ArtsAutosBooksBusinessEducationEntertainmentFamilyFashionFoodGamesGenderHealthHolidaysHomeHubPagesPersonal FinancePetsPoliticsReligionSportsTechnologyTravel

Origins Zombies HIGH ROUND Strategy Guide on Black Ops 2 ( BO2 )

Updated on September 14, 2013

Intro

In this guide I will teach you AND Show you how to make it to high rounds on Origins Zombies. I will also attach a video of me at round 40 playing origins zombies. I will talk about the guns, staffs, and many aspects to help you better your gameplay for the future.

Before going any further, if you enjoy the video remember to subscribe to my Youtube as I frequently post new videos on how to do many of the guides I talk about, along with game play tutorials, and commentaries to help you guys out.


What is Origins Zombies

Origins zombies is the newest and last installment of the DLC that Treyarch has provided for us. The setting is set back to where the zombies first started, and this map will surely provide the most difficult experience yet. When you are playing origins zombies there are many obstacles to deal with from the three giant walking robots who always follow the same path, the boss zombies that come out every 7-8 rounds or so in armored suits, and lastly the electric zombies needed to power each generator. While I will talk about many aspects of completing the steps to get to high rounds, I will also talk about what to do once you are set up in order to beat each round easily and quickly. Overall you will need at least 1 staff, either fire or air, a pack a punched weapon, and 4-5 perks. I will talk about all this below, so lets get started.

For the first 10 rounds.

The first 10 rounds are going to be where you get sompletely set up. In my video I attached below I had my fire and air staff built by round 8, and a pack a punched MP40 by 10..

First off on round 1 start the generator and knife the electric zombies, do not waste ammo. Also knife all the zombies in the round. If you are playing solo then you will have a free 2 times points for round 2. Use that once the zombies have come in the window, shoot each zombie 4-5 times and knife them. At the end of round 2 on solo you should have around 3,500 points. This is enough to open the doors to generator 2, AND buy an MP40 off of the wall. This will be enough for you to survive until you can build the staffs at round 8. I would suggest powering the generators next around round 5-6 while keeping a walker zombie following you. Do not make a crawler as they will die out, and do not run to fast and keep the runner/walker zombie within 10 steps of you to make sure he doesn't die.

When you are starting generators past round 1, I personally suggest not killing the electric guys, and just running them in a circle. Once they have all spawned, you will be able simply run them in a circle and no new ones will spawn, PLUS this prevents you from accidentally shooting your walker who will get mixed up with the electric guys.


Tips for mid level rounds 11-25

When you are playing these rounds you should already have built your equipment, and should have everything set up. Ideally you want to have a pack a punched weapon, and you want to have a staff in hand. I can make a guide for making the staffs, and videos if you guys need it, but I will leave that out of here since this is more a strategy for high rounds.

Once you have your equipment set up, you should pick your camping spot. I personally suggest the Juggernog area as you can see in my video, buy you can also do the generator 3 area running in a circle, or running in a circle around generator 5, OR lastly you can run a bigger circle around the area below pack a punch. I prefer not to use the pack a punch area past round 15 because a lot of the walkways are to narrow, and will get you stuck in the long run. So I tend to stay at the Jug area.

Remember not to run after the generators if they begin being attacked during a round. It is just as easy to run back after the end of a round, kill the guys, and repower them with 1 walker instead of an entire horde chasing you.

PERKS- When you are deciding on the perks to choose it depends on how many people you are playing with. IF it is JUST you then you should have this setup. Juggernog to take more hits, quick revive to pick yourself up, Mule kick to get a third weapon in addition to the MP40 and Staff, Sleight of Hand for faster reloading, and eventually Double Tap when you get that for free from the rewards box. IF you are going to use the wunderfizz (I believe that's the name ) device then be careful. I do not suggest taking PHD Flopper, or Deadshot, OR Double Tap as these perks are inferior and double tap you get for free.

High Level Survival 25+

When you are going to survive high rounds I suggest that you run in a circle. What I mean by running in a circle, is using the locations I described above, and following in a path that creates a train. By creating a train you will stack the zombies up behind you, and make it very effective to shoot the zombies as they build up. Considering the amount of ammo it takes to kill 1 zombie at level 40 you will want a train to take the damage down on every zombie, and as you go in a circle for some time you will eventually be helping yourself kill the trains.

DO NOT GET ZOMBIE BLOOD. Zombie blood makes the zombies scatter, and this will ruing your chances of surviving. If it is in your path, and you can avoid it, do so at all costs. Another reason is that with the amount of ammo it takes to kill a zombie using zombie blood is not an effective means in which you can kill the zombies, and be able to end the round. The best way of surviving is simply keeping all the zombies in one big train which will let you survive higher rounds.

Remember to use a staff AND always have the MP40 pack a punched. The weapon is not effective at high rounds, but using the Jug strategy there is an MP40 on the wall behind Jug, and a MP40 on the wall in the main circle that you can run. Using these two locations will allow you to keep replenishing ammo at high rounds, and you will have more than enough money to continue saving money over time.

