Modern Warfare Remastered: A State of Disrepair - What the Future Holds for the Game
What is Modern Warfare Remastered?
To start, Modern Warfare Remastered is a FPS video-game which sees the remaster of a Call of Duty classic, Call of Duty 4: Modern Warfare, the first title for Call of Duty to bring around the infamous Call of Duty multiplayer, or at least a multiplayer that fans would be more eager to play than the actual single player campaign. So, essentially this remaster is called Call of Duty: Modern Warfare Remastered, and was originally developed back in 2007 (COD 4) by Infinity Ward, but for the remaster that was released in 2016 it was developed by Raven Software.
Modern Warfare Remastered was released back in November, 2016 as a part of the deluxe edition (costing an additional $20) for Infinite Warfare that bundled alongside a digital code inclusion of MWR (although, will only play if the disc is inside of the console).
Reception: This was an exciting release for traditionalist Call of Duty fans as it was not only remodelled after the most popular Call of Duty game in history but also brought with it some of the best graphics that we have ever seen in all of COD time.
Although, since the release of the standalone MWR game we have seen fans of the franchise take a turn in the reception for the game. Baring in mind that the standalone was released after 9 months into the games life-cycle there is little surprise to see customers turning to social media and word-of-mouth to discuss their distaste to the late release of the game as a singular purchase.
Consoles fare better in the argument to as to whether or not MWR is worth the $40 price tag that it currently has as consolers are still in the meta game making up for other properties which are to be soon discussed in more depth.
However, if you are a PC consumer and have purchased the MWR game then the properties that have caused a riot among fans playing the game on this platform is that the graphics are not as good as the consoles, the player base is far weaker than it should realistically be which will make finding lobbies difficult, and the connectivity on the PC disrupts matches far more than it does on the consoles.
That was just a slight look into MWR and where it stands on the gaming market today. So, overall fans of the COD franchise are at the very least happy to see the return of boots-on-the-ground gameplay but are displeased with the game intent on overcharging their fans. This point may also disrupt feelings around the gameplay, graphics and content that have been added into this game as consumers/fans of the franchise feel like they have been robbed by Activision (publisher for the Call of Duty franchise).
This was not helped by the DLC map pack release that originally released ten years ago alongside the original COD 4: Modern Warfare due to Activision charging an additional $15 to gain access to the 4 additional maps.
For those who may find this to be a surprise will likely have opinions is the supply drops that have been added to MWR which brings around the argument of whether or not micro-transactions are a good business model. Well, Activision will only see the money making potential as by going down this route so they can still make more money throughout the games life-cycle they could focus less on DLC content and more on what they add into the supply drop atmosphere.
Fans have once again shown a distaste and discourse for the supply drop systems which happens each year (first started in 2014 in Advanced Warfare) as it makes players feel as though they must either play the game a heck of a lot to earn the supply drops naturally within the gameplay, or feel forced into paying in micro-transactions to unlock the supply drops.
Most fans have been fairly generous in their contempt for these supply drops as it can make playing the game more often that bit more fun in feeling as though you are being rewarded for your dedication. But, there is the other side to the argument where players might not have all that much free time on their hands to grind the levelling up process and may feel as though their friends are getting all of the fun DLC items whilst they are left with the only other option to pay for the supply drops.
So, fans will either say that there is an unbalance with having supply drops essentially making it a broken system, and then there will be fans who kick off their boots and put in the time playing the game and say that the supply drops are a rewarding bonus for those most interested in the lengthy games that they seek out to play.
Modern Warfare Remastered Will Soon Be in Despair - The Problems Behind Releasing MWR as a Standalone 9 Months into its Lifecycle
Many MWR fans may criticise that the game is generally very good and all that Raven Software have done in their remastering/remodelling/reimagining for the game is a patriarch for other game developers to follow, and that those who eagerly spread hate for the game just have not played the game enough, online for the most part to see the masterpiece that as before their very eyes.
