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League of Legends Runes - COMPLETE List and Rune Page Guide for Beginners
League of Legends Runes Guide
Welcome to the complete Rune Guide for League of Legends. Here you will learn all you need to know about runes. Below is a complete rune list, their descriptions, great page set ups, and rune page set ups for certain roles (support, ADC, mid lane, etc.)
What is a Rune?
A Rune is a stone that is used for giving your champion increased stats. Runes are most useful for the start of the match, but become less and less influential as the match approaches mid and end game.
The Jungler, one of the most impactful roles in the game, depend heavily on a well-constructed rune page. Other roles, such as the Support, do not depend on the rune page as much as other roles.
A Rune can be purchased in the shop. Once a Rune is purchased, you can then put it on your Rune page.
A Rune Page can hold up to 30 Runes. You can have 3 Quintessences, 9 Marks, 9 Seals, and 9 Glyphs.
You start off your account with 2 customizable rune pages, and you can have up to a maximum of 20 Rune Pages total. You can purchase one extra rune page in the League of Legends shop for 6300 IP (in-game currency), or 590 RP (premium currency). A 7 Rune Page bundle is available for 2600 RP.
Glyph? Seal? Mark? Quintessence?
There are four types of runes in this game, each one specializing in a certain combat attribute.
Glyphs specialize in magic defense and offense, such as magic resist and ability power.
Seals specialize in physical defense, such as armor and additional health.
Marks specialize in offensive combat attributes, such as attack damage and armor pen.
Quintessences have all attributes, and the amount of points they give for a certain stat is massive. For example, an Ability Power glyph gives 1.19 for a Tier 3 Glyph (highest type of Glyph), while a Tier 3 Quintessence of Ability Power gives 4.95 - over 4x a Glyph.
Difference between Primary and Secondary
Even though Runes specialize in certain combat attributes, there are options to use them for other attributes.
A Rune's main specialization is called a Primary Rune. For example, Armor Pen Marks and Attack Damage Marks are primary runes.
Secondary Runes have attributes of the other types of runes, but they do not give as much. For example, Armor Marks are secondary runes and do not give as much as Armor Seals.
Should you use Secondary Runes? In most cases, no. You should only use secondary runes if they are quintessences, or if you're trying out a weird rune page, but 99% of the time it is better to use the primary versions of the runes, even if it's not the attribute you want.
Quintessences can also be classified as either primary or secondary, along with Unique. A rune is classified as Unique when that certain attribute can only be found on a Quintessence, such as increased Quintessence of Experience or or Quintessence of Life Steal.
Below is a chart of all the runes in the game, along with their classification (Primary, Secondary, Unique) and their rune group (Glyphs, Seals, Marks, Quintessences).
Description of Runes
Here are the descriptions of each rune attribute. Note that some runes are not available for some attributes.
Scaling: A Scaling rune increases its attribute every level. It starts off small but at the end of the game you will have more of that attribute than the basic, non-scaling rune. Scaling runes tend to be useless for the most part since runes do not give a large amount of stats and get less effective as the match goes on.
Pen: Short for Penetration
Ability Power: Increases your champion's ability power.
Armor: Increases your champion's armor.
Armor: Increases your champion's armor pen.
Attack Damage: Increases your champion's attack damage.
Attack Speed: Increases your champion's attack speed.
Cooldown Reduction: Decreases your champion's cooldown reduction for their skills.
Critical Chance: Increases the chance of basic attacks to critically strike for 2x the normal damage.
Critical Damage: Increases the damage of Critical strikes.
Energy: Increases the base pool of Energy a champion has.
Energy Regeneration: Increases the rate at which energy regenerates.
Experience: Increases the amount of experience a champion gets every time an enemy champion, minion, or monster is killed.
Gold: Increases the rate at which gold is regenerated on a Gold/10 second basis.
Health: Increases your champion's maximum health.
Health Regeneration: Increases the amount of your champion's health that is regenerated over time.
Hybrid Pen: Increases both Armor Pen and Magic Pen
Life Steal: Increases the amount of HP that is siphoned from physical damage dealt to enemies.
Magic Pen: Increases the amount of magic pen your champion has.
Movement Speed: Increases your champion's moving speed.
Percent Health: Increases the amount of health your champion has overall by a small percent.
Revival: Decreases the time needed for your champion to revive from dying.
