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Let's Play Banjo Kazooie: VIII Mad Monster's Mansion

Updated on April 23, 2015

The desert, a camel, and a giant sphinx are still waiting in Gobi's Valley if you still feel like getting sand in your shorts: http://vgsarai.hubpages.com/hub/Lets-Play-Banjo-Kazooie-VII-Gobis-Valley

It’s ghosts and ghouls time on Banjo! Head left up the ramp from the entrance and into the room with the Grunty mural. Go down the stairs and pop in the cauldron. Across the room, where you’d go through the entryway to Freezeezy Peak, is a ramp leading up. Run all the way up, past the Note Door and shoot a few eggs into the cobweb. Jump in the opening to activate your first blue-green cauldron! Jump out and, if you’re in the mood for a Brentilda’s corner, A+A to the brim of the Big Head Grunty’s hat—she’s up near the middle. When you’re done, head back to the Note Door and bust it open.

NOTE DOOR: 450

Inside there’s an underwater tunnel with red eyes over it. Technically it leads to a world, but not the one we want. Take the tunnel anyway—the puzzle’s that way. Opposite the opening in the next room is yet another underwater tunnel. Yep, take that one too. On the other side is the most obnoxious puzzle room in the game (sorry). Swim to the lowest torch-lit ledge and jump up on it. You’ll have to A+A from ledge to ledge to reach the puzzle—the camera automatically adjusts to show you where the next ledge is. Once you reach the puzzle you’ll have to smack ten Jiggies into that sucker. Ouch—that’s a whole world’s worth. Jump to the last ledge in the room for a Mumbo’s token.

Once you’re done, swim out the way you came and head back to the room with the Grunty Big Head. Go through the Big Head’s mouth, into the lava room. This time walk past the Gobi’s Valley puzzle and be careful; the walkway separates from the wall after that point. When you reach the ledge with the entryway that has red eyes over it, go through. (You know the drill by now.) On the other side the Mad Monster Mansion entrance is as plain as day, but don’t go in just yet. There’s a Brentilda behind a gravestone to your right and to your left, along the path, is a gate. Break down the gate with Z+B / Trigger+X.

Extra Life Alert! Behind the gate, at the bottom of the hill, is a little house. The Extra Life is behind it.

Spooked yet?
Spooked yet?

Monster Primer

The monsters here are, quite honestly, annoying. The honeycomb huts have killer bees that chase you if you attack the hut and can only be destroyed by Invulnerability (Z+RightC / Trigger+Right stick right) or outrun with Kazooie; the skeletons can be knocked down with basic attacks, but pop back up unless you kill them with Invulnerability; the ghosts, again, can only be hurt with those gold feathers; and the bats follow you everywhere (A+B/ A+X those suckers). Do your best to avoid the skeletons and honeycomb huts and nix everything else. You don’t want to waste feathers, but the ghosts will obsessively follow you through walls if you try to avoid them so it’s best to just get rid of them. Oh, and did I mention the gravestones that pop to life and scare the crap out of you? A few good basic attacks will sink them back into the dirt.

Wine Enthusiasts Approve

Difficulty: 1/5

For our first trick, something on the easy side. When you first arrive in Mad Monster Mansion, the titular mansion will practically hit you in the face it’s so close. Swing around it to your right and keep circling the mansion until you hit a wall with a gate in it. Follow the wall left and down the stairs, where you’ll see a cellar door. Stand on top, A+Z / A+Trigger it, and you’re in! Kill the ghost, then bust open the wine barrels for goodies (Z+B / Trigger+X). One has a Mumbo’s token, another has a Jinjo, and the last one on the left has the Jiggy. Huzzah!

