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Outlast: Whistleblower - Review

Updated on June 23, 2014

There are some truly appalling sights in Outlast: Whistleblower. Horrible things are done to bodies, and nasty people chase you around threatening to do unspeakable things to your corpse. It's really, really, bleak. But is it scary? That's a little more complicated.

To anyone that's played Red Barrel's original Outlast earlier this year (or last year, if you're on PC), this DLC expansion is very much the same kind of thing. Taking the general hide-and-seek template that can be traced back to Capcom's Clocktower, the game has you scurrying around environments in the dark, with the only tool at your disposal being a HD camera and a few spare batteries.

Whistleblower is less a sequel to the original game and more of a parallel story. One of the main flaws Outlast had was the vague, rather annoying, cliff-hanger ending, and, without going into spoilers, this expansion doesn't do all that much to clear that up. Instead, with this DLC we get to see what happened to Mount Massive Asylum from the inside. As Miles Upshur, we only got to see the proverbial poop after it had hit the fan; probing the haunting, blood-covered hallways as an outsider. With new protagonist Waylon Park however, we're much closer to the horror, and pretty much from the outset are just trying to escape.

The notes and documents help shed some more light on things. They seem a lot better written this time around too.
The notes and documents help shed some more light on things. They seem a lot better written this time around too.

Whistleblower opens in a very Half-Life-style fashion, with our protagonist being ordered to carry out his job in the labs by fixing a computer. After a brief set-up we're thrust in to a very similar nightmare, albeit with a few different environments and some new characters.

Red Barrels do a pretty good job upping the stakes for a game that's built around nothing more than running and hiding. One early scenario sees you creeping through a section of the asylum whilst you're doggedly pursued by a bone saw-wielding cannibal. He's an interesting adversary and the tell-tale "whiz-whiz" of the bone saw is both chilling and at the same time an inspired touch of game design; allowing you to better pin-point his whereabouts without exposing yourself too much.

On the whole, this expansion is a bit tougher. It's clear that Red Barrels assume you've honed your running and hiding skills on the original game and so up the challenge almost from the get go. Some locations don't always have obvious exits, and escaping from enemies still requires you to have to get uncomfortably close to them at certain points, skirting around their field of vision so you can shuffle through a nearby ventilation shaft.

For the most part, if you enjoyed the original this is essentially more of the same. Problems arise however, when we start asking whether Whistleblower is actually scary and, unfortunately, it's not. What's ironic is that this isn't down to any lack of trying, Red Barrels do their utmost to try to unsettle you. As previously mentioned, there's some truly horrible sights in Whistleblower, and its final "villain", who I won't spoil, definitely helps end the game on a high note much more than the entity that chased you around during Outlast's conclusion.

It gets worse...much worse...
It gets worse...much worse...
The stealth is still pretty solid, with enemies responding not just on sight but on how much noise you make.
The stealth is still pretty solid, with enemies responding not just on sight but on how much noise you make.

No, Whistleblower's problem, scare-wise, is that it tries too hard. Booming orchestral stings, copious amounts of blood, and the constant sight of dead bodies desensitizes you to the horror the game is trying to create. The game is at its creepiest when it simply drenches you in the crushing atmosphere of Mount Massive Asylum. Unfortunately, the developers seem to be so worried that you'll not find this scary that they accompany every new location with an abundance of jump-scares and heaps of gore. At some point it simply goes over-the-top and almost risks becoming a parody of itself: a gory, overly loud theme park ride with almost non-stop "boo" moments.

If it were just a little more subtle then, in many respects, the game would have been much better. There's no denying Red Barrels talent, and spotting an asylum patient at the other end of the hall with your camera's night-vision still has the power to unsettle you.

There's still plenty to enjoy here with Whistleblower however, it's almost as long as the original game for starters, and as a conclusion to the Outlast story it's much more satisfying, despite not really expanding on the original game's ending. With a bit more restraint here and there, this could have been a genuinely disturbing survival horror outing. As it stands, it's a gory thrill ride through a spooky building, which is still worth playing.

Outlast: Whistleblower was released on May 7th for PC and PS4. An Xbox One version was released on June 18th.

This review is based on the PS4 version.

© 2014 LudoLogic


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    • JohnGreasyGamer profile image

      John Roberts 3 years ago from South Yorkshire, England

      This is definitely another Top 9 LudoLogic Review, and having not played the game I still feel like I'm fully informed. I've only seen two parts of both the base game and this expansion, but what you said I fully agree with and it's a shame this game suffers the problems that many horror games and even films have in recent times. From what I saw in Markiplier's LP of Whistleblower your comparison to Half Life in its storytelling is a great one, especially when neither has many load screens nor cinematic cutscenes. I also agree with the part about the gore and jump scares, something that the base game had but not in the excess I saw in under an hour's worth of gameplay in Whistleblower.

      I definitely want to get Outlast and the sooner I get it for Xbox One the better, though I'm not sure I'll get the DLC even if its intro is superb. Voted up, useful, funny, interesting and shared!

      PS: That image with the head exploding in the microwave is impossible, unless the head were already severed and put in the microwave. The door needs to be shut for it to operate. Thought I'd point that out! ^^