But, the times are upon us and the reality for Modern Warfare Remastered is that we are nearing 2 months before the release of Call of Duty: WW2, and this will sadly deplete the current fairly strong player base that is on MWR on the PS4, Xbox One and PC.
Many might have said that MWR could have had a lifecycle of 2 years instead of the 1, but the sad news to bring around is that the multiplayer BETA for Call of Duty: WW2 has just gone live this very weekend and it was a blast to indulge in the pleasures of camaraderie playing in the greatest war that there ever was.
Many will share this view and will abandon MWR for WW2 as it is a shear masterpiece that deserves the attention of the entire COD community. Although MWR has been a fun game that has re-enlightened the spirits of the COD community it will be COD: WW2 that will have the most up-to-date graphics and original formula that should in hopes bring the COD community back into a singular line.
Before the online BETA release this weekend for Call of Duty: WW2 I might have stated that MWR may be in the works to have support for another year prolonging out its lifecycle and have all of the same regular updates and XP events that would make it a favourable game for players even past the WW2 release in November.
Then I played the online BETA for Call of Duty: WW2 and realised that this is the game that I want to be playing in November, 2017 most likely until November in 2018. A shame as it may be for the MWR fan/player base this will likely be a step that many will be repeating on the November release date for Call of Duty: WW2.
June 27th - July 28th - The Standalone Release for Call of Duty: Modern Warfare Remastered
If you are one of the lucky folks to purchase Modern Warfare Remastered as a standalone and have not previously bought the game as a bundle deal with Infinite Warfare then there is a lot to get it from the MWR COD title.
Starting with the ranking up system within its multiplayer mode, as this is the favourite part to all Call of Duty games in my opinion and the feel behind raking up on MWR is a good feeling, that expressively giving the alarm bells that this is a good online game for fans of FPS to play.
There are 20 prestiges! That is right, and at prestige 20 there are a thousand levels for this final prestige in the MWR game, and the other 19 prestiges keep things simple at 55 levels per prestige. Still, this can be a lot of fun in giving the everlasting fun of prestige-ing to get nicer prestige emblems as you rack up the days plaid time.
Like most Call of Duty fans the online function is where the majority of the fun is to be had, and to further this point in MWR there are all new supply drop weapons that can be unlocked by completing bounties, done through unlocking specific items which can either be earned through supply drops or bought with parts earned through progression in the game. There are also cosmetic items like camos, weapon kits and character uniforms that can be unlocked in the supply drop system on MWR.
2 Months Before MWR Becomes a Wasteland for the Unlucky Few Who Stay Behind to Continue the War - Multiplayer Reality on MWR in November, 2017
Call of Duty: WW2 is officially going to have a kick-ass multiplayer mode that will likely bring the COD community back into one Call of Duty title, WW2. Developed by Sledgehammer Games (collaborator for MW3, Advanced Warfare) Call of Duty: WW2 will feature an all new multiplayer where fans can team up with friends or take on the war solo, playing as the Allies and the Axis of the world war 2 war era of which the game is based upon.
We are practically into September at this point so there is only 2 months before the official launch of Call of Duty: WW2 on November 3, 2017. MWR and Infinite Warfare player bases will all start to move onto WW2 in November. Modern Warfare Remastered may lose the most players from its player base as MWR is boots-on-the-ground and WW2 is also boots-on-the-ground so they are perhaps too similar in terms of gameplay for them to share the player base of players seeking out some traditional style warfare gameplay.
The Psychology Behind Call of Duty - Why the Players Always Stop and Follow the Call of Duty Life-Cycles
Also Includes Some Personal Hopes for WW2 as We Draw in Closer to the Release of Call of Duty: WW2. The Hype is Real! As the Private Multiplayer BETA Has Recently Gone Live Showcasing the Gameplay, (Some) Game Modes, (Some) Of the Weapons, (Some) Of the Division Perks, and So Much More. Be Sure to Check it Out.
