Ni no Kuni walkthrough, Part Forty-Nine: Manna
The world's not doing so well, despite the timely departure of Shadar. The White Queen, whomever she may be, is turning the people of the three big kingdoms into bestial zombies with forbidden magic. Oliver and the gang have stopped her cold in Ding Dong Dell, but that doesn't mean she can't attack elsewhere - namely, Al Mamoon.
Before you set off to save the second of the three kingdoms, you may want to take this opportunity to restock in one of the lesser towns - likely Perdida. The peddler here can help you restock in the wake of the trip through Shadar's castle and the zombified Ding Dong Dell. If you check the Familiar Retreat you'll also receive three Phoenix Tears, a Firewall Gem, a Snowblower Gem, a Thunderstorm Gem. Thanks, weird shadow dude!
Travel to Al Mamoon. The city has been swathed in the same Manna mist as Ding Dong Dell, and is crawling with zombies. They're still pretty slow, fortunately, and you can get by virtually all of them without a fight if you move quickly. Head for the palace in the north, save outside, and head in to confront what's surely going to be one enraged Cowlipha.
Queen Lowlah is just as strong as she looks. The mad bovine starts off on all fours, like King Tom, and spends most of the battle stationary. Attack from in front or behind, as she'll roll around the room if you assault her flanks. Pretty standard stuff. The fight gets more interesting when you whittle down her HP, as she'll regenerate her health, stand up, and gain a new attack called Flying Cow. It's pretty much what you'd expect, and it stuns people who fail to Defend. Though she hits fairly hard, Lowlah isn't suicide to approach. Physical attacks work just as well as magic in bringing her down.
Beating Lowlah will bring her back to her right mind, and when the crew returns to the Iron Wyvern you'll be treated to more of Pea's story. The Council is looking worse and worse all the time. You'll receive the Flower of Faith, and you'll be off to your final stop: Hamelin.
Zombies? Zombies. Looks like having a roof couldn't save the people of Hamelin. The transport circles have been disabled, so you have little choice but to walk through the streets to the palace. Once you're inside, head for Marcassin's quarters. You'll be stopped in the ballroom by the massive Porco Loco, and it's hardly here to welcome its emperor home.
More porcine mechanical madness! Porco Loco is a swift battle machine, but one that doesn't do as much damage as you might think. It has two forms, like the previous bosses, though the first form isn't that much less dangerous than the first. Porco Loco's only really dangerous attack is Pork Scrappings - but it's less dangerous than other boss moves, as it hits within a wide range, not everyone automatically. Keep away from Porco Loso and use electrical attacks to stun the thing and bring it down with relative ease. Physical attacks don't do much to this rickety pig, so let your fighters Defend and draw its fire while the mages do their stuff from the back lines. Beating Porco Roso will earn you a Gryo-Grappler.
Hamelin will be back to normal after Pea does her thing, and some Hamelin troops will give Marcassin various alchemical formulae to help in his struggle. Back on the Iron Vulture, you'll learn the rest of Pea's tragic story, gain the Flower of Hope, and discover your next objective: finding the lost kingdom of Nazcaa.
Maybe it's time to do some more Errands…?
It's only the fate of the world on the line, after all… no big deal…