- Games, Toys, and Hobbies
Militarum Tempestus Codex 40k - Storm Troopers
Welcome back, readers. Murphy here bringing you news and, eventually, a review of the new Codex: Militarum Tempestus.
Wait, what? Yes! On top of the Astra Militarum Codex (Imperial Guard) we have a new codex for Storm Troopers (called Militarum Tempestus).
We don't have a lot of information on them yet, but this article will be updated as soon as we do. However, we do have a little bit of information, two model kits, and speculation based on prior supplemental codexes! Let's see!
Militarum Tempestus Codex
Let's look at that picture to the right. It is from White Dwarf Weekly and clearly shows that this is an official codex. It is listed at 72 pages, so a little larger than the recent Imperial Knight Codex. So what can we expect in it?
First, what's in a name?
Storm Troopers are a name that cannot be copyrighted. It's too generic of a name, and actually was used historically by military units. Games Workshop is trying very hard to make their intellectual property unique to them. So thus, Storm Troopers are changing to Militarum Tempestus. This also opens up a new opportunity. If Militarum Tempestus describes a unique detachment of a larger army, then it leaves room to have different troop types rather than just "storm troopers".
This is what I expect to be in the codex:
- Warlord Traits
- Relic or unique wargear
- Wargear page for characters to choose from
- "Storm Troopers" as Troops rather than Elites
- Transports or modified vehicles
Also, I believe that the Militarum Tempestus will be available as a Primary or Allied Detachment, just like the new Imperial Knights. I don't know if they will take up an Allied slot or not. Let's look at the new models now, shall we?
Militarum Tempest Scions
Scions are the new name for Storm Troopers, since that is the name of the Army now. So what exactly are Scions?
They are a close brotherhood of highly trained troops equipped with advanced weaponry. They are raised and trained directly by the Imperium rather than an individual planet or system (like the Guard typically are).
Releasing with the codex is a new plastic kit that can be seen in the photograph to the right. These are beautiful models that have several weapon and head options. You can see the models created with berets and with full-face masks. They are armed with hot-shot lasguns, and have options for several special weapons.
The kit also can make a Scions Command Squad, which was previous unavailable and fits right in with the codex. Every codex needs an HQ unit, right? The command squad will have access to a banner and possibly addition special weapons, along with a character.
The interesting thing about these new models and the codex is that they will be available as troops. This is especially great for allied detachment because you can unlock these great units without having to pay the "troop tax" and they will be scoring units!
Scions all have the Deep Strike and Move Through Cover special rules. This means you can insert your scions right into the thick of battle, if you feel like risking a bad scatter. With Move Through Cover, the Scions will be very mobile and getting into and out of cover.
The Scion Command Squad has 4 Scions and a Junior Officer who can issue one order to a Scion unit in the same platoon. Also, he grants a leadership bubble to all Scion units within 18" (LD of9). The officer can replace his hot-shot pistol with a bolt pistol or plasma pistol, and he can be upgraded to carry a power weapon or power fist.
The squad itself can carry a banner, a vox-caster, and a medipack. Any scion without this equipment can be upgraded with a special weapon (up to all 4!).
A normal Scion unit has basically the same option, minus the banner and medipack. Two scions can carry special weapons from the list of: flamer, grenade launcher, hot-shot volley gun, meltagun, or plasma gun. Considering these units come with 5 men standard, this is a high density of special weapons. Combined with their ability to deep strike, you can send in a small squad with two meltas or two plasma-guns for around 100 points (depending on other upgrades).
With a BS of 4, carapace armor (4+ save), AP 3 guns, and up to two special weapons, Scions are pretty heavy hitters! They cost about as much as a chaos space marine (a bit cheaper than an imperial marine), so they are reasonably priced.
Other than deep-striking, the Scions can hoof-it across the ground, or they can catch a snazy ride. As a dedicated transport, Scion units can select either a Chimera or a Taurox Prime. A what, say you?
Introducing the Taurox Prime. It looks like a play on the word Taurus, or bull. Looking at the picture at the right, a bull would be a good description. The taurox is an aggressive looking truck, similar to many of the armored carriers seen now on the battlefields of the 21st century. The primary difference its that it has four, independent treads rather than wheels.
This is an interesting choice, and it does have its counterpart in reality. Treads are great for moving a vehicle over swampy, snowy, or muddy ground, where wheeled vehicles can get stuck.
The Taurox Prime is the elite version of the Taurox (available to the Astra Militarum (IG)). The difference between the prime and the standard Taurox is that the prime is faster, shoots better, and has better weapon options!
- Armor of 11/10/10 with 3 HP.
- BS 4.
- Fast vehicle
- 10 Transport Capacity
- Re-roll failed Dangerous Terrain tests.
- Fire points on each side.
- Can be upgraded with standard vehicle wargear.
The Taurox Prime comes standard with:
- Taurox battle cannon: 48" Str 7 AP4, Heavy 1 Blast
- Twin-linked hot-shot volley gun: 24" Str 4 AP3 Salvo 2/4
The taurox battle cannon can be upgraded to:
- Taurox gatling cannon: 24" Str 4 AP- Heavy 10
- Taurox missile launcher with Frag and Krak that are both Heavy 2
The twin-linked hot-shot volley gun an be upgraded to a twin-linked autocannon.
For points cost, the taurox prime can range from eighty and over one-hundred points if you equip it with the best weapons and vehicle upgrades.
It looks to me like the taurox prime is designed to roll-in fast, shoot up the place, and then drop off the troops. With only an 11 armor, it is not a battle-tank, though you could mistake it for one with all the firepower it can unleash. It will not survive the battle, though, if your opponent wants to destroy it. The solution? Target saturation. Take more than one taurox prime!
Militarum Tempestus Poll
What do you think of the idea of a Codex: Militarum Tempestus?
This is all the news we have for Codex: Militarum Tempestus . . . so far! I will update this article with every bit of information we can get, followed by a full review when the codex releases.
So bookmark this page and check back weekly. Until then, why not take the poll and leave a comment below? I have several other new 40k articles up this past week, so check those out and drop me a line.
- New! Astra Militarum Codex Review
- Crimson Slaughter Codex Review
- Imperial Knight Codex Review
- Astra Militarum News - Imperial Guard
- Legion of the Damned Codex Review
As always, thanks for reading. Murphy out!