Everybody loves or at least knows of Call of Duty, the biggest FPS online universe that has spread across many Call of Duty titles, titles that most prominently started with Call of Duty 4: Modern Warfare in 2007.
However, even the greatest, most successful, most played Call of Duty titles have not withstood the test of time due to the graphics of each Call of Duty that is most recently released improving upon this which arguably makes for a better online game. Although, graphic improvements are undoubtedly the reason why the latest online Call of Duty titles are so exciting as if you honestly go back to play a COD title that was big around the world for its online meta space like MW2 for instance that multiplayer just does not hold up against the improved graphics systems of today.
There has of course been the exception of course to this more recently in the Call of Duty universe as there have been many COD puristic who did not like Activision's direction in moving the franchise into the futuristic era which saw major changes to the movement system, enabling super jumps and wall running. The attachments and perks in these games were also way out in terms of the difference that it brings to the gameplay in these futuristic titles for the franchise compared to their traditionalist boots-on-the-ground titles.
The Futuristic Call of Duty Titles (Advanced Warfare, Black Ops 3, Infinite Warfare)
Taking the Call of Duty franchise into the future had been in the works for many years, most likely since Activision released MWR2 in 2009 as at this time the Halo franchise was also majorly popular. At this point back in 2009 console games (more predictably) either played modern combat FPS shooters like Call of Duty/Battlefield, or they played Halo (gameplay style that involved super jumping and space weaponry).
Clearly, in 2009 Activision were looking for a new route for the franchise probably feeling most confident in their positioning at that point that they could take the franchise down any road and they would still receive extreme success. However, in the reality of moving their franchise into the future they would ultimately create too complexed stories to bring their campaigns to such a level that they could form a multiplayer game mode that would be enjoyable to play for countless amounts of hours. Many would say that the developers for Call of Duty had created some of the greatest franchise series that video-gaming has ever seen what they lacked was the new direction away from these original series that they had burned out.
The Call of Duty titles were starting to hit brick walls like with the release of Infinity Ward's Call of Duty: Ghosts, a game that in theory seemed pretty good given that it would give players a dog that would help them out getting those extra kills. The reality for its multiplayer was that the gameplay seemed gimmicky, the perks were frustrating to use/get killed by, and the gun gameplay which is the winning argument for the games enjoyment just was not all that great. Plus, many pure Infinity Ward fans who would have offered their full support for the game would have to admit that it simply felt like a step backwards from the Modern Warfare series. Another note that slipped my thinking is that the prestige emblems simply felt like a bad joke, and when you are sat down playing the game and doing well with the ranking up the prestige emblems just did not cut it. Honestly, whoever designed those prestige emblems on Ghosts should get a pay cut, terrible work.
Then (since where breaking down the cycled trash) came the release of Call of Duty: Advanced Warfare, a game developed by Sledgehammer Games, that did not hold back on the futuristic commitment adding into the multiplayer experience jet packs and wall running. Granted, it is different from anything we had ever seen in a Call of Duty game before, but there is arguably a good reason for this which is that COD purists would have either took to the advanced movements or have simply been put off by the whole experience being offered to them.
Black Ops 3 was the next COD title to be released, and the most promising as it was a part of a series that had millions of fans that would immediately click the purchase button. And, honestly this is a good game that has a stable multiplayer despite bringing back the advanced movement system that we first got a taste of with COD: Advanced Warfare. Treyarch is perhaps the greatest developer at Activision's disposal so there was little doubt that the game would not pull through, and to this very day, despite the release of another futuristic title, Infinite Warfare, Black Ops 3 still has a committed fan base that keep the online for the game alive and kicking. Black Ops 3, due to the embarrassing sales figures for Infinite Warfare has still remained a supported game by Activision which has kept its servers well maintained, as well as through continued DLC support with new weapons being dropped through the supply drops every so often.