Now I Need a Drink

Difficulty: 4/5

We’ll be doing some more breaking and entering for this Jiggy. From the world entry/exit, head right around the mansion until you see the hedge wall and the gate. This time head right, up the small set of steps. There’s a little shack in this area with a Mumbo’s token on top (use the Shock Jump pad behind the house to reach it) and there’s another Mumbo’s token in a corner of the hedge near the steps. Break open the shack door (Z+B / Trigger+X) and head inside. There’s a glass inside (like the kind you drink from) who asks for your help returning home. How solving a word puzzle gets him there, I have no clue, but there you are. Jump on top of the glass to start “surfing” on it to the various letters. Once again, we’re looking to spell the name of the game: Banjo Kazooie. Watch out, though—the letters face the direction of the wall so Z and N are tricky. Look at the facing of the other letters if you’re not sure which is which. You’ll have to slide over each letter in turn, avoiding the Grunty tiles (which do damage) and the indestructible purple ghost (which also hurts). You get 75 seconds starting when you first hop on “Tumblar the Mighty.” Take your time, but beware: if time runs out before you finish spelling, it’ll cost you a life. That’s harsh.

Note: If the ghost hits you, he’ll knock you off the glass and you’ll have to climb back on. Because this needed to be harder, somehow. I recommend scoping out the positions of the letters before you start and if the ghost’s headed your way, back up and let him through—he’s faster than you.

Just Like Santa

Difficulty: 3/5

Following our break-in theme, feel free to knock down the front door of the mansion and head inside. There’s a sleeping ghost, a Jiggy, and the creakiest floor ever made. All the way at the back is a fireplace (and a Mumbo’s Token! It’s in the flame on the left, so you’ll have to get burned to collect it). Next to said fireplace are two conveniently placed chairs leading to the table the ghost naps on. Judging by this Jiggy’s title and the room’s layout, I think you can guess where we have to go next: to the chimney! Outside, climb one of the small drain pipes located in a corner of the house (the big one’s no good) and use Talon Trot (Z+LeftC / Trigger+Trigger) to circle the shingles until you see a Shock Jump pad. Use it to jump up and left to the 2nd floor’s gutters. Climb the shingles and head right to find another Shock Jump pad. Use it to do your best impression of that jolly old present giver.

Carefully sneak between the flames (remember, they’re hot! If you do accidentally hit them, somehow the ghost doesn’t hear your cries of pain, so don’t worry about that) then jump from the hearth to the first chair (Z+A / Trigger+A helps here). A or A+A to the second chair, then A+A to the table. If Napper the ghost is still asleep you’ll be able to walk right through him and steal his Jiggy. If you fall and hit the floor you’ll have to climb all the way up to the roof and go back down the chimney again. No one said sneaking was easy.

Extra Life Alert! Once Napper leaves (after you get the Jiggy), use the Flight pad to fly up and land on the chandelier.

Breaking Windows

Since you’re having so much fun breaking stuff, why not keep going? You can A+B / A+X the lit glass windows on the mansion and search inside them for stuff. Here’s what you’ll find…

  • First Floor, Front: Red Feathers, bone eels, and a skeleton.
  • First Floor, Back: Blue Eggs, bone eels.
  • Second Floor, Right: Red Feathers, a Mumbo’s token, and a Toilet named Loggo (note this for later).
  • Second Floor, Left: Gold Feathers, bone eels, and an extra honeycomb piece (we can’t get it just yet—note this for later too).
  • Third Floor, Roof Front: (Use A+A to jump to the windowsill and bust in) Notes, bone eels.
  • Third Floor, Roof Back: (Again, A+A to the sill) A ghost, a bone eel, Blue Eggs, Notes, a Jinjo, and a Mumbo’s token (in the corner by the ghost picture).

Hedge Maze

Just left of the mansion is a little hedge maze with some ghosts and goodies (trick or treat, anyone?) Here’s a map:

A Spot of Plumbing

Difficulty: 1/5

Now that you’ve investigated the windows, it’s time to make use of your new knowledge. Be sure both of the 2nd floor windows are broken before you do anything else (they “respawn” when you die/leave the world/quit the game). Also kill the bats near the second floor so they don’t bother you later.

