reality, the company is dressing something up to look like something that it in fact, is not, and this is exactly what has been done with Call of Duty's online business practice in recent years.
Well, lets take a few steps back, very quickly. In 2014, Sledgehammer Games launched their first full-Call of Duty title, Advanced Warfare, and in the online features for the games multiplayer there was the addition of supply drops, a relatively new feature to the first-person online shooter gaming world, and has been popularised by adding super cool items (cosmetic, or otherwise) to the games online features, and both making them acquirable through organic play-throughs of the games multiplayer mode, or through the last option, which is to lay down hard cash for loot boxes in return (that's right, the same loot boxes that could have been earned through natural progression through the games multiplayer).
2015's Black Ops 3 (CoD) had the return of micro-transactions in its online multiplayer, also through the acquiring of supply drops, and this one was even worse than the last, as a player could get to 20th prestige level 1000 in Black Ops 3 multiplayer, and still not have the weapon that they desired, and that is downright planned, as those who were willing to pay for the supply drops would have been in with better chances of coming across the more rare of loot in the individual supply drops. Sorry, Treyarch, as in complete fairness they were still adding additional cosmetics and weapons to the game in its second year life-cycle, making it clear that it was going to be a challenge to unlock everything that a player may have wanted.
2016's Infinite Warfare (CoD) broke the futuristic time era for a war setting in 2016's Call of Duty title, as Infinite Warfare was seen as a plague infestation, with a relatively large following for its multiplayer features, with those who are also fans of the franchise (but not the futuristic titles) taking their disputes over the poor gaming quality of Infinite Warfare to the people over on the internet, as this is clearly the sanctuary for complaining, but then again, if there was going to be a mass disapproval for a Call of Duty title, it was sadly going to have to be Infinite Warfare (the most recent Infinity Ward CoD development).
Point being, with each and every new Call of Duty futuristic title we have seen the wrongful online business practices of Activision as they throw operation after operation of supply drop loot to both tempt players to have a reason to return to their franchises current title each day, but also to tempt those young enough, foolish enough, or gullible enough to pay using micro-transactions to unlock supply drops, and in the end, the player is still not guaranteed to have everything they want, but may improve their odds slightly to one or two bits that they do so desire.
How Do Micro-Transactions Work In Call of Duty: WW2's Multiplayer? They are free for everyone to access, and by simply playing the games online multiplayer mode a player will unlock at least 2 common supply drops and 2 rare supply drops for every 10-15 levels that a player ranks up their soldier, and this can be heavily motivating if a player starts a collection of these crates, as in the process of completing one prestige, a player could have earned 15 common supply drops, a similar amount of rare drops, and perhaps even a flourished amount of winter drops during the month of Christmas.
Honestly, if a player utilises the supply drop system whilst putting in some hard time into playing "WW2" multiplayer, then a player can start earning some supply drops, and turn the 'some' into 'many' supply drops. Something tells me this is something that so few players do, but whilst collecting them, there is certainly a spirit of enthusiasm that reaches out to a player that they can keep on working on, as there is something extremely appealing about saving supply drops, to later open in the tens, if not hundreds. No money spent, but what about the gambling side to the supply drop micro-transactions.
Essentially, the way the supply drop system works in "WW2" multiplayer is like this: If the player behaves like a loyal minion to the online passage to playing "WW2" online game modes, that include, but are not restricted to double XP playlists that roll around every now and then, the player will be rewarded with the magic lust of the common, rare and seasonal (thereby timely) supply drops.
However, on the other hand, if the player decides to behave like a disinterested pigeon wondering (literally, in "WW2" multiplayer, players sometimes actually start to wonder around aimlessly and confused) into the invisible match edges, then these players will be thrusted into the no-mans-land, a time and place long surpassed, and they will be tormented by psychologically demonised quartermaster's, and forced into a menu of gift-giving delights. These crates that look delightful in the quartermaster menu, almost gift-giving worthy, are the supply drops that are easily attainable through organic online multiplayer play-throughs, and if seen as viable for good business transactions, then they must be considered as a form of gambling.
Call of Duty (WW2) Is Hot Trash - Go Get Some
Call of Duty, the franchise that stands above all others in the first-person shooter genre, and basically all of the other genres, as well.
