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My review of Final Fantasy II

Updated on March 25, 2015

Final Fantasy II box art

Final Fantasy II, Origins/PSP version.

Oh, how do I start to review this game? Its story is leaps and bounds better than the first Final Fantasy game. You start out running away from the massive army of the empire, who just took siege of your hometown. They catch up to you, and slaughter you. Face it, you didn't stand a chance. The next scene has you resurrected in the headquarters of the rebellion, who you eventually aid in taking down the empire. Thus begins the story of Final Fantasy II. From destroying massive enemy battalion airships, rescuing the princess, giving the dying king his last wish, rescuing your brother who joined with the enemy, to battling the evil emperor after he transforms himself in hell, this games story gets you from the start. You always have three main characters in your party, and occasionally have a fourth tag along. Unfortunately, this fourth character changes often and never sticks around for long., If you're like me, you just wasted thousands of gil on weapons, armour and spells on these characters. Oh, and most of them? Yeah, they tend to die off. A lot of characters you like die in this game. Hope you don't get too bummed. These are the reasons I love this game. Now for the reasons I hate it. Level grinding. You don't gain levels, but level up individual stats. Want to raise your hp? Take damage. Want to raise your attack damage? Hit things. Oh, and if you level up one stat highly, another stat lowers. Want a strong tank who does massive damage with their weapon? Don't expect them to be casting too many spells. Oh, and once you find a weapon class, stick with it. You level up by weapon class. So, that sword you first started out with can do more damage than the axe or the mace you find end game. Ugh. Why? Oh, but that's not even the worse of it. You level up individual spells. That's right. Individual spells. Do you know how long it takes to grind individual spells? Or how frustrating it is when you get the ultima spell, and it does significantly less damage than the fire spell you got at the beginning of the game? There is a way to make grinding easier, but it takes a very long time. Find a group of weak enemies and slay all but one. Then hit or cast whatever spell you want to level up on your own party. It's not cheating, I bet the developers expect people to do this. Once you get to low hp, kill the last enemy, heal yourself with cure(boosting that individual spell) and repeat. Or rest at an inn, which should really be called hospitals. Inns don't have a set rate. The more hp/mp you need, the higher the cost of the inn. This is the only game in the series I know which does this. Do you have the patience and the stubbornness to play Final Fantasy II? If so, you will find a deep, engaging story. It's just a shame the gameplay is so infuriating

Rate 62/100

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    • Theo20185 profile image

      Theo20185 3 years ago from Fresno, CA

      Yes. I specifically try to get Trade: All and Combo established in each region. The other rules I don't care for.

    • Craig Wells profile image
      Author

      Craig Wells 3 years ago from Yarker, Ontario

      Me too Theo. Did you try to influence the rule changing in each area as well? I would try to get the 'random' rule banished from all locations.

    • Theo20185 profile image

      Theo20185 3 years ago from Fresno, CA

      FFVIII is probably my favorite. I wasted a lot of time with Triple Triad, modding all the cards to items, and then modding those to magic.

    • Craig Wells profile image
      Author

      Craig Wells 3 years ago from Yarker, Ontario

      See Theo, while your idea is intriguing, it'd drive me nuts. Don't get me wrong, I'd still play it, but it'd drive me nuts. I started out late in Final Fantasy and rpg's in general. My first rpg I played to completion was Final Fantasy VIII. I know why people don't like it, but I don't mind the draw system. I downloaded Final Fantasy I-IX on my Vita and picked up X-X-II. Just started playing V, and really liking it.

    • Theo20185 profile image

      Theo20185 3 years ago from Fresno, CA

      My favorite Final Fantasy entries have been the ones that severely depart from the established norms. Final Fantasy II was the first considering how every action is leveled independently. Compared to the first entry, it was leaps and bounds better. Not that the first entry was bad.

      The only thing I would have liked to change is to have some skills related through generalization and specialization, so that increasing the specialized skill in would slightly increase the generalized skill. An example would be a generalized skill in swordplay and a specialized skill for each specific blade. The generalized swordplay skill could be increased by using any sword, and the specialized swordplay skill only leveled from using that specific blade.

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