Next, circle the house to the right until you see the hedge wall with the gate. This time we’re going through the gate—break it down! (Z+B / Trigger+X) To your right along the wall, look for a gap along the top and jump up onto it and hop down to the other side to find Mumbo’s Skull (in an odd place, as always). Pay the man 20 tokens (you should have 30 by now) and he’ll change you…into squash. How is being a pumpkin useful? It’s all about size. And he’s bouncy.

boing boing boing...
boing boing boing...

Go back outside and slip through the hole at the bottom of the hedge, on your right. Bounce across the churchyard, following the wall with the now missing gate until you see another convenient pumpkin-level hole. Slip through and climb the ramp on the other side (Mumbo’s token!) Walk along the grassy ledge (the thorns hurt) and over the stone wall to find yourself on the second floor of the house.

Empty Honeycomb #1: Directly in front of you when you cross the wall is the larger of the two 2nd floor windows. Leap in and slide under the floor (using the hole/gap) to grab it.

Run around to the other side of the house (don’t worry—the pumpkin won’t slide off the shingles like Banjo does) and hop into the smaller window…and then onto the toilet seat. Loggo the toilet happily gives you a flush. Bounce on down the drainpipe to the sewage area—the Jiggy’s in the upper right corner. Climb the pipe back out and Grunty will remark on your terrible hygiene. Like she’s one to talk!

FUN FACT: This isn’t the last time you’ll be up close and personal with Loggo. In Banjo Tooie, you meet him again and do some drilling. Joy.

Squish Squash

Difficulty: 1/5

First, get Mumbo to turn you into a pumpkin. Climb to the 2nd floor of the mansion using the ramp on the other side of the hole in the wall near the church front just like in “A Spot of Plumbing”, then run around to the front right part of the house, where the big drainpipe is. Approach it and the pumpkin (you) will get sucked on down that bad boy. Ta-da, Jiggy!

All is Swell That Ends Well

Difficulty: 2/5

First, pumpkin-up. Climb the little set of stairs near where the gate to the churchyard is/was and go behind the shack (where we “Needed a Drink”) and right, down another set of stairs. Head left until you see the wooden ramp. Carefully bounce up and hop in the well. Maneuver around the whiplash tentacles and hop in the hole in the bucket to claim your prize. There’s also a Mumbo’s token down there. Use the pipe at the back to get out.

Note: Use the pumpkin to gather any items on the ledges in this area—he can’t be hurt by the foggy water and he’s not timed, like the Wading Boots in the corner. A good hop will get you up onto any of the ledges.

Eggs, Apparently, Are Magical

Difficulty: 2/5

For this one, head to the churchyard (through the gate along the path to the right of the mansion). All around the yard are these little brown pots—you can’t miss ‘em, they have eyes. What’s a pot with no plants, you ask? A sad pot. Since eggs are miracle workers in this game, spit one backwards into each pot (Z+DownC / Trigger+B) and it’ll grow flowers. There will also be a creepy disembodied voice which says “Thank you” each time you do this. I’m going to pretend that’s the pots talking…Anyway, the biggest thing to watch out for here is the gravestones. The darker ones come to life and chase after you. A solid thrashing will take ‘em out, even after they’ve scared the bejeezus out of you. (There’s also a Mumbo’s token behind one of the normal gravestones.) There are five pots total; flower them all for the Jiggy. And again, it helps if you squat with Banjo’s butt practically touching the pot when you’re firing. That way you can’t miss.

Extra Life Alert! Been paying attention to the church windows? You should! One of them has an image of Banjo and Kazooie on it that you can literally jump through (is it a ghost window?!) There’s a mess load of eggs and feathers inside, as well as an Extra Life. Just watch out for the bone eels that pop out of the paintings on the walls. (A+B / A+X gets rid of them tidily.)