There is no mistaking a Call of Duty title, and there is a new one released every year, on the same date as always, and the multiplayer career system has been designed in such a way that an average player can find fulfilment in playing the online multiplayer mode for the entire duration of the one year life-cycle, and not have come to a point where there is nothing left to do, or complete on the games online perimeters.
Call of Duty was once the hottest game on the video-game charts, year in and year out, and this all came to a holt in 2011, the year when Modern Warfare 3 released, as this was the first Call of Duty title that based its story mode events on pure fiction, and did this sit well with the players... Perhaps, but it signalled troubling waters.
There have been almost no indications of the Call of Duty franchise stopping any time soon, so there really is no need to start packing our bags at the first sign of immediate troubles on the ocean floor, as it is almost certain that there will not be any devastating tides in the near future, let alone a tsunami. Even at its worst, Call of Duty still outsold all of their competitors, but served as a waste of missed opportunity.
2017, and Call of Duty is suddenly the hottest video-game since Grand Theft Auto III, and now that was a good game. However, "WW2" (CoD) is lacking something, and this is a problem entirely to do with the games multiplayer, as there is a serious lacking in great maps, and this may only be noticeable if a player was to compare the map designs from Treyarch's World at War (CoD, 2008) to Sledgehammer Games WWII (CoD, 2017), and if a player was to make the comparison, it would become obvious that Sledgehammer have missed an opportunity to innovate.
The multiplayer map designs in Sledgehammer Games "WW2" are by no means groundbreaking, but all the same, each one is good and offers involuntary balance, something that has long been cried out for by the Call of Duty online multiplayer gaming community. Force the gameplay multiplayer balance, and only the best Call of Duty players (or, the simply seasoned players) will complain about there being a lacking of good maps, as Sledgehammer Games are perhaps the most balance-creating online game developers of all time.
Overall, the online multiplayer gameplay experience in "WW2" is forever changing, and this is good, as it is always changing for the better. When the experience improves over time, there is only ever going to be a more defined feel to the games existence, as a great game only truly exists through the mind, and "WW2" is right up there, for the online game that would be my preferred choice to play for those couple of hours each early evening.
Call of Duty: WWII is selling like it was 2009 (the year CoD: Modern Warfare 2 released), and it is only expected to get better as we move into the festivities of Christmas, as there will be a plentiful sum of newbie players entering onto the "WW2" multiplayer battlefield by Christmas morning, which means fresh meat for the seasoned gamers. In terms of sales, "WW2" is the hottest game around, and from personal experiences playing the games single player and multiplayer game modes, this is a game that is going to be hard to put down once gotten into the zone, so it really doesn't qualify for the trash talk.
Quite the loop around, but Call of Duty is back on top of their game in 2017, and despite the ill-mannered business practices of supply drops in "WW2" multiplayer, this really isn't the biggest deal, as all popular video-games are doing this nowadays (Overwatch, Destiny, Star Wars: Battlefront), and this all originated with the app games, utilising the micro-transactions as the companies main source of income, and these business practices are easily transferable to games consoles, through LIVE/PSN.
Call of Duty Is A Hot Seller In 2017, And There Really Hasn't Been Enough Bad About The Game To Warrant The Unnecessary Bad Mouthing Conversations, So Call of Duty Is Hot Trash, Except Without The Trash
Call of Duty: WW2 is the bomb. Is Call of Duty worth the hype, worth the retail price on launch day, worth the wait, worth the skill acquiring curve, worth the endless hours of potential online gaming fun, or has it simply been overrated since its very beginning. Then again, for many, perhaps the franchises formula simply doesn't appeal to a players gaming senses anymore, and could quite possibly be the recent CoD instalments, as "WW2" has been pretty great so far.
Current State Of "WW2" Multiplayer: There has recently been an update, last Friday to be exact (todays date: 11th Dec, 2017), that brought around the initial start to the "Winter Siege" Christmas event, and this event is set to run right up until 2nd Jan, 2017, including 2 XP playlists, a winter themed Headquarters social space, and all new winter weapons. If Call of Duty: WW2 is the kind of hot/hot-trash that suits the gaming moods of a player, then this is a game that justifies no wait, as all the fun lyes in the seasonal events, and missing the current December "Winter Siege" event, and added bonuses from loot would be a real shame.
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