SimplyFun Games for Early Elementary Students

Updated on August 15, 2013

SimplyFun has a wide range of games for early elementary children. These games are to help educate children and build stronger families. These are just some examples, to find for the early elementary section. You can also find these games at SimplyFun, and they have a huge virtual catalog to look at.

Math Room

Nothing like a great ol’ mathematics game. With this game there is basic addition or subtraction with the player trying to be the first one to cover the windows that is on the numbered board. Figure out the problem on the key that resembles to the color when rolling on the die. If someone wants to do a different problem, they can race to be the first one to ring the bell. This way, they will be able to flip over their key and do the problem on the back as an alternative. By playing this game, it will be an amazing way to practice how to do plus and minus with answers that range from 1-10.

The Key to Playing

The players will roll the dice, and to solve the equation with the Keyboard that they are placed with, and cover the answer on the Math Board with using a Window Token. The first player who covers all the numbers on the Math Board will win the game!

What They Will Learn

-Basic Subtraction

-Quick Thinking

Clover Leap

A cute little grammar game for the family. Gather the clovers with the sheep that you have to form up sentences. Achieve with all the subject, verb, adjective, and object. You may come up with some fun and wacky sentences!

Outlook

This is a neat and fun game that will support any child for them to get a step up on reading just by building these silly sentences.

The Key to Playing

The players herd of the sheep, have them go around the board gathering the clover tiles to build sentences and score points.

What They Will Learn

-Early Vocabulary

-Strategy

-Basic Sentence Structure

Spell Trek

Outlook

You will be able to spell your away across the board by searching for some lost vowels. The players will go around the world, taking pictures of all the things that they will find. For some reason the vowels are gone from the photos! The players will have to put the lost vowels back into the words to move ahead in the game.

The Key to Playing

The players are to draw the vowel tiles and then use them to finish the words. The score is rooted from the length of the word that is spelled, including a bonus point for more of the complex words that are lost of the two vowels.

What They Will Learn

-The Vowels

-Using Vowels to Spell

-Word/Picture Recognition

Pickles’ Pig Tales

Assist the Pickles when he makes his way to the castle by memorizing –and building upon –a creative story! This is a fun a creative game of storytelling, not like using your imagination.

Outlook

To become a strong reader, it is good for a child to first be very proficient speaking the language. The game will benefit for a child to educate sentence structure, along with descriptive terms to help grow their vocabulary and give them a jump start on reading.

The Key to Playing

The players will take turns of moving Pickles onward on the board. Players will draw cards that establish the following portion in the story. Players shall memorize to tell the story in the correct order to be able to gather the cards as they draw! When a player who has gathered most of the cards of when Pickles comes on the scene at the castle will win the game!

What They Will Learn

-Language Development

-Creativity

Winds of Fortune

Pervade the sails of the ship that is yours with the wind as you navigate your way to the precious jewels of a Lost Civilization! The race will be on, as when the other explorers who are with you also trying to get these glittering gems!

Outlook

This game received the Toy of the Year Award from Family Fun Magazine. This is totally exceptional because the game board is full with water.

The Key to Playing

This smartly created game pits two to four players alongside one another while racing to uncover Tiki statues and gather the gems. How they race is by loading the platstic game with water, and then making wind by using a straw to blow in to get it to the desired island before the other players to prevent you will a roll of the die.

What They Will Learn

-Motor Skills

-Taking Turns

Ocean Limbo

Glide either of the sea-shape down the ocean slide, guarding them as far below the exterior as imaginable. A motivating task for all ages! A fact sheet is with the rulebook that educates knowledge about the fifteen ocean pieces.

Overview

How low can a player go? With all of the shapes that has pervaded down the slope, try to stay as faraway below the exterior as you can!

The Key to Playing

When taking turns picking one shape that every person will pervade that round. Maintain until all of the shapes are played out. The numbered marks at the top of all the slides will display the score. The lower which is better.

What They Will Learn

-Motion & Falling Objects

-Spatial Visualization

-Cause & Effect

Pickles’ Veggie Pick

Pickles the farmer has dueled Tibbar and his relatives to gather the fresh veggies from his own garden. But watch out for his big playful dog, named Digger. This is a fun game for the whole family who can play together that comes along with counting, collecting and risk-taking skills.

The Key to Playing

Pickles’ veggies are ready to be picked and he has asked for help from the Tibbar’s family with the harvest. Roll all three of the dices at once and then begin to take encounters succeeding the colored sequence. But there is a playful dog named Digger, whoever is the first playing to bring on home the 10 veggie will have points and will win the game!

What They Will Learn

Sequencing

-Risk vs Reward

-Early Counting & Math

Fruit Flies

This is a card game that is fast-paced. Players to draw a card displaying three factors: number, color, and fruit. Players shall try to win the tree cards that both match the unalike factors on the initial card of where they were dealt.

The Key to Playing

The players will all obtain a beginners card that has three factors: a number, a color, and a fruit. Everyone will try to win three more cards that all match a unalike factor of their initial card. The hocus-pocus bit is this: to maintain a card, you have to be the first one to cover it all up with your hand. Then you shall call to mind the three factors on the card without having to peek!

What They Will Learn

-Memory

-Quick Thinking

-Categorizing

Ice Hop

Guess what it is springtime in Antarctica. Assist the penguins along their journey by counting the ice chunks and to score big points! This is a great way to introduce early elementary students to early addition.

The Key to Playing

The players will use the ice chunks on the Ice hop cards and also the Penguin cards to shape a hopping journey across the water, by counting these ice chunks all the way. The Penguin cards will display the number of chunks that are needed to complete this mission! Players will use their penguins to count the number of chunks alongside the journey and gather the cards used for any of the Penguin Journey. In the end, all the players will use their penguins to add up the number of ice chunks they have gathered along the way!

What They Will Learn

-Early Counting

-Number Recognition

To learn more about the Early Elementary games from Simplyfun go to this link, to find out the feature & benefits, price, and videos. http://www.simplyfun.com/publicstore/stores/KeriProctor/AM/default.aspx.

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KeriProctor88

5 years ago from Georgia

Thank you NornsMercy! :)

• Chace

5 years ago from Charlotte, NC

This is cool! I'm hopping hubs and came across this one. I love your organization and the videos were awesome. :)

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