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R.Y.N.O.: Ratchet and Clank's Best Gun
A Big Gun
In this year Ratchet and Clank will produce their first theatrical movie. Before the movie becomes watchable in theaters, one should become enlightened about one of the weapons that may make an appearance. Named the Rip You a New One, or R.Y.N.O. for short, this was a ridiculously powerful gun by the Ratchet and Clank franchise's standards. The player usually acquired this weapon by asking a non-playable character of shady origins to sell the R.Y.N.O., then the player was tasked to collect the necessary funds by gathering the adequate amount of bolts to purchase the R.Y.N.O., and for the first incarnation of the R.Y.N.O., Ratchet would threaten to use the R.Y.N.O. against the salesman when he threatened to hurt Clank. The original R.Y.N.O. was so devastating that even the game described the weapon as overly destructive. As stated, "Originally manufactured by Gadgetron as the ultimate in tactical offensive weaponry, the R.Y.N.O was only available from black market vendors. Featuring high-capacity, rapid-fire, auto-tracking missiles, this weapon was simply deemed too dangerous for civilian use". This weapon fired a series of lock-on missiles at all nearby enemies, the weapon fired its missiles in rapid succession, and even its ammunition pack emphasizes its power by having a mushroom cloud painted on its front. And once Ratchet and Clank gained sequels, the R.Y.N.O. became more powerful and more awesome. One of the sequels even made a R.Y.N.O. suit which four people could equip at the same time. Currently, there were seven versions of this weapon, but the seventh incarnation was made to look the most menacing compared to its predecessors. The R.Y.N.O. was the strongest weapon in the game, it it deserves to have its awesomeness acknowledged.
The Past Incarnations
The past versions of the R.Y.N.O. mostly looked like giant guns. Which were fairly standard in past Ratchet and Clank games. For the first five versions of the RYNO the function was basically the same, destroy all the enemies on-screen. The only change was that each version of the RYNO destroyed enemies in different ways. The RYNO II, the first of this gun's successors not to be abbreviated, fired one missile at a time, but one missile was enough to destroy most enemies and could even defeat the final boss of Ratchet and Clank: Going Commando, the game the RYNO II originated, in a laughably short amount of time. the RY3NO, or Rip Ya 3 New Ones, destroyed enemies differently in that its missiles converged into a single point and caused a flash of white light, instantly turning to ash and disintegrating any enemies who were standing nearby. As the game described it, "generates a spectacular energy blast that obliterates anything foolish or unlucky enough to be caught in its path".
The RYNO IV started Ratchet and Clank's gimmick of having to find scattered blueprints to get the gun made, rather than purchased. But it was still considered illegal, overpowered, and ridiculously dangerous. As its fully upgraded form was described, "The RYNO 4-Ever had been declared a myth by the Galactic Society of Implausible Weapon Designs. Rumors had persisted on the Holo-Web that this upgrade to the R.Y.N.O IV was theoretically possible, but the subject was so controversial that merely mentioning it made a person become grounded for six months in an intergalactic penitentiary. If you heard any information about the RYNO 4-Ever, let alone encounter the actual weapon itself, you were advised to cover your eyes and ears and loudly hum show tunes of your choice. This weapon, should it even exist, was far too dangerous, illegal and downright gameplay destabilizing to ever be used. Ever. We mean it". This version of the R.Y.N.O. was so overpowered, that even real-life players of Ratchet and Clank: Tools of Destruction, where the RYNO IV could be acquired, thought the gun was overpowered. The RYNO V, the second-to-last version of the R.Y.N.O. to look like a gun, was covered in my other article Interesting Guns in Gaming. It was found in Ratchet and Clank Future: A Crack in Time by collecting its blueprints, just holding the gun was considered illegal by this game's standards, and this version started the trend of playing music while firing. In this case the 1812 Overture.
RYNO VI Protosuit
Ratchet and Clank: All 4 One did many unique things for the Ratchet and Clank series. The player was able to control four separate characters instead of two separate characters, Dr. Nefarious, one of the more popular villains of the Ratchet and Clank series was a playable character, and the ultimate weapon of this game was not a giant missile launcher, but a suit with two missile launchers for arms. Called the RYNO VI Protosuit, this weapon was unique amongst the other incarnations of the R.Y.N.O. in that it was created by a different person. Its creator, acquiring the blueprints of the RYNO V, decided to make his own improvements to the design. The RYNO VI Protosuit shot missiles at enemies, it could punch enemies for melee combat if the player preferred to conserve ammo, and when multiple suits were in the vicinity all of them would combine to unleash an energy blast that could destroy most enemies on-screen. This weapon could even change its aesthetics depending on who used it. Ratchet wore a suit that was orange with unusable cannons on its back and unusable guns on its front, Clank used a suit that referenced his old ability to become a giant version of himself, Dr. Nefarious wore a suit that was essentially a bulkier version of his body, and Captain Qwark, another playable character, wore a suit that was aesthetically similar to his body, except for the face.
RYNO VII: The Recent Gun
The RYNO VII, the most recent incarnation of the R.Y.N.O. series, was found in Ratchet and Clank: Into the Nexus. What was different about this weapon other than its darker color scheme was that the player could get it through more benevolent sources. The Plumber, an old minor character from the first Ratchet and Clank game was hidden and locked inside a vault. Smuggler, a minor character who offered to make you a RYNO IV and RYNO V in past games, offered you a key to open the vault, but only if you helped him gather some items for his latest business. Once Ratchet completed the Smuggler's tasks, he was given a key to open the vault. Inside was the plumber from the first game. He told Ratchet that he needed nine pieces of the RYNO VII's blueprints to make the weapon. Once Rathct acquired the RYNI VI, there were some differences compared to past RYNOs. Other than a more sinister color scheme, when this weapon was used, Night on Bald Mountain played. It still fired a huge amount of missiles at enemies, like other incarnations of the RYNO, though.