Spell Vamp: Increases the amount of HP that is siphoned from magic skill damage dealt to enemies.
League of Legends Glyph List
Primary Glyphs
Name
| Tier 1
| Tier 2
| Tier 3
|
---|---|---|---|
Glyph of Ability Power
| 0.66
| 0.92
| 1.19
|
Glyph of Cooldown Reduction
| 0.47%
| 0.67%
| 0.83%
|
Glyph of Energy
| -
| -
| 2.2
|
Glyph of Magic Resist
| 0.74
| 1.04
| 1.34
|
Glyph of Mana
| 6.25
| 8.75
| 11.25
|
Glyph of Scaling Ability Power
| 0.1 per level
| 0.13 per level
| 0.17 per level
|
Glyph of Scaling Cooldown Reduction
| 0.04% per level
| 0.05% per level
| 0.06% per level
|
Glyph of Scaling Energy
| -
| -
| 0.161 per level
|
Glyph of Scaling Magic Resist
| 0.08 per level
| 0.12 per level
| 0.15 per level
|
Glyph of Scaling Mana
| 0.79 per level
| 1.1 per level
| 1.42 per level
|
Secondary Glyphs
Name
| Tier 1
| Tier 2
| Tier 3
|
---|---|---|---|
Glyph of Armor
| 0.39
| 0.55
| 0.141
|
Glyph of Attack Damage
| 0.16
| 0.22
| 0.28
|
Glyph of Scaling Attack Damage
| 0.02 per level
| 0.03 per level
| 0.04 per level
|
Glyph of Attack Speed
| 0.35%
| 0.5%
| 0.64%
|
Glyph of Critical Chance
| 0.15%
| 0.22%
| 0.28%
|
Glyph of Critical Damage
| 0.31%
| 0.43%
| 0.56%
|
Glyph of Health
| 1.49
| 2.08
| 2.67
|
Glyph of Health Regeneration
| 0.15
| 0.21
| 0.27
|
Glyph of Magic Pen
| 0.35
| 0.49
| 0.63
|
Glyph of Mana Regeneration
| 0.17
| 0.24
| 0.31
|
Glyph of Scaling Attack Damage
| 0.02 per level
| 0.03 per level
| 0.04 per level
|
Glyph of Scaling Health
| 0.3 per level
| 0.42 per level
| 0.54 per level
|
Glyph of Scaling Mana Regeneration
| 0.03 per level
| 0.04 per level
| 0.055 per level
|
League of Legends Seals List
Primary Seals
Name
| Tier 1
| Tier 2
| Tier 3
|
---|---|---|---|
Seal of Armor
| 0.78
| 1.09
| 1.41
|
Seal of Energy
| -
| -
| 0.63
|
Seal of Energy Regeneration
| -
| -
| 0.064
|
Seal of Health
| 2.97
| 4.16
| 5.35
|
Seal of Percent Health
| 0.28%
| 0.39%
| 0.5%
|
Seal of Scaling Health
| 0.6 per level
| 0.84 per level
| 1.08 per level
|
Seal of Health Regeneration
| 0.24
| 0.34
| 0.43
|
Seal of Scaling Health Regeneration
| 0.06
| 0.09
| 0.11
|
Seal of Mana
| 0.23
| 0.32
| 0.41
|
Seal of Mana Regeneration
| 0.036
| 0.05
| 0.065
|
Secondary Seals
Name
| Tier 1
| Tier 2
| Tier 3
|
---|---|---|---|
Seal of Ability Power
| 0.33
| 0.46
| 0.59
|
Seal of Scaling Ability Power
| 0.06 per level
| 0.08 per level
| 0.1 per level
|
Seal of Attack Damage
| 0.24
| 0.33
| 0.43
|
Seal of Scaling Attack Damage
| 0.03 per level
| 0.05 per level
| 0.06 per level
|
Seal of Attack Speed
| 0.42%
| 0.59%
| 0.76%
|
Seal of Cooldown Reduction
| 0.20%
| 0.29%
| 0.36%
|
Seal of Critical Chance
| 0.23%
| 0.32%
| 0.42%
|
Seal of Gold
| -
| -
| 0.25 per 10 seconds
|
Seal of Magic Resist
| 0.41
| 0.58
| 0.74
|
Seal of Scaling Magic Resist
| 0.05 per level
| 0.08 per level
| 0.1 per level
|
Seal of Mana
| 3.83
| 5.36
| 6.89
|
Seal of Scaling Mana
| 0.65 per level
| 0.91 per level
| 1.17 per level
|
League of Legends Marks List
Primary Marks
Name
| Tier 1
| Tier 2
| Tier 3
|
---|---|---|---|
Mark of Armor Pen
| 0.72
| 1
| 1.28
|
Mark of Attack Damage
