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Jackass: The Game

Updated on February 15, 2015
A blast from the past. Just with more animation.
A blast from the past. Just with more animation.

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Airing on MTV from 2000 until 2002, Jackass was a pretty good show. A group of men videotaped themselves performing various dangerous, crude, self-injuring stunts and pranks. However, in 2007 Jackass as a franchise decided to get into gaming. Released in 2007 by Sidhe Interactive for the Playstation 2 and the Playstation Portable, and Sensory Sweep Studios for the Nintendo DS, Jackass: the Game took what made Jackass popular in the first place, mostly the stunts and the people who were in the original Jackass series, added some bizarre additions like stunts that could not be performed on the the series, added the option of choosing background music that could be played while performing certain stunts, and made a game that captured what made Jackass such as good show in the first place. One of the more appealing aspects of Jackass: the Game was that most of the characters the player could use in this game were voiced and acted by the people who performed on the Jackass television series. Since the was a video game, a majority of the stunts could be as surreal as possible because there was absolutely no chance for collateral damage to occur. And the music that was used really emphasized how fun, but disturbing some of the content in Jackass: the Game could get. All in all, Jackass: the Game was pretty entertaining.

Cast, Characters, and Plot

One of the appealing aspects of Jackass: the Game was that the player got to play as the actual characters from the original Jackass series. Excluding Bam Margera, the cast included Johnny Knoxville, the late Ryan Dunn, Chris Pontius, Steve-O, Jason "Wee Man" Acuña, Preston Lacey, Dave England, and Ehren McGhehey were all playable characters. The plot was basically making a new season of Jackass. The player, acting as the director of Jackass, had the responsibility of filming an entire season of Jackass for MTV. To do that, the player then got the chance to pick certain stunts, perform to the best of their ability, and hopefully get enough points to unlock more stunts to perform.

All the fun from Jackass. Just none of the pain. For the player, anyway.
All the fun from Jackass. Just none of the pain. For the player, anyway.

Most of the mechanics stunts were fairly brutal. Controlling one of Jackass's characters, the player had to complete a stunt under a limited time, gain points by either completing tasks that were included within an individual stunt, unlock further stunts to perform, and continue until the game showed a cut-scene where Jackass celebrated the success of another season in Hollywood by showing Steve-O stumbling on the red carpet, vomiting on onlookers and on the red carpet itself, to the delight of other Jackass characters attending the event. Most of these stunts involved one character performing individual stunts, but some parts included races, tournaments, or dancing to give Jackass: the Game some variety.

When the disclaimer said do not perform a stunt, it's best to listen. This being a video game, that disclaimer would have to be mandatory for a game like this.
When the disclaimer said do not perform a stunt, it's best to listen. This being a video game, that disclaimer would have to be mandatory for a game like this.

Imaginary Pain

Jackass was famed for performing stunts that were either painful or disgusting. Jackass: the Game, however, was a game where the rules of reality were not as rigid. As a result, some of the stunts could potentially be even more dangerous and disgusting at the same time. For instance, one of the more extreme stunts was called Extreme Unicycling. It took place on a skyscraper that was abandoned and still under construction The introduction to these stunt involved Johnny Knoxville introducing the player to said stunt, then pushing the Jackass cast member the player chose to perform this stunt off of the skyscraper that was under construction.This stunt involved the player going to the bottom of a skyscraper while under a time limit. Other than the introductory scene, another aspect of this stunt that was unrealistic was that the player could use flimsy wooden boards as miniature bridges, which would be extremely difficult for a normal person to attempt. Because a stunt like this would be both highly dangerous and very difficult to pull-off in the real world, Jackass the television show would not attempt a stunt like this, but Jackass: the Game could because there were no physical repercussions if somebody failed.

Some other stunts that would be too dangerous to perform in real-life but not in Jackass: the Game included destroying a house by hitting grenades into it with golf clubs, Jumping on a pogo stick on top of really high skyscrapers, and jumping down from a skyscraper into a kiddie pool full of elephant feces. Jackass: the Game took the Jackass television series, which was notorious for its absurdity, and used the fact that it was just a game to make the stunts even more absurd compared to the series.


For a video game, music is one important aspect when making a good game. Jackass: the Game manages to make a good game by using music that can perfectly describe a stunt, and allow the player to pick which song to listen to while performing a stunt. For instance, one of the song, BB Gun by Roger Alan Wade, could be chosen to play during stunts that involved using a paintball gun to shoot Jackass cast members for a stunt. With a wide plethora of selections to choose from, players could play through Jackass: the Game while listening to specific song the player chose. Which is awesome.

In Conclusion

Jackass: the Game managed to take what made Jackass such a good show, and made the absurdity even more absurd. Thanks to the cast members from the series providing both their voices and likenesses, Jackass: the Game played like a typical episode of Jackass. Because this game was incapable of affecting the real world, most of the stunts could range from being highly implausible to perform in real life. And with the option to pick-and-choose which song played during a stunt, players could hear their favorite songs at any moment. Which was a good thing for this game.


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