On Top of Old Steeple

Difficulty: 3/5

Back in the churchyard, stand in front of the church. See that gravestone on the right? Using it as a stepping stone, you can get up on the roof of the church door (Be sure to Talon Trot with Z+LeftC / Trigger+Trigger!) Climb up to the higher part of the roof and head left, toward the…clock tower? It’s technically supposed to be the steeple of the church, but I’ve never seen one with a bunch of clock faces on it.

Anyway, jump on the brick sticking out of the tower, and onto the slanted ledge below the clock face (still using Talon Trot). This is the tricky part: walk around the ledge to the opposite side (pressing into the wall helps). Climb inside the hole in the clock face (Mumbo’s token!) to emerge in the steeple area. Walk around back to the Shock Jump pad and jump toward the center, where you’ll grab the pole of a weather rod (Seriously, what kind of steeple is this?) Climb the pole and jump for the Jiggy. Phew!

Gotta Hand it to Him

Difficulty: 5/5

This one is really tricky to get to and once you get to it, if you die, you have to start all over. That’s right, getting inside the church is no picnic, folks. First things first: knock down the gate in front of the church. You’ll never make it inside if that thing’s up, so get rid of it before you do anything else. Next, go to the right side of the mansion. See the path leading off between some hedge walls? Follow it down some steps. Right next to those is another set of steps leading to a switch and some Running Shoes. You know where this is going: Hit the switch, strap on the shoes, jump off the ledge, and run up and around the mansion to the right, then in the open church door. The sadistic timer gives you all of 14 seconds to do this. Yay? Don’t get frustrated if it takes a couple tries, just plan out your route and try again. Rolling toward the shoes at the start helps.

Inside is a church that is impossibly bigger than the outside would lead you to believe. At the end of the aisle stands a massive organ—that’s our target. Hop up the music steps and onto the bench, where a Mumbo’s token and a Shock Jump pad await. Use the springy jump to reach the organ’s keys, then Talon Trot up to the music stand. Walk in front of the sheet music to get the ghost hand’s attention. His name is Mozand, and he’d like you to play piano with him. Watch which keys he taps as they turn blue, then A+Z / A+Trigger those keys right after he does. He’ll hit both black and white keys so watch which area lights up closely. Despite all the keys sounding the same, this is his magnum opus, so if you hit a wrong note, it costs a health honeycomb. It’s better to do nothing if you missed which key he hit or you’re having trouble keeping up—he’ll graciously start over without penalty. He has two tunes for you and if you mess the 2nd one up, he only starts that one over. Copy both for the Jiggy to appear atop the organ pipes.

Really? It can’t just plop down on the keys? Fine. Get back up on the music stand, but this time Z+A / Trigger+A on top of the sheet music (it’s solid enough) and again up to the top of the organ. The shortest pipes are on the far left or right—pick a side and climb on up.

Extra Life Alert! It’s on top of the organ, behind the pipes. You’re welcome.

Empty Honeycomb #2: It’s inside the church. I’m sorry. Get up on top of the organ, by the pipes and head to the side where the torch on the wall is out and has a Flight Pad instead (on your left while facing the organ pipes). Carefully A+A to it, then use it to get up into the rafters. The honeycomb piece is above the considerably large beam towards the front of the church. Either attempt to grab it in-flight or land, then jump to it. Watch out for the skeleton.

Witches Can't Go In Churches...

…But their switches can! Same deal as Empty Honeycomb #2, only it’s on the rafter closer to the back of the church. If you landed to get the honeycomb, you can walk the thin beam between the two, snagging the Mumbo’s Token along the way. Either way you have to land to hit the switch. The best way down afterwards is to walk toward the Gold Feather and A+A down to the top of the organ. It’s less of a fall going towards the organ than it is going toward the pews. The Jiggy appears inside the right eye of the Big Head Grunty back in the lair. To get to it, we’ll need to use that timed Flight Pad again. Jump up the Freezeezy Peak entrance pop-up book, head left, hit the Flight Pad switch, grab the Running Shoes, and speed your way over to the Flight Pad (jump when you’re close to it to ensure you reach it in time). Once airbourne B/X the glass eye to break it, then land inside to gather your prize.