| 0.53
| 0.74
| 0.95
|
Mark of Attack Speed
| 0.94%
| 1.32%
| 1.7%
|
Mark of Critical Chance
| 0.52%
| 0.72%
| 0.93%
|
Mark of Critical Damage
| 1.24%
| 1.74%
| 2.23%
|
Mark of Hybrid Pen
| 0.5 Armor Pen, 0.34 Magic Pen
| 0.7 Armor Pen, 0.48 Magic Pen
| 0.9 Armor Pen, 0.62 Magic Pen
|
Mark of Magic Pen
| 0.49
| 0.68
| 0.87
|
Mark of Scaling Attack Damage
| 0.08 per level
| 0.1 per level
| 0.13 per level
|
Secondary Marks
Name
| Tier 1
| Tier 2
| Tier 3
|
---|---|---|---|
Mark of Ability Power
| 0.33
| 0.46
| 0.59
|
Mark of Armor
| 0.51
| 0.71
| 0.91
|
Mark of Cooldown Reduction
| 0.11%
| 0.16%
| 0.20%
|
Mark of Health
| 1.93
| 2.7
| 3.47
|
Mark of Magic Resist
| 0.43
| 0.6
| 0.77
|
Mark of Mana
| 3.28
| 4.59
| 5.91
|
Mark of Mana Regeneration
| 0.15
| 0.2
| 0.26
|
Mark of Scaling Ability Power
| 0.06 per level
| 0.08 per level
| 0.1 per level
|
Mark of Scaling Health
| 0.3 per level
| 0.42 per level
| 0.54 per level
|
Mark of Scaling Magic Resist
| 0.04 per level
| 0.06 per level
| 0.07 per level
|
Mark of Scaling Mana
| 0.65 per level
| 0.91 per level
| 1.17 per level
|
League of Legends Quintessences List
Primary Quintessences
Name
| Tier 1
| Tier 2
| Tier 3
|
---|---|---|---|
Quintessence of Ability Power
| 2.75
| 3.85
| 4.95
|
Quintessence of Armor
| 2.37
| 3.32
| 4.26
|
Quintessence of Gold
| -
| -
| 1 per 10 seconds
|
Quintessence of Health
| 14.5
| 20
| 26
|
Quintessence of Health Regeneration
| 1.5
| 2.1
| 2.7
|
Quintessence of Mana
| 20.83
| 29.17
| 37.5
|
Quintessence of Mana Regeneration
| 0.69
| 0.97
| 1.25
|
Quintessence of Percent Health
| 0.84%
| 1.17%
| 1.5%
|
Quintessence of Scaling Mana Regeneration
| 0.14 per level
| 0.19 per level
| 0.24 per level
|
Secondary Quintessences
Name
| Tier 1
| Tier 2
| Tier 3
|
---|---|---|---|
Quintessence of Armor Pen
| 1.42
| 1.99
| 2.56
|
Quintessence of Attack Damage
| 1.25
| 1.75
| 2.25
|
Quintessence of Attack Speed
| 1.89%
| 2.64%
| 3.4%
|
Quintessence of Cooldown Reduction
| 0.93%
| 1.33%
| 1.67%
|
Quintessence of Critical Chance
| 1.03%
| 1.44%
| 1.86%
|
Quintessence of Critical Damage
| 2.48%
| 3.47%
| 4.46%
|
Quintessence of Energy
| -
| -
| 5.4
|
Quintessence of Energy Regeneration
| -
| -
| 1.575
|
Quintessence of Hybrid Pen
| 0.99 Armor Pen, 0.78 Magic Pen
| 1.39 Armor Pen, 1.09 Magic Pen
| 1.79 Armor Pen, 1.4 Magic Pen
|
Quintessence of Magic Pen
| 1.11
| 1.56
| 2.01
|
Quintessence of Magic Resist
| 2.22
| 3.11
| 4
|
Quintessence of Scaling Ability Power
| 0.24 per level
| 0.34 per level
| 0.43 per level
|
Quintessence of Scaling Armor
| 0.21 per level
| 0.29 per level
| 0.38 per level
|
Quintessence of Scaling Attack Damage
| 0.14 per level
| 0.19 per level
| 0.25 per level
|
Quintessence of Scaling Cooldown Reduction
| 0.08% per level
| 0.11% per level
| 0.14% per level
|
Quintessence of Scaling Health
| 1.5 per level
| 2.1 per level
| 2.7 per level
|
Quintessence of Health Regeneration
| 0.16 per level
| 0.22 per level
| 0.28 per level
|
Quintessence of Scaling Magic Resist
| 0.21 per level
| 0.29 per level
| 0.37 per level
|
Quintessence of Scaling Mana