The first sign of hope was when Activision released a bundle deal for Infinite Warfare that included a digital copy of Modern Warfare Remastered for an additional $20. This went down well for fans and has recently been given a standalone edition for the game which costs a flat $35-40 to purchase. The return to boots-on-the-ground has sent the Call of Duty community into a chaotic state for the support of the up and coming release of Call of Duty: WW2, a COD game that is due out for release November 3rd, 2017.
The Psychology - Explained
Call of Duty players want what they want, not what the video game franchise developer thinks these players want. This is a dramatic statement when comparing Call of Duty's sales figures from the last few years to that of the sales figures to before these dates with Black Ops 2 being the last successful Call of Duty title to release that did not need all of the added DLC's, supply drops and new weapons added to the game for players to be happy with the state of the play online. But, the statistical peak for Call of Duty's sales came back in 2011 with the release of Modern Warfare 3 which was arguably due to COD fans finding the MW2 multiplayer to be ground breaking in fun for the player to do well extremely easily without worrying about balance.
Is Call of Duty Aiming their Games to be Focused Around Balance too Heavily that they are Forgetting About the Simplicity of what Would be a Fun Game
This is a point that many would agree and disagree with that is making Call of Duty such an unbalanced sales tactics game than it is unbalanced in the multiplayer functions. Activision should see Call of Duty as a fun multiplayer game and not one that needs consistent nerf-ing all the time as it takes away the fun connected with those over-powered elements weapons, situations in the online space.
Call of Duty has always been at its worst with the over-powered elements removed as the game becomes a game that only the well practiced can play and those who suffer in the not having fun side of the game are those who do not have the time to play the game non-stop. It is the over powered weapons, tactics, attachments, and perks that makes Call of Duty's multiplayer perhaps (if not) the best multiplayer that a gaming franchise has ever produced.
The Call of Duty Supply Drops
Call of Duty has been using supply drops as a micro-transaction business model move in their gaming series now since Advanced Warfare, a tactic likely used as a cheap way to make some extra money off fans who do not have the time to grind out to get these supply drops naturally through in game time played.
The tactic has however seen a revolutionary level of success as fans of the COD fans have become greedy in wanting even more of these supply drops once they first drop onto the respective COD game titles. Sure, many people have taken their grief over to Activision's, Treyarch's, Sledgehammer Games's, and Infinity Ward's twitter pages to outlay their dismay to the supply drops being a broken system. But, since Activision likely see the supply drop system as profitable and not too disturbing to that of the online gaming functioning that they will probably keep it as a more permanent element of Call of Duty's gaming titles.
Where a Call of Duty Player (Myself) Stands in this Years Running for the Latest Call of Duty Title Release - Call of Duty: WW2
Call of Duty: WW2 has inspired me to take up the battle to help as many of my teammates as possible to win each and every one of the matches that I happen to be taking part in. That is the fun from my perspective as a win for the team is a step closer to winning the war, again, in my eyes that is when we hit the top level at the highest prestige.
I was a teen back when 2008's Call of Duty: World at War and loved every moment of the gameplay (for this one in particular, the campaign is included) online within this game. It was the first Call of Duty online shooter that I joined in with my friends to play so I have some vivid great times on the World at War multiplayer. In World at War the MP40 shredded online, as did the Thompson and Type-100 sub machine guns. The one key area to the game that I remember being such a blast in the game was that you could drive the tanks on the larger maps. This is a side to Call of Duty that we just do not see anymore (as the tank driving online all started and ended with World at War) which is the ability to see a much larger game than that which we see today in Call of Duty's online. This is perhaps the reason why I have such high expectations for Sledgehammer Games Call of Duty: WW2, as they will not be bringing back the drivable tanks to WW2's online so they have a lot to live up to given that World at War was such a game changer for the COD franchise.
Taking Call of Duty back to its routes and as we have just mentioned COD: WW2 is under heavy inspection so expect to hear more on this page about the game as it gets closer to the release date for the WW2 game which is due out for release on November 3rd, 2017.