The Jinjos Five

Difficulty: 2/5

BLUE: On a pillar in a pool (to the right of the mansion, near the church door switch.)

GREEN: On the roof of the mansion.

ORANGE: In a corner of the hedge maze.

PINK: Inside a barrel in the wine cellar. It’s the third one down on the right.

YELLOW: On top of the bed in the back roof window room. Use the Shock Jump pad to reach it.

Flying Red Music Eater

-4 in front of the mansion

-4 on the shelf in the wine cellar (all the way towards the back)

-4 on top of the shack with the glass puzzle inside

-3 in a corner of the hedge near the glass puzzle shack

-4 inside the glass puzzle shack

-8 on the chairs inside the mansion dining room

-4 on top of the 2nd floor gutters of the mansion

-4 on top of the 3rd floor gutters of the mansion

-6 in the hedge maze

-4 around the pool with the blue Jinjo

-9 in the front roof window room

-2 in Mumbo’s Skull

-5 inside the large drainpipe (requires pumpkin)

-7 inside the well

-4 on the ledges surrounding the well

-10 on top of the church roof

-4 on the church steeple

-4 on top of the church pews

-2 on top of the music steps on the organ

-4 on top of the organ pipes

A Wizard's Companion

Last, but not least, we have access to another Cheato cheat. Yay! Head into Mad Monster Mansion and have Mumbo turn you into a pumpkin. Bounce out of the world and back across the graveyard to the lava room. Watch out for the lighter grey gravestones—those come to life. In the lava room there are two paths: the one that goes back to the main lair and the thin, twisty-turny one that goes to a Brentilda and Cheato. Carefully navigate the twisting path—stick to the middle and move slow so you don’t bounce over the edge. Against the wall on the other side is a conveniently pumpkin-sized hole. Follow the tunnel to talk to Cheato at the end. This time the code is “REDFEATHERS.” Be sure to go enter it at the Sandcastle in Treasure Trove Cove. 100 Feathers are so much better than 50!

Mad Monster Mansion Checklist

Jiggies
Musical Notes
Empty Honeycombs
Witch Switch
Wine Enthusiasts Approve
-4 in front of the mansion
Second Floor Room, Under the Floorboards
Switch: The rafters of the church
Now I Need a Drink
-4 on the shelf in the wine cellar (all the way towards the back)
In the Church Rafters
Jiggy: Inside the glass eye of the Big Head Grunty
Just Like Santa
-4 on top of the shack with the glass puzzle inside
 
 
A Spot of Plumbing
-3 in a corner of the hedge near the glass puzzle shack
 
 
Squish Squash
-4 inside the glass puzzle shack
 
 
All is Swell That Ends Well
-8 on the chairs inside the mansion dining room
 
 
Eggs, Apparently, Are Magical
-4 on top of the 2nd floor gutters of the mansion
 
 
On Top of Old Steeple
-4 on top of the 3rd floor gutters of the mansion
 
 
Gotta Hand it to Him
-6 in the hedge maze
 
 
The Jinjos Five
-4 around the pool with the blue Jinjo
 
 
 
-9 in the front roof window room
 
 
 
-2 in Mumbo’s Skull
 
 
 
-5 inside the large drainpipe (requires pumpkin)
 
 
 
-7 inside the well
 
 
 
-4 on the ledges surrounding the well
 
 
 
-10 on top of the church roof
 
 
 
-4 on the church steeple
 
 
 
-4 on top of the church pews
 
 
 
-2 on top of the music steps on the organ
 
 

Next time on Banjo Kazooie! ....It's that place.

Rusty Bucket Bay.

http://vgsarai.hubpages.com/hub/Lets-Play-Banjo-Kazooie-IX-Rusty-Bucket-Bay

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