Some Of The Best Xbox 360 Games
Mass Effect 2
This is the best video game I have ever played (twice, actually). And I have a really hard time recommending this to everyone. In order to get the whole story, which is the best part of this great game, you have to play the infuriatingly annoying original game. That first game is around 30 hours, that only gets really great until the last hour or two. However, it is a must to slog through this game, in order to get to the great sequel.
It follows you as Commander Shepard, who is recruited by The Illusive Man, who runs Cerberus, an organization for the advancement of humans on a universal scale. They recruit you to put an end to the Reapers (main enemy in the first game), who in reality are being controlled by the Collectors.
The entire game is assembling a team for the “suicide mission”. Basically, every character you can recruit, you get a dossier, and you go to their planet to recruit them. After you recruit each character, you also have a loyalty mission for each character, in order to make the suicide mission a little more survivable.
The game itself is a third-person RPG, Action/Adventure, Shooter, Sci-fi Epic, salad shooter, clock radio. There is a lot of shooting from cover, like Gears of War, even though I hate making that comparison. It is a very satisfying mesh of all of it.
Assassins Creed 2, and Brotherhood
I played AC1 through Gamefly for about 15 minutes, and wasn’t really into it. Assassins Creed 2 came out, and almost everybody loved it, saying it was Game of the Year. I think the second game delivers on all the promises of the first game, and more. There is so much to do in Assassins Creed 2, I put 50 or 60 hours in it to get all 1000 gamerscore (one of the few good games I have S-Ranked).
Then, Brotherhood was announced, as a multiplayer game. I’m not into multiplayer, but come to find out that the main storyline in AC:B is about the same length as AC2, so I jumped on it. However, they are wrong. It is even longer, and twice as many different things to do. Sending out Assassins, buying property, doing missions for thieves, mercenaries, and courtesans, and wrecking Da Vinci’s inventions.
The story is…..Oh God. I don’t even know how to explain it. You’re Desmond Miles, but your ancestors were Assassins (Altair and Ezio), and their memories are in your DNA, and Abstergo can plug you into their mainframe, and replay events in the past, and then Morpheus takes you to see The Oracle, and you don’t need to dodge bullets…..what was I talking about. There is no way for me to explain the story in a timely manner, but it is easy to understand, if you play it.
Portal 1 and 2
If you haven’t heard of Portal before, let me welcome you to the twenty-first century, recently-thawed Super Soldier / time-traveling Doctor. Portal is a game made by students of DigiPen Institute of Technology, who were hired by Valve after a freeware game they had put out. It was released in The Orange Box, about $200 worth of games in a $50 package. Portal is about 4-5 hours of gameplay, and, in my opinion, is worth the price of The Orange Box.
You are Chell, a woman in the Enrichment Center for Aperture Laboratories, who is running tests for the Aperture Science Handheld Portal Device. You are being directed by GLaDOS (Genetic Lifeform and Disk Operating System), an AI who has somehow gone crazy (is that possible?), and is trying to kill you. At the end of the first game, you defeat GLaDOS, and escape. However, after she escapes, she is dragged back into the facility, and put in stasis, for a very long time (“You have been asleep for 9999999 days”). I don’t want to ruin the second game’s plotline, since it twists and turns so much, but it is as good, if not better, than the original.
This is basically a 3D puzzle game, with portals. You have a Blue and Orange portal, and when you go in the Blue Portal, you come out of the Orange Portal. That’s basically the whole game, but there are so many different ways to use them, each level is very different. Add the Repulsion gel (bounce), Propulsion gel (speed), and Conversion gel (white paint, so you can use portals) in the second game, and the game is amazing.
The first words spoken in this game are Stephen King, and you can see his influence throughout this game. This game may not be the smoothest playing game, but there has never been any game that is like this. The tone, setting, art style, and especially the lighting effects, come together to make this a standout game.
In this game, you are Alan Wake, a writer that goes on vacation to Bright Falls. They are there for literally an hour, and his wife goes missing. He wanders through the woods, looking for her, armed with a flashlight (which gets brighter if you hit the button harder, or something….don’t worry about it), and that’s where things get a little weird. You start to find pages of a manuscript, written by you, that you have yet to write as of yet. It tells of things that have just happened, then of things that happen later. Townspeople have become The Taken, and are attacking you. Heavy-metal old people. What’s not to like?
It is said to be a “story-driven survival horror/action game in the psychological thriller genre”, and that pretty much sums it up. Aiming weapons isn’t really precise, but it doesn’t need to be. If you’re pointing the flashlight at something, you’re going to shoot it. The game if fine to play, but what makes this story amazing is the story. Honestly, there are very few books or movies that do story and tone as good as Alan Wake, let alone a video game.
Did I mention there are heavy-metal old people?
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