| 2.31 per level
| 3.24 per level
| 4.17 per level
|
Unique Quintessences
Name
| Tier 1
| Tier 2
| Tier 3
|
---|---|---|---|
Quintessence of Experience
| -
| -
| 2%
|
Quintessence of Life Steal
| 1.12%
| 1.56%
| 2%
|
Quintessence of Movement Speed
| 0.83%
| 1.17%
| 1.5%
|
Quintessence of Revival
| -
| -
| 5%
|
Quintessence of Spell Vamp
| 1.12%
| 1.56%
| 2%
|
Special Runes
Occasionally Riot releases some collectible runes that have special symbols and benefits. Below is a list of all the special runes in League of Legends as of March 2014.
2009 Snowdown Showdown
- Mark of Crippling Candy Cane
- Mark of the Yuletide Tannenbaum
- Seal of the Elusive Snowflake
- Seal of the Stout Snowman
- Glyph of the Special Stocking
- Glyph of the Gracious Gift
2010 Winter Games Celebration
- Mark of the Combatant
- Mark of Alpine Alacrity
- Seal of the Extreme
- Seal of the Medalist
- Glyph of the Soaring Slalom
- Glyph of the Challenger
2010 and 2011 Harrowing
- Quintessence of the Piercing Screech
- Quintessence of the Bountiful Treats
- Quintessence of the Speedy Specter
- Quintessence of the Elusive Werewolf
- Quintessence of the Witches Brew
- Quintessence of the Headless Horseman
2010 and 2011 Snowdown Showdown
- Greater Quintessence of the Frosty Health
- Greater Quintessence of Sugar Rush
- Greater Quintessence of the Deadly Wreath
- Greater Quintessence of the Piercing Present
2011 Razer PAX Promotion
- Razer Quintessence of Speed
What Runes Should You Use?
There are many runes in League of Legends, so how does one decide on what rune to use?
The answer lies in the type of champion that you are using, what role you are playing, the enemy that you are going against (if in Draft mode), and your specific play style.
For example, a bottom lane Attack Damage Carry like Jinx, Ashe, or Miss Fortune would go with more offensive runes for their Marks and Quintessences, while going for Armor for their Seals and Mana Regeneration/Magic Resist for their glyphs for defense against both the enemy AD Carry and Support (who usually deal magic damage).
Below are some typical runes to use for certain roles. Keep mind that this is a generic setup and should only be used as a guide.
Typical Rune Set Up
Attack Damage Carry: 9x Marks of Armor Penetration, 9x Seals of Armor, 9x Glyphs of Magic Resist, 3x Quintessences of Armor Penetration
Support: 9x Marks of Armor, 9x Seals of Armor, 9x Glyphs of Magic Resist, 3x Quintessences of Gold
Mid-Lane Mage: 9x Marks of Magic Penetration, 9x Seals of Armor, 9x Glyphs of Magic Resist, 3x Quintessences of Ability Power
Top-Lane AD Bruiser: 9x Marks of Armor Penetration, 9x Seals of Armor, 9x Glyphs of Magic Resist, 3x Quintessences of Armor
Jungler: 9x Marks of Attack Damage, 9x Seals of Armor, 9x Glyphs of Magic Resist, 3x Quintessences of Movement Speed
Final Thoughts
Thanks for reading and I hope you all found this guide very helpful! Remember that Runes are made to aid your early game, but the stats become less and less impactful as your champion gains more stats via items and natural level progression.