"Mass Effect: Andromeda": A Tragic Recalling of the Disaster
If you came here for a complex, in-depth look at the game of Mass Effect: Andromeda you are going to be extremely disappointed. However, if you came here to read the flippant, raging rant of a Mass Effect fanboy and to drink the tears as they fall from his eyes due to recollection-born sorrow, then you're in the right place. I'm about to hammer my ongoing, unending, omnipresent disappointment right on home as it concerns this garbage pile of mangled plot and broken game play.
So grab your Doritos and Mountain Dew, sit back, kick up your feet, and get ready for my obtuse analysis of Mass Effect: Andromeda.
Pick yourself up a copy and see what I mean for yourself:
I'm not about to give you some slightly rewritten version of some copy/pasted plot line off of the Mass Effect Wiki, no, I'm going to recall the plot from this pile of hot mess as I experienced it. That way, you can understand why it is that someone who has over six-thousand hours between the games of the original trilogy absolutely hates the fourth installment.
So, here we go, in Andromeda you are this chick or dude called Ryder. You are tasked with leading humanity into a new galaxy because you had to flee the Milky Way due to events that surrounded the previous, superior trilogy. When you arrive, to no one's surprise but the contrived characters in the game, things are not as was expected. Cookie cutter enemies and some black electric, plasma-like goo are littering the immediate star system, and you find out from your dad's AI implant that you have to go planet to planet fixing terraforming machines.
As in all games of the series, you're going to spend more time side-questing than anything, and of course trying to make love to your crew between those missions. That is to say, if you can get past their banal personalities and terrible animations.
Despite my ten and more playthroughs of each of the previous three games, I struggled to get through two of Andromeda, and quickly found myself playing the predatory online multiplayer mode.
If you keep up with the video game industry in earnest like myself, then I don't need to explain the predatory practices that were immediately at the forefront of your perceptions upon entering the online multiplayer mode. Some would argue for the necessity of such predatory mechanisms in the game, the "loot boxes" and "surprise mechanics" associated with them, but those of us who actually care know that it is safe to call them strictly unnecessary and preying upon children and their unaware parents.
Andromeda and its associated multiplayer try to bleed your bank account dry, as every bit of the multiplayer feature demands you play for hours upon hours, ad nauseam, to fully unlock and level even a single weapon or character. There's a solution to these egregious required play times, however, and all you have to do is spend hundreds of your dollars on mystery boxes! Yes, they created a time issue in the game so that you would be encouraged or even obligated to pay to fix their intentional issue!
What a wonderful mechanic, am I right? Slowing experience gain on purpose, but offering boosters you can pay for with your own money. Slowing weapon unlocks, but allowing mystery boxes that might get you what you want if you pay real money for them. Slowing character experience gain inorganically, but offering mystery boxes which may or may not give you the character you want to boost....
They should've thrown this game in the garbage, or spent the necessary development time and resources to make it as wonderful as the previous three games!
Permanent Death of a Franchise?
To answer this question quickly and concisely: No, this chaotic dumpster fire of a game is not the death of the franchise and rumors of a fifth installment are already out there.
Hopefully EA learned their lesson (they didn't) not to try to shoehorn political agendas into the development process, force their workers to adhere to ridiculous working standards, and rush development times strictly for profit margins over game quality.
On a scale of 1-10, how disappointing was "Mass Effect:Andromeda" for you?
A New Future, Please?
The banality of this game and everything it entailed, from the plot down to the core personalities and dialogue of the characters, has left me screaming out for something new. By new, of course I mean returning to the days of Commander Shepard and his team. Heck, I don't even need Commander Shepard back, as in the last game I took the "blend everything together" route and I'd like to see how that picks up and where his team goes from that last cutscene.
I could see Mass Effect 5 as a survival RPG, considering the new state of the galaxy after the third installment, perhaps with the addition of space battles! There is a deep yearning in my heart to see space battles included in Mass Effect, space battles I can actually pilot my own ship and command my own crew in. With all the amazing cutscenes we have seen in the past with massive space battles, you'd think we could at least get some decent dog-fighting game play.
Who knows, just no repeats of Andromeda, please?!