My round 40 Video

Summary

So overall this is very simple. You simply run in a big circle, and this will allow you to build a train, and survive high rounds. It is tricky to get used to for some players, but anyone who is legitimately on a high round uses the train strategy simply because it is effective, and will allow you to get further than trying to camp somewhere.

Comments

    0 of 8192 characters used
    Post Comment

    • profile image

      Emmanuel Button 

      23 months ago

      I do not see how deadshot is inferior. It gives you a higher critical multiplier for shooting at the head, which it aims at anyway. Although I definitely agree with PHD Flopper.

    working

    This website uses cookies

    As a user in the EEA, your approval is needed on a few things. To provide a better website experience, hubpages.com uses cookies (and other similar technologies) and may collect, process, and share personal data. Please choose which areas of our service you consent to our doing so.

    For more information on managing or withdrawing consents and how we handle data, visit our Privacy Policy at: https://hubpages.com/privacy-policy#gdpr

    Show Details
    Necessary
    HubPages Device IDThis is used to identify particular browsers or devices when the access the service, and is used for security reasons.
    LoginThis is necessary to sign in to the HubPages Service.
    Google RecaptchaThis is used to prevent bots and spam. (Privacy Policy)
    AkismetThis is used to detect comment spam. (Privacy Policy)
    HubPages Google AnalyticsThis is used to provide data on traffic to our website, all personally identifyable data is anonymized. (Privacy Policy)
    HubPages Traffic PixelThis is used to collect data on traffic to articles and other pages on our site. Unless you are signed in to a HubPages account, all personally identifiable information is anonymized.
    Amazon Web ServicesThis is a cloud services platform that we used to host our service. (Privacy Policy)
    CloudflareThis is a cloud CDN service that we use to efficiently deliver files required for our service to operate such as javascript, cascading style sheets, images, and videos. (Privacy Policy)
    Google Hosted LibrariesJavascript software libraries such as jQuery are loaded at endpoints on the googleapis.com or gstatic.com domains, for performance and efficiency reasons. (Privacy Policy)
    Features
    Google Custom SearchThis is feature allows you to search the site. (Privacy Policy)
    Google MapsSome articles have Google Maps embedded in them. (Privacy Policy)
    Google ChartsThis is used to display charts and graphs on articles and the author center. (Privacy Policy)
    Google AdSense Host APIThis service allows you to sign up for or associate a Google AdSense account with HubPages, so that you can earn money from ads on your articles. No data is shared unless you engage with this feature. (Privacy Policy)
    Google YouTubeSome articles have YouTube videos embedded in them. (Privacy Policy)
    VimeoSome articles have Vimeo videos embedded in them. (Privacy Policy)
    PaypalThis is used for a registered author who enrolls in the HubPages Earnings program and requests to be paid via PayPal. No data is shared with Paypal unless you engage with this feature. (Privacy Policy)
    Facebook LoginYou can use this to streamline signing up for, or signing in to your Hubpages account. No data is shared with Facebook unless you engage with this feature. (Privacy Policy)
    MavenThis supports the Maven widget and search functionality. (Privacy Policy)
    Marketing
    Google AdSenseThis is an ad network. (Privacy Policy)
    Google DoubleClickGoogle provides ad serving technology and runs an ad network. (Privacy Policy)
    Index ExchangeThis is an ad network. (Privacy Policy)
    SovrnThis is an ad network. (Privacy Policy)
    Facebook AdsThis is an ad network. (Privacy Policy)
    Amazon Unified Ad MarketplaceThis is an ad network. (Privacy Policy)
    AppNexusThis is an ad network. (Privacy Policy)
    OpenxThis is an ad network. (Privacy Policy)
    Rubicon ProjectThis is an ad network. (Privacy Policy)
    TripleLiftThis is an ad network. (Privacy Policy)
    Say MediaWe partner with Say Media to deliver ad campaigns on our sites. (Privacy Policy)
    Remarketing PixelsWe may use remarketing pixels from advertising networks such as Google AdWords, Bing Ads, and Facebook in order to advertise the HubPages Service to people that have visited our sites.
    Conversion Tracking PixelsWe may use conversion tracking pixels from advertising networks such as Google AdWords, Bing Ads, and Facebook in order to identify when an advertisement has successfully resulted in the desired action, such as signing up for the HubPages Service or publishing an article on the HubPages Service.
    Statistics
    Author Google AnalyticsThis is used to provide traffic data and reports to the authors of articles on the HubPages Service. (Privacy Policy)
    ComscoreComScore is a media measurement and analytics company providing marketing data and analytics to enterprises, media and advertising agencies, and publishers. Non-consent will result in ComScore only processing obfuscated personal data. (Privacy Policy)
    Amazon Tracking PixelSome articles display amazon products as part of the Amazon Affiliate program, this pixel provides traffic statistics for those products (Privacy Policy)