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Left 4 Dead 2 Military Industrial Complex 2 Playthrough

Updated on June 27, 2012

Military Industrial Complex 2 is a great custom campaign that is the sequel to the first custom campaign with the same name for the original Left 4 Dead. The second version has been designed for Left 4 Dead 2, and plays very well, with a number of great ideas that are brand new and haven't been seen in any campaigns, either made by Valve or the community. While many of the challenges are very difficult to get by, like the room with seemingly infinitely spawning witches, I personally assure you that you can get through the entire campaign without having to use cheats of any kind.

Part 1

The first part of the campaign was fairly easy, and while it had a large number of surprises and events that require you to think very quickly, it sets the tone for the rest of the campaign. The mineshaft ride at the end of this level is one of the best parts of the entire campaign, and I would argue one of the most fun things I have ever done in a video game.

Part 2

The second part of this campaign required a lot more careful thought and communication than the first one, but still maintained the elements of surprise and TONS of zombies to fight just like the first level. Around this time in the campaign, you should start to notice just how many special infected you have to kill - they're all over the place!

Part 3

Part three added a whole new level to the game play. The sprawling caverns make the combat feel much more petty, but the actual level design forces you into close quarters quite a bit, with a few long sight lines throughout the level. As such, it would probably be best for one player to take a sniper rifle, while the other equips himself with a shotgun. Any other players should take mid-range weapons, like another shotgun or an assault rifle.

We found a gnome! We wanted to take him to the end, which was quite a challenge, but we managed to get the job done. This was the level with the infinitely spawning witches - you can actually kill them all, but there are at least 50 that will spawn, so you have to make good use of Molotov cocktails and other weapons. They have much less health than normal witches though, which is a huge plus.

We even managed to save the gnome, though it really didn't do anything special. I found this campaign to be quite fun to play, though I do wish that the finale was a little shorter. The entire campaign put together a bunch of new ideas into a campaign that flowed together fairly well. I would rate this campaign a 8.5/10 because it had a lot of great ideas and gameplay, but some of the level design was clunky and a lot of the areas didn't really feel well polished. A great campaign, and one that I would encourage you to try yourself as soon as you get the chance.

You can watch other custom Left 4 Dead Campaigns here:

Questionable Ethics

